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Yafray Render

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  • G Offline
    Gaieus
    last edited by 30 Dec 2007, 12:43

    Could you use some bumpmaps on those walls? They are great but that would spice up the whole picture big time!

    Gai...

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    • S Offline
      solo
      last edited by 30 Dec 2007, 14:03

      Coming along great, some ground textures would make it 'POP' nicely.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • D Offline
        david57
        last edited by 31 Dec 2007, 21:17

        More bump to walls and floor. Slows processor legs to a crawl. Might need a larger
        cement slab and door.


        testBump.jpg

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        • S Offline
          solo
          last edited by 31 Dec 2007, 21:48

          May slow it down to the speed of snot...but it looks great!

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • D Offline
            david57
            last edited by 1 Jan 2008, 04:14

            ...


            EntryGlass.jpg

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            • G Offline
              Gaieus
              last edited by 1 Jan 2008, 11:42

              Yes, definitely better. That close-up wall is just nice!

              Gai...

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              • D Offline
                david57
                last edited by 13 Jan 2008, 17:03

                Here's another render. Im trying to calibrate the correct colors on
                the large cube, but unsuccessfull. The cube has a material color set
                to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

                http://www.evermotion.org/vbulletin/showthread.php?t=63326


                SunLightSkyPuzzle.jpg

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                • D Offline
                  david57
                  last edited by 13 Jan 2008, 22:01

                  Added another cube to scene. Sun and sky setting are about right.


                  SunLightSkyPuzzle2.jpg

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                  • S Offline
                    solo
                    last edited by 13 Jan 2008, 22:59

                    It's really coming together very well, it's amazing after a project like this how much one learns.
                    With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                    great work.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      david57
                      last edited by 15 Jan 2008, 01:22

                      Thanks Solo,
                      Ive been think of working on the rocks, but textured UV'S from SU are
                      not exported correctly into blender or imported correctly into blender
                      with the python script that blender uses. It makes a big mess with
                      any textures including the tree textures. Don't know what my next step will
                      be.

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                      • D Offline
                        david57
                        last edited by 15 Jan 2008, 01:59

                        @david57 said:

                        ...

                        Some people say they are addicted to rendering, but i have hangovers and
                        regrets with the renders i did yesterday.

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                        • N Offline
                          Noohaldinho
                          last edited by 2 Mar 2008, 04:09

                          Hi There,

                          The pictures looks nice and the way they were enhanced are nice too ,,
                          I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
                          I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to know

                          Please I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.

                          Please I'll appreciate any reply on my email also just to save time since I check it always
                          abushoaq@gmail.com

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                          • L Offline
                            lewiswadsworth
                            last edited by 2 Mar 2008, 05:03

                            David,

                            As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.

                            col sporcar si trova

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                            • D Offline
                              david57
                              last edited by 2 Mar 2008, 14:26

                              Lewis,

                              I've done very little work with the Blender Nodes, Not enough to be of help to you.
                              I read from blender.org, that this person does his work with blender.

                              http://www.gucias.republika.pl/katalog/katalog.html

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                              • I Offline
                                ilay7k
                                last edited by 2 Mar 2008, 15:07

                                sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
                                but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

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                                • L Offline
                                  lewiswadsworth
                                  last edited by 2 Mar 2008, 18:30

                                  @david57 said:

                                  Lewis,

                                  I've done very little work with the Blender Nodes, Not enough to be of help to you.
                                  I read from blender.org, that this person does his work with blender.

                                  http://www.gucias.republika.pl/katalog/katalog.html

                                  Thanks David. I'll take a look.

                                  col sporcar si trova

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