[Tutorial > Modeling] How a Pro Builds a House in SU pt 2
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there is a method to my madness...
the reason I want those extra faces... it prepare for autocad and drafting a house's construction documents. if this were just a 3D model I would agree... but it's for a pro to make a real house out of.... so we need to be able to cut sections at any poin where a window is and see the mullions...
thanks for you advice though.
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Sorry, but I don't understand what you mean by requiring the extra faces for autocad; perhaps you can explain or illustrate with a screenshot?
@unknownuser said:
but it's for a pro to make a real house out of.... so we need to be able to cut sections at any poin where a window is and see the mullions...
I assume when you mean pro you mean that you will produce construction drawings based on the model and these will be issued to a professional kit manufacturer (timber frame/metal frame) or to a contractor for his brick layers. Your requirement to see the window components (head, cill, transom, mullions, jambs etc..) works exactly the same for section cuts in my workflow as yours does; the important factor being that the window component would need to be detailed enough to reveal enough information wherever the section planes are located.
(DzineTech)
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Kris, this is probably the most germaine and most required tutorial for SketchUp. So good of you to go to such detail to do this. Great job.
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yes I need to buckle down and get part 3 done... the home is complete...
here are some screenshots
http://www.aboveallhouseplans.com/Clients/Wilson/Wilson_Forrest.htm
there are a few problems with it, but I never really complete anything... I'm always off to the next project
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DzineTech,
yes you are correct in your assumption, however if you were to cut a section above the window, most people have removed those faces, and thus the window only shows up if you cut the section directly through the area in which the window is located.
so we may both be right...
DzineTech points out that it is the proper way to model, to remove any faces which are not seen or used. which I agree with.
and as he or she points out, you can model the house and make construction docs from it using his method, if the all the windows and openings are at the same level, through out the home. however if some windows or openings are above others with in the same floor or plane, then you will not see them when you do a section cut at the nominal level.
am I being clear? I'm trying, I'll make some screenshots later like DzineTech suggested. and I'll try to get part three done.
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Kris, I understand the difficulties that varying window openings poses if you are trying to show a section through both at the one time. I'm hoping your screenshots will explain how your wall construction method achieves this.
Personally I wouldn't even consider taking a SketchUp model to create construction drawings. For me I keep use it for 3D only and use Microstation for all technical work. The workflow I use gives me speed and keeps file sizes to a minimum. If your method works for you then good. I'm certainly not egotistic and insisting that what I do is the only way to do it and all other methods are wrong.
PS I'm Male
(DzineTech)
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oh of course not... there is more than one way to skin a ______...
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Krisidious,
I was wondering how your plans for Part 3 were coming along? I'm sure I'm not alone in saying that I very much enjoyed part 1 & 2, and I'm eagerly awaiting part 3 to this excellent series!
Keep up the good work!
Steve
(stvjacques)
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Great thread!
I just got into SketchUp a few weeks ago, and did a mock-up of my home renovation plans. It came out pretty good, but I sure wish I had seen this tutorial first. I learned a lot of what you're advising the hard way-- through making lots of stupid mistakes.
I'm fortunate in that I'm starting with a .dwg file, so I don't need to trace anything. I look forward to rebuilding my house using your instructions.
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This is a very cool post Krisidious, but where is part One? please. NEVER MIND just found the link.
Larry
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Larry, here.
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Thanks Gaieus, got it.
I have a question though, forgive me if it has been explained already. Why make the floorplan a texture? I import my plans as a picture file, then line it up on the x,y,z axis.
Krisidious, I think building this way will solve a problem I have been having, trying to pushpull window cutouts in a wall that is not 90 degrees to the axis. Just have not been able to do it. YOur way looks like it should work.
This is a great tut. Got anything on using the sandbox tools?
Larry
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Very good tutorial - I'm very new to SU, so please excuse this question, but i got lost in step 4 - how can i extrude another face on top of the door volume? tried drawing a new face on top of the door, but i always pull the original volume.
thx a lot
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Hi M(arc?),
Try to hit the Ctr key first to create a new face while using the Push/Pull tool (if I understand your question well)
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thx a lot - that's it.
Marc -
That's what? The "Marc" or the Ctrl!Push/Pull?
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is part 1 of "how a pro....a house in su" still available?
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thanks for the link. I am a newby and hope this will help me get starting. What's bothering me most is the stickiness of SU, being used to proframs like Vectorworks and Autocad.
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%(#008040)[Hello Gaieus, José Manuel, hello everyone.
I just a most interesting tutorial on how to do a SU model from a jpg file. Very thorough and clear. I learnet a lot from it. Cograts to Krisidious.]
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