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    • duanekempD Offline
      duanekemp
      last edited by

      Steampunk Station Scene 14

      Scene 14 A

      Reference: Thea Render and SketchUp Screenshot

      33 Steampunk Station-Scene 14 A 1920x1080 58m12s
SketchUp 23 + Thea Render

      34 Steampunk Station-Scene 14 A SU
SketchUp 23

      Diffusion:

      35 Steampunk Station Scene 14 A Dif-Ext-PR A 20240202 00h38m14s
SketchUp 23 + Diffusion

      SCENE 14 B

      Reference: Thea Render and SketchUp Screenshot

      36 Steampunk Station-Scene 14 B 1920x1080 34m52s
SketchUp 23 + Thea Render

      37 Steampunk Station-Scene 14 B SU
SketchUp 23

      Diffusion:

      38 Steampunk Station Scene 14 B Dif-Clay A 20240203 11h50m40s
SketchUp 23 + Diffusion

      39 Steampunk Station Scene 14 B Dif-Clay B 20240203 11h49m22s
SketchUp 23 + Diffusion

      40 Steampunk Station Scene 14 B Dif-Ext-PR B 20240202 09h32m57s
SketchUp 23 + Diffusion

      41 Steampunk Station Scene 14 B  Dif-Ext-PR C 20240202 01h00m59s
SketchUp 23 + Diffusion

      42 Steampunk Station Scene 14 B Dif-Int-PR A 20240202 19h08m30s
SketchUp 23 + Diffusion

      43 Steampunk Station Scene 14 B Dif-Int-PR B 20240202 19h20m25s
SketchUp 23 + Diffusion

      44 Steampunk Station Scene 14 B Dif-Phys Model A 20240203 11h07m39s
SketchUp 23 + Diffusion

      45 Steampunk Station Scene 14 B Dif-Phys Model B 20240203 08h01m34s
SketchUp 23 + Diffusion

      Duane Kemp

      Kemp Productions
      Puidoux, Switzerland
      Gallery:
      https://duanekemp.artstation.com/

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      • duanekempD Offline
        duanekemp
        last edited by

        Steampunk Station Scene 18

        Scene 18 B

        Reference: Thea Render and SketchUp Screenshot

        46 Steampunk Station-Scene 18 B 1920x1080 59m28s
SketchUp 23 + Thea Render

        47 Steampunk Station-Scene 18 B SU
SketchUp 23

        Diffusion:

        48 Steampunk Station Scene 18 no arches Dif-Int-PR A 20240204 18h39m35s
SketchUp 23 + Diffusion

        49 Steampunk Station Scene 18 no arches Dif-Int-PR B 20240204 20h01m18s
SketchUp 23 + Diffusion

        Scene 18 A

        Reference: Thea Render and SketchUp Screenshot

        50 Steampunk Station-Scene 18 1920x1080 1h05m19s
SketchUp 23 + Thea Render

        51 Steampunk Station-Scene 18 SU
SketchUp 23

        Diffusion:

        52 Steampunk Station Scene 18 Dif-Ext-PR A 20240203 15h43m36s
SketchUp 23 + Diffusion

        53 Steampunk Station Scene 18 Dif-Ext-PR B 20240203 19h50m13s
SketchUp 23 + Diffusion

        54 Steampunk Station Scene 18 Dif-Ext-PR C 20240204 11h34m08s
SketchUp 23 + Diffusion

        Duane Kemp

        Kemp Productions
        Puidoux, Switzerland
        Gallery:
        https://duanekemp.artstation.com/

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        • duanekempD Offline
          duanekemp
          last edited by

          Thank you for kudos. Much appreciated.

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

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          • panixiaP Offline
            panixia
            last edited by

            Now, that's a massive model ๐Ÿ˜ฎ

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            • duanekempD Offline
              duanekemp
              last edited by

              @rich o brien said:

              @unknownuser said:

              But, even with something as simple as a round, circle port window, Diffusion translates the geometry into something seen in a Salvador Dalรฌ painting.

              A very accurate description of the diffusion model currently. A bad dream type of detail in my opinion.

              I think its good to concept but not suitable to be used as final output. It can only get better to the detriment of those that spent years perfecting their skills.

