Edge Loop Insert – Insert loops like Maya/Blender
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Wow! It is cool!
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@Jianming-Mo Interesting idea. I like that you’ve separated the topology-based and general geometry workflows instead of trying to make one mode handle everything.
For architectural users, I can see the geometry mode being especially useful when working with imported or imperfect models. I’d be interested to see how it handles heavier geometry and undo/recovery when a loop can’t be completed cleanly.
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Very cool. Very similar to the Reshape tools in FormZ. Good job
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@immaxy The plugin is still in the testing phase. I’ve tested it on simple and common models, and it works fine. For native SketchUp files, most models are not that heavy. I also think the geometry mode is quite practical. It can split non‑quad faces into standard quad faces. Thanks for your positive feedback. I will test its performance on complex geometry as well. Once the official release is ready, I hope more people can try it out and give me suggestions
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@Glenn-at-home Thank you for your recognition. I will keep working on it.
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Looks really nice. Does it respect Quadface quad convention?
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@Rich-O-Brien

Is this quad‑face based? Is this considered complex geometry? -
Can you share the rbz so I can test it? richob@sketchucation.com
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@Rich-O-Brien In a few days I'll publish the plugin on Sketchucation. I'm currently adding a point positioning function to LoopCut, allowing users to input VCB values to set exact positions for loop cuts, which I consider essential.
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