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Well... I thought I was done with balusters and newel posts, but I'm not quite there yet.
The problem is that with metal or iron balusters they are often installed with a shoe as shown below:

My current algorithm installs balusters just like they are installed in real life:
First I trim the top of the original baluster component/group and then I have to trim them individually for each of their bottoms because the balusters may intersect the treads at different heights hence their heights/lengths will be different.
Because of this a predefined shoe positioned at the base of the baluster component may work for one location (ie. no trimming required) but then it will be removed in subsequent baluster locations.
What this means in practice is that a shoe (if that option were enabled) needs to be a completely separate group/component just as it is in real life. My algorithm needs to position it individually in the Z-dir just as I trim each baluster bottom individually.
Arguably, there is a lot going on with stairs, the guys that install these must be real craftsmen, I certainly take my hat off to them.
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