              @Rich, I agree!

              I spent three days looking at over 1000s of variations, selected a hundred+ of those I thought were reasonable as the others were just NUTS! Then, from those, my family helped in a day selecting their favorites which I weeded down to those the family mutually agreed on and a few of my own favs.

              But, even though this is not my best Thea Rendering effort, which wasn't the point of this exercise, preparing the materials alone for render took three days with edits and test with two days Just to make 10 quick renders? Part of me is screaming, "not fair" while the other part is crying that the world don't care one way or the other and this is the future as this tech improves. For myself, I see this as the DJ that took bands out of bars, concerts, weddings and parties by owners that could have a night of music at 1/8th the price or more!

              However, before I ranted too much in public on the issue, I knew as well I needed to immerse myself in some practical tests to wrap my head around the subject enough to have an opinion, thus these tests. Alas, the future looks bleak, exciting fun and cheap. I guess those who are celebrating are those who can work faster and cheaper for those who discern less for quality, talent and experience... with the exception, as you mention, for concept work. If I can vomit out an idea to get an agreement for work to be done, than I have no moral issue with using this tool, as it does that very well. But, with this tech in the hands of newbies who have no understanding of the challenges with getting realistic results, expectation of clients will change as well, accepting the one click solution as equal to the sweat, experience and passion of rendering they had to "pay" for. I may be a bit slanted or prejudiced but, I think I'm being rather realistic in my assessment as well.

              As we saw digital music replace musicians, the more this tech advances, I believe we will (or are) seeing the mortality of the technical expertise of the artistry and profession we've known. The day that AI produces "controlled" work in perfection under direction (or automated), is the day that the masters' and gurus' end has come in this game.

              LOL! And all that after all this "fun" becoming familiar with the tool. I believe you and others who share this perspective, are spot on.

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

              1 Reply Last reply Reply Quote 1
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                I think that no matter how good it gets it will always lack imagination.

                People still draw and paint despite disruption with digital media.

                I'm optimistic about it. Rock'n'roll is here to stay ๐Ÿ‘

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • duanekempD Offline
                  duanekemp
                  last edited by

                  I sure hope you're right!!!!
                  Please be right. ๐Ÿ˜„

                  Duane Kemp

                  Kemp Productions
                  Puidoux, Switzerland
                  Gallery:
                  https://duanekemp.artstation.com/

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    There are several areas in which AI is much better than normal render engines: these are textiles! I've decided to render architecture classically and render textiles in Skechup diffusion and then mix the two together in Photoshop.

                    In your case it's about architecture. rendering is better than diffusion

                    http://www.zz7.de

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                    • marked001M Offline
                      marked001
                      last edited by

                      Thanks for doing these comparisons.. very cool to see.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • panixiaP Offline
                        panixia
                        last edited by

                        @jo-ke said:

                        The light is often better in diffusion.

                        Yeah, in those few cases in which the sun isn't casting shadows in 4 different directions, maybe.. ๐Ÿ˜›

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          @marked001 said:

                          Thanks for doing these comparisons.. very cool to see.

                          Glad you appreciate them for that reason. Thanks.

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            This would be a great article on the site here...

                            https://sketchucation.com/forums/viewtopic.php?p=695131#p695131

                            Its useful, informative and honest feedback from a power user's viewpoint

                            It reminded of another I read last month on the topic of 3d rendering and AI

                            https://uxdesign.cc/using-ai-for-3d-rendering-a-practical-guide-for-designers-a2a037ed1ad0

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • duanekempD Offline
                              duanekemp
                              last edited by duanekemp

                              Just read the article. Yes, he sums up rather well the advantages and weaknesses, especially that of control.
                              Good for initial concept ideas, but... not a solution for "on purpose" projects.

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                I have just spent several minutes smiling like a loon. Thanks mate. ๐Ÿ‘Š ๐Ÿ˜„

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                                • duanekempD Offline
                                  duanekemp
                                  last edited by

                                  @mike amos said:

                                  I have just spent several minutes smiling like a loon. Thanks mate. ๐Ÿ‘Š ๐Ÿ˜„

                                  Loon: North American waterfowl, primary character from "On Golden Pond" that forebodes doom and gloom.

