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Modo renders

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  • J Offline
    jeff jacobs
    last edited by 6 Jan 2008, 21:21

    @robmoors said:

    Hey I recognise those chairs in the last image, Compasso d'Oro Sidechairs right?

    Yea, I think you're right. They won't be the final chair, I just need something light that looks stackable for this early rendering. They will probably end up being some sort of clunky sled base chair that can stand up to a lot of abuse. We haven't spec'd the exact furniture yet.

    Thanks Mayor. I'm trying. I know there is some dispute regarding too much realism (it's like the sheep farmers battling the cattle ranchers ๐Ÿ˜„ ), but my clients demand my images be as realistic as possible. They are spoiled!

    Here's another I did today. It was to test a few materials. It's a combination of my work and components from all sorts of sources. I was really focusing on getting the light and floor materials right. Ignore the repeating texture on the stone wall. I'll fix that later! ๐Ÿ˜ณ

    Switching to the new intel macs really made a big difference in the complexity if the material that i can use. The speed is really unbelievable.

    This image also uses a trick that I picked up at from Yazan at the Modo forum. Duplicate your image in another layer in Photoshop and then use the "high pass" filter on it. Then switch it to overlay and adjust the percentage of opacity to the level or look you desire. Really adds a nice high-key sharpness to the image. This is similar to other techniques you have seen before but is a little different look.

    http://img504.imageshack.us/img504/8435/room2sj3.jpg

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    • S Offline
      Shaun Tennant
      last edited by 6 Jan 2008, 21:23

      Jeff, that really is awesome, and your clients are spoiled - they have you!
      Thanks for the high pass tip - I'ma try that out just to see what I end up with... I think that the materials in this one all look amazing by the way - very convincing render.

      P: Shaun Tennant

      Whether they find a life there or not, I think Jupiter should be called an enemy planet.

      • Jack Handey
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      • E Offline
        Edson
        last edited by 6 Jan 2008, 21:23

        hi jeff,

        pleased to meet you. hats off to you. awesome work.

        edson mahfuz, architect| porto alegre โ€ข brasil
        http://www.mahfuz.arq.br

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        • A Offline
          alan wood
          last edited by 6 Jan 2008, 21:24

          Jeff
          Beautiful work. Quality stuff.
          Love the tips all essential stuff to pass on to a person new to the craft.
          thanks
          Alan

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          • C Offline
            cheffey
            last edited by 6 Jan 2008, 21:24

            Excellent work Jeff.
            I find it hard to imagine that that work is coming right out of sketchup.
            absolutely hands down some of the best arch-viz renders i've seen.
            i wish i could hate you for it... but you are too nice of a guy. ๐Ÿ’š

            BROSRลŒMAN BRร„UN

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            • R Offline
              robmoors
              last edited by 6 Jan 2008, 21:25

              @Jeff,

              It's really nice to see my models come back in scene's by other by people. ๐Ÿ˜„

              On the render itself, it's very well done, Lighting is excelent what I also try every now and then is a small emboss on the highlights and the darks in the image and put them on darken en lighten in photoshop. It creates a subtile difference and a little sharpness in the overall image:

              Original Render:

              http://img504.imageshack.us/img504/8435/room2sj3.jpg

              Small Edit:

              http://img91.imageshack.us/img91/9048/untitled1hr7.jpg

              Rob Moors
              Architecture Student

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              • J Offline
                jeff jacobs
                last edited by 6 Jan 2008, 21:26

                That looks good Rob. I've been trying different tricks in photoshop. This looks like another good one. You do both the highlights and the shadows?

                What object in the scene yours? I always try to give credit whwn it's not a formfonts and I know the source.

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                • R Offline
                  robmoors
                  last edited by 6 Jan 2008, 21:27

                  Yes both the highlights and the shadows,

                  Offcourse with opposite emboss angles on the different layers, put the highlight layer on lighten and the shadows on darken. (soft light works from time to time but you just have to scroll through the blending modes to see what is most fitting).
                  Ow yes and a sharpen filter also often contributes to the final render.


                  http://img84.imageshack.us/img84/5623/nr1hk4.th.jpg


                  http://img216.imageshack.us/img216/1013/nr2xp0.th.jpg

                  I use a lot of the techniques I learned when I still was doing a lot of digital art (mostly terraspace http://blaze2x.deviantart.com/gallery/ ). You learn a lot about mattepainting and you sure as hell get familiar with photoshop.

                  As to the object, it is a FormFonts resource it's my Compasso D'oro Sidechair. But no credit is needed that is what FormFonts is for right ๐Ÿ˜„.

                  Edit:
                  Btw Im sorry for the insanely large screenshots forgot to press the ALT - printscreen button.

                  And Jeff if you ever find the chance to make a video tutorial or just a tutorial guiding us through your rendering process (From SketchUp to modo to the final render with some post processing, offcourse leaving out the moddeling part ๐Ÿ˜›) I would really appreciate it, it would also make a nice contribution to these fora.

