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    Fredo Corner issues, need experts to enlighten me.

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • A Offline
      Arkanthiell Newcomers
      last edited by

      Hi all, I just recently bought FredoCorner hoping it can help me bevel edges for my projects atm and on future ones too. but Im encountering issues right now the breaks the face of my model.

      772266c5-555e-4c3e-b697-9cd549fb259c-image.jpeg

      d32e2f51-7073-4f00-999e-a1cdcfc1339f-image.jpeg

      im fairly new to using the plugin so id like to know work arounds for this kind of problems and quick fixes using the plugin itself, otherwise I might refund and get round corner to try that one :<

      Untitled.skp

      1 Reply Last reply Reply Quote 1
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        I don't think you've hit an issue with Fredo Corner moreso an issue with SketchUp forming faces on large Ngons.

        If you toggle off Super Rounding you get a proper rounding.

        Firstly you're models normals are flipped so you need to correct that. It is also very small. SketchUp struggle to form faces under 1mm. So scale the object 100x and use 100mm for your rounding value with Super Rounding Off.

        Download the free D'oh Book for SketchUp πŸ“–

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        • A Offline
          Arkanthiell Newcomers
          last edited by

          Okay I tried to flip the normals and toggle off the Super Rounding and also scaled my object to 100 as per instruction but it still breaks on my end. Can I know how or what exactly you did?

          77978f28-5c37-4d0d-b845-9162498a93b6-image.jpeg

          panixiaP 2 Replies Last reply Reply Quote 1
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            As mentioned on your separate email there are times where SketchUp needs some helper edge to prevent Ngons not forming faces. See attached.

            πŸ”½ Download SKP

            f7c38cdd-22b2-4176-8bb9-9baa2e7fc4d6-image.jpeg

            Download the free D'oh Book for SketchUp πŸ“–

            1 Reply Last reply 😨 Reply Quote 0
            • Dave RD Offline
              Dave R
              last edited by

              Due to differences in the extensions, there are some times when Round Corner works better than FredoCorner.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia @Arkanthiell
                last edited by panixia

                @Arkanthiell SketchUp is a polygon modeler not a "solid/nurbs" cad modeler such as Solid Works or Inventor.

                In whatever polygon modeler (including the most powerful ones, such as 3dsMax or Blender) ngons are a well-known source of problems, in particular the ones which are concave and/or have holes into them.
                They are always triangulated at a machine level and this automatic triangulation tends to give artifacts and problems more often than not. This is even worst when you have very elongated ngons with lot of vertices, which is exactly your case here.
                In this kind of situation, you have those very long and thin triangles which can cause holes and shading artifacts.

                The proper way to manage this (aside from super-pro full quads mesh typology) is to place a few "strategical" cuts to shorten the ngons and "encourage" proper triangulation on concave ngons.

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                • panixiaP Offline
                  panixia @Arkanthiell
                  last edited by

                  @Arkanthiell said:

                  what exactly you did

                  I did exactly this and it worked perfectly.

                  Give_A_Proper_Name_To_Your_Files.skp

                  1 Reply Last reply Reply Quote 0

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