                                  Loon1.jpg

                                  Loon: a relative of Daffy Duck and/or Woody Wood Pecker, characters that laugh at doom and gloom.

                                  Daffy_early.jpg

                                  In either case, I assume that is a positive thing. ๐Ÿ˜Ž

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @duanekemp said:

                                    not a solution for "on purpose" projects.

                                    A couple of weeks ago, while I was modeling that compost turning machine you probably saw on sketchup facebook page, a friend came out with one of those "magic" AI modeling website..
                                    He prompted the robot to produce "A square sofa pillow with white and red stripes" to put it in a rendering.
                                    The robot proposed 4 different (half decent) pillows and he was like "You see? You can use this stuff for actual work".

                                    So I was curious to test it for my "actual work" and prompted in more or less the following (which were the exact requirements for my animated model) just to see to what extent it could be "useful":

                                    I need a self-propelled compost heap turning machine, about 3 meters tall and 4 meters wide.
                                    It should consist of 3 draw calls, the first one for the main body, the second one for the animated tracks and the third one for the animated roller.
                                    The main material should be orange paint with compost splats coming from below and the "AMIU Puglia S.p.a" logo on the back of the cabin.
                                    The textures should be packed for Unity HDRP metallic-smoothness PBR shader.
                                    I need the UV chart to be split in 2 different UDIM tiles, a 4k set for the main body and a 2k set for the animated parts.
                                    It should be rigged to follow a spline and I need constraints on the tracks and the roller in order to follow accordingly whenever the model animates along the spline

                                    The robot proposed 4 different machines similar to a coffee grinder (static models, with only base color map, about 1m x 1m x 1m large, with no tracks or roller whatsoever).
                                    Two were blue and two were green.
                                    None of them was at least orange.

                                    So yeah.. that's it ๐Ÿคฃ

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                                    • duanekempD Offline
                                      duanekemp
                                      last edited by

                                      @panixia said:

                                      @duanekemp said:

                                      not a solution for "on purpose" projects.

                                      The robot proposed 4 different machines similar to a coffee grinder (static models, with only base color map, about 1m x 1m x 1m large, with no tracks or roller whatsoever).
                                      Two were blue and two were green.
                                      None of them was at least orange.

                                      So yeah.. that's it ๐Ÿคฃ

                                      Marcello, that just made me laugh out loud.

                                      Duane Kemp

                                      Kemp Productions
                                      Puidoux, Switzerland
                                      Gallery:
                                      https://duanekemp.artstation.com/

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        rv1974
                                        last edited by

                                        there are examples that look virtually the same but one took 1 hour while other - 19 hours.
                                        Why such HUGE gaps? I never realized all this AI generation is so time consuming ๐Ÿ˜ฎ
                                        Is this done locally?

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                                        • duanekempD Offline
                                          duanekemp
                                          last edited by

                                          @rv1974 said:

                                          there are examples that look virtually the same but one took 1 hour while other - 19 hours.
                                          Why such HUGE gaps? I never realized all this AI generation is so time consuming ๐Ÿ˜ฎ
                                          Is this done locally?

                                          These are final selections out of a collection of a hundred+ images saved over days of testing with different settings. The gap does not indicate the time to create the image, it is only the designation given when saving out an image. So, after going to bed and starting the next day, that's already many, many hours between tests, let alone series of tests before finding something I felt worthy of saving. Then, when finished, the family helped select their favorites, which means allot of saved images are not presented. So, it takes no time at all. But, to find something worth saving may take allot of time and myriads of tries, which explains the difference in the gaps between shots.

                                          I hope that makes sense anyway.

                                          Duane Kemp

                                          Kemp Productions
                                          Puidoux, Switzerland
                                          Gallery:
                                          https://duanekemp.artstation.com/

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            Very interessting post.

                                            Su is quite good but there is little opportunity to influence the result.

                                            I took your Sketchup output and tried to create an image with Stable Diffusion and controlnet. Here you can have a much bigger influence on the image.

                                            I hope you like the result


                                            02213pp.jpg

                                            http://www.zz7.de

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