                  Rob Moors
                  Architecture Student

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                  • J Offline
                    jeff jacobs
                    last edited by 6 Jan 2008, 21:28

                    Rob,
                    Nice chair.

                    I'll give the emboss trick a try. I did a simple single layer emboss before I saw your latest response. That gives me a clearer picture of your technique. Very cool.

                    I could try a video sometime. I'm really pretty new to it. Probably not doing it right.

                    Here is another view I did yesterday. Starting to add some "stuff" here and there.

                    http://img522.imageshack.us/img522/6857/untitled9zz7.jpg

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                    • R Offline
                      robmoors
                      last edited by 6 Jan 2008, 21:29

                      Hmm the first one had more warmth to it, probably because of the red wall on the left. I kind off miss that in this render.

                      A video or some screenshot anything really would be more than welcome. I have to finish a pair of decent renders in 2 weeks of a building I am currently designing, and after seeing your renders I would love to do it with modo and a good tutorial ๐Ÿ˜„.

                      Rob Moors
                      Architecture Student

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                      • A Offline
                        alan wood
                        last edited by 6 Jan 2008, 21:29

                        Jeff
                        This work is just amazing. I would second the last for a tutorial as there is so much stuff a beginner like myself would learn. I dare say those in the highly skilled bracket would as well because these images just jump out at you as so full of quality.
                        thanks for posting
                        Alan.

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                        • M Offline
                          mateo soletic
                          last edited by 6 Jan 2008, 21:30

                          I must have missed this one, Looks like
                          Ill be buying Modo soon.
                          Amazing work Jeff.

                          [Concept Illustrations](http://concept-illustrations.com/)

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                          • F Offline
                            firkins
                            last edited by 6 Jan 2008, 21:30

                            Jeff,

                            These renders are just incredible. You achieve a level of reality in the quality of light that I just haven't been able to achieve. Do you attribute that to the quality of materials that you use or the render settings you use, or is it just the Modo app itself that creates such realism? I'm stumped and stupified! Shocked

                            Regards,


                            Michael

                            %(#000080)["Those who would give up Essential Liberty
                            to purchase a little Temporary Safety,
                            deserve neither Liberty not Safety."]

                            Ben Franklin

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                            • J Offline
                              Jackson
                              last edited by 6 Jan 2008, 21:31

                              Jeff,

                              You're killing me with these renders!

                              Jackson

                              Jackson

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                              • J Offline
                                jeff jacobs
                                last edited by 6 Jan 2008, 21:31

                                @firkins said:

                                Jeff,

                                These renders are just incredible. You achieve a level of reality in the quality of light that I just haven't been able to achieve. Do you attribute that to the quality of materials that you use or the render settings you use, or is it just the Modo app itself that creates such realism? I'm stumped and stupified! 8O

                                Regards,

                                Thanks Michael and Jackson,

                                I don't know. Lots of experimenting with light colors and ambient light. I also make my own HDRI's. While not true HDRI's they work fairly well for lighting . I adjust these quite a bit depending on a scene's needs.

                                Some of the materials are made from the free Arroway textures. These are low-rez so there is nothing special there.

                                I try to keep the compositions interesting and the lighting always errs on the warm side. There is some post processing in Photoshop involved. Sharpening, duplicating and adjusting layers, some attempts at tone-mapping etc. Probably more luck than skill. ๐Ÿ˜„

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                                • A Offline
                                  alan wood
                                  last edited by 6 Jan 2008, 21:32

                                  Jeff
                                  You said 'probably more luck than skill'
                                  I love the expression 'the harder you work, the luckier you get'
                                  Alan

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                                  • A Offline
                                    AndreaGlucker
                                    last edited by 6 Jan 2008, 21:33

                                    Hello Jeff

                                    May I ask you what your workflow from SU to Modo is, fbx/obj? Do you fully texture in Modo? How do the "SU materials" get imported into Modo, I mean, does it work well?

                                    Sorry, I am pestering you with these questions, first about Maxwell, now Modo... just came across this thread here and thought "this looks interesting", maybe I need Modo, not Maxwell.

                                    If you had to compare the two, in conjunction with SU, what would you say?

                                    Regards from London, Andy.

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                                    • N Offline
                                      not registered yet
                                      last edited by 6 Jan 2008, 21:33

                                      excellent work Jeff.
                                      I had test run Modo before and heard that they render quickly
                                      As an example of your images.How long did it render?

                                      Thanks

                                      P: EQC

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                                      • J Offline
                                        jeff jacobs
                                        last edited by 6 Jan 2008, 21:34

                                        Any of the newer stuff with Modo 301 only took 25 minutes tops. A couple of the older images at the same resolution would have taken 4-5 hours with 201. The difference is a new new Intel 8-core machine and 301, which uses all 8 cores.

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                                        • N Offline
                                          not registered yet
                                          last edited by 6 Jan 2008, 21:34

                                          Wow! That is so good!
                                          I was thinking of getting Artlantis.
                                          But do you think Modo is better
                                          value?

                                          Thanks for the info.

                                          P: EQC

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