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    Yafray Render

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    • david57D
      david57
      last edited by

      Here's a 13 minute render. Planning to place a garage to the far right.


      YafrayRenderS.jpg

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      • david57D
        david57
        last edited by

        But, before i built the garage, i need VEHICALS.


        YafrayRenderT.jpg

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        • david57D
          david57
          last edited by

          Something strange happened to this render. It's not posible.


          YafrayRenderQ.jpg

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          • GaieusG
            Gaieus
            last edited by

            It must be waaay down in the south as it seems to be summer there...
            πŸ˜’

            Gai...

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            • S
              SpaceCow
              last edited by

              Hey guys,
              I'm new to the SketchUp forum and wanted to export a sketchup file to blender because I love to use blender as well. I downloaded the .lwo exporter and blender won't open it. Is it supposed to? I thought blender was only supposed to open .blend files and such.
              if there is an exporter from sketchup to blender and someone could help me it would be much appreciated.

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              • david57D
                david57
                last edited by

                Ok SpaceCow, try to import the lwo as in the image below.


                ImportLWO.JPG

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                • david57D
                  david57
                  last edited by

                  My sun energy is set to 1.0 the default. Yafray settings for the most
                  recent renders are below.


                  MyYafraySettings.JPG

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                  • david57D
                    david57
                    last edited by

                    And don't forget the sky color. No HDR's. This settings should work for any
                    exteriors.


                    SkyColor.JPG

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                    • S
                      SpaceCow
                      last edited by

                      Thanks dave!!!!

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                      • david57D
                        david57
                        last edited by

                        ...


                        YafrayRenderCar.jpg

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                        • david57D
                          david57
                          last edited by

                          Trying out some lanterns from Google 3D Warehouse. Modified a bit.
                          Needs white frosted glass.


                          YafrayRender(Lanterns).jpg

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                          • GaieusG
                            Gaieus
                            last edited by

                            Could you use some bumpmaps on those walls? They are great but that would spice up the whole picture big time!

                            Gai...

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                            • soloS
                              solo
                              last edited by

                              Coming along great, some ground textures would make it 'POP' nicely.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • david57D
                                david57
                                last edited by

                                More bump to walls and floor. Slows processor legs to a crawl. Might need a larger
                                cement slab and door.


                                testBump.jpg

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                                • soloS
                                  solo
                                  last edited by

                                  May slow it down to the speed of snot...but it looks great!

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • david57D
                                    david57
                                    last edited by

                                    ...


                                    EntryGlass.jpg

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                                    • GaieusG
                                      Gaieus
                                      last edited by

                                      Yes, definitely better. That close-up wall is just nice!

                                      Gai...

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                                      • david57D
                                        david57
                                        last edited by

                                        Here's another render. Im trying to calibrate the correct colors on
                                        the large cube, but unsuccessfull. The cube has a material color set
                                        to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

                                        http://www.evermotion.org/vbulletin/showthread.php?t=63326


                                        SunLightSkyPuzzle.jpg

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                                        • david57D
                                          david57
                                          last edited by

                                          Added another cube to scene. Sun and sky setting are about right.


                                          SunLightSkyPuzzle2.jpg

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                                          • soloS
                                            solo
                                            last edited by

                                            It's really coming together very well, it's amazing after a project like this how much one learns.
                                            With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                                            great work.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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