Old Model Architectural.
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OK, a few issues with textures and reference data for the cars. Back to an old model (2014 I think).
Useful for testing render programs, worked well with Twilight and Maxwell so seeing how Rayscaper does with it.
Some materials are not getting through to Rayscaper but I will move this along as and when.
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I think you see a big improvement in the next Rayscaper Beta build. Thomas has identified and fixed a major issue related to how materials were rendering mesh normals.
From my tests on this new build I am getting more consistent and believable material results. It was something that was bugging me for a long time.
I won't mention the other changes as that's for Thomas to speak on. But I am enjoying so far.
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OK, despite some issues I have gone ahead with a HQ render. A better setting with the seating area. too.

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OK, missing textures explan.


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That looks like a bug in Rayscaper! Can you send me the SketchUp file and all the textures? That would be a great help.
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Fair enuff, please remind me how, I am xtra thick this week.
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