And that's where I work from... home office in the front room, mind you, most of the time I take over the entire house with my work things...
Andy.
And that's where I work from... home office in the front room, mind you, most of the time I take over the entire house with my work things...
Andy.
Hello Guys
Thank you for your input, these are some very valuable tips, Kwisty.
I do not quite understand this one:"[i]Another workaround would be copying the textured objects and rotating them out of your view." Do that in SU? Sorry, lost me...
I have a question with regards to emitters, you are saying keep them simple like a square surface or object that you place in the scene. Say you have an interior scene that is lit by lightbulbs dangling from the ceiling, just as an example. Now, in reality these bulps would "glow", emit light. The bulbs are curvy, "complicated" objects. If you do not want to use them as emitters in your model, would you place simplified objects in the space instead, that can emit but are not visible in the final render and give the visible bulbs a "fake" glow? Is it actually possible to create different types of directional light with Maxwells "emitting approach", meaning floodlights, pointlights, spots, cones, etc. It is not, is it?
Anyway, maybe I should move my questions to the Maxwell forum, your input is very very helpful. Thanks for helping!!!
Regards from a rainy (turning into a thunderstorm right now) London, Andy.
Posted by Andrea Glucker
Hi Jeff and all,
probably far too early for me to take part in a Maxwell thread as I have only just downloaded version 1.5, the demo, and not really worked with Maxwell at all before. Trying to evaluate if I am going to purchase a license.
Firstly, although I understand what you are saying about bevelled edges etc. I really like your render, the interior scene. It has a very nice soft feel to it, great. It is exactly what I would like to be able to do...
I have fiddled with Maxwell a little now, exported the geometry from SU, opened in Studio and played with the interface and scanned through the manual. I am totally overwhelmed with the possibilities one has, setting and fine tuning, it is quite amazing, really.
I have limited render experience, done some acceptable work with ArtlantisR (just gone off it a bit recently). I was wondering if you guys who are so good with Maxwell would share a few tips and tricks regarding the workflow from SU, first steps in Studio, what are good settings for certain things, what to avoid, that sort of thing. I know, most of the time all this is hugely dependent on the actual scene and what type of render, mood, atmoshere is required, nevertheless, there might be a few little general helping comments. What is the first thing you do when opening the file in Studio, what preview settings do you use, what display mode do you set your viewport do...
Maybe we could collect some tips and tricks in this thread and eventually make a small document out of it? Interested?
Anyway, thanks for listening to me rambling on, I would love to hear about your SU-Maxwell experiences.
Kind regards from London, Andy.
Posted by Andrea Glucker
Thanx for that, hehehe, I am all avitared now...
Sorry guys, I must be going blind... but where do I actually set an avitar up? Suppose in the User Control Panel, hmmm...........
Regards from London, Andy.
That's right, London / UK.
Thank you for your warm words, Andy.
... posting here because I hope this is the place where most people go regularly. Feel free to move this post though...
Just wanted to say HELLO and THANK YOU for creating this place. I am Andy (Andrea really), run my own business, we are architects, in London. I have been using SU since version 4, used to read, sometimes contribute (as AndyPandy), the original @Last forums quite regularly, have recently become a bit of a "lurker" due to time constraints, too much running around away from internet. However, I am very happy to have found you here, very happy to see some of the "old" guys contributing, really appreciate your efforts to get this forum going. Great stuff!!!
Bye for now, not sure how much time I will have to contribute regularly, but will try a bit harder than in the past...
Regards from a very humid London, Andy.
Hello Jeff
May I ask you what your workflow from SU to Modo is, fbx/obj? Do you fully texture in Modo? How do the "SU materials" get imported into Modo, I mean, does it work well?
Sorry, I am pestering you with these questions, first about Maxwell, now Modo... just came across this thread here and thought "this looks interesting", maybe I need Modo, not Maxwell.
If you had to compare the two, in conjunction with SU, what would you say?
Regards from London, Andy.