How long does it take to produce a good render?
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"Work complicates to fill the available time"
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So much to unpack here.
What type of renders are we talking about?
What level of detail does the client require?
Interior or exterior?
Will they require a walkthrough animation? (this is always an upsell so choose your software wisely)
What is the scope of work? ( are you modeling the entire project, working with a team of modelers, were you given the model, etc? -
@solo said:
So much to unpack here.
What type of renders are we talking about?
What level of detail does the client require?
Interior or exterior?
Will they require a walkthrough animation? (this is always an upsell so choose your software wisely)
What is the scope of work? ( are you modeling the entire project, working with a team of modelers, were you given the model, etc?I hope you would chime in on this one Solo. Pleae refere to my folio of work. This is the type of work I am talking about, for now anyway.
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Some really cool images, some I recognized from here.
Is this your current job or just a hobby you hope to extend into something more?
What software do you use, including any post-editing or video editors?
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Just a hobby mate, I do have a visual arts degree though. I use SU, TM and some post work in Pixlr. In post pro I just use filters.
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Why are you concerned about speed? You say this is just a hobby.
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I don't think there's a model out there that says 'if you can't do all this in 4hrs' you're slow. It could take you a day in some instances to source your materials. Or 12 hrs dialling in lighting. Stuff consumers don't even consider
BTW, when you mentioned in that thread it took 9hrs I thought you were referring to rendering time. Not the whole lot. That's why I was interested as I saw a long render time and that peaked my interest.
Apologies if that led you to believe your were slow to complete a scene. I don't think 9hrs is long to iterate through concept to final result. I think the benefit of sitting with it for that length of time only leads to self improvement which you can't put a value on.
Quality beats speed in my opinion and hobbies tend to turn into professions if you stick at it. You'll find your lane and eventually the couple of clients you need to sustain your hobby turned profession.
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@solo said:
Why are you concerned about speed? You say this is just a hobby.
Fair point Solo but I do not want it to be a hobby forever
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@rich o brien said:
I don't think there's a model out there that says 'if you can't do all this in 4hrs' you're slow. It could take you a day in some instances to source your materials. Or 12 hrs dialling in lighting. Stuff consumers don't even consider
BTW, when you mentioned in that thread it took 9hrs I thought you were referring to rendering time. Not the whole lot. That's why I was interested as I saw a long render time and that peaked my interest.
Apologies if that led you to believe your were slow to complete a scene. I don't think 9hrs is long to iterate through concept to final result. I think the benefit of sitting with it for that length of time only leads to self improvement which you can't put a value on.
Quality beats speed in my opinion and hobbies tend to turn into professions if you stick at it. You'll find your lane and eventually the couple of clients you need to sustain your hobby turned profession.
Wise and thoughtful words as usual Rich, thank you. And no need to apologise at all. I should not be so hard on myself really. I had to abandon my TM work in TM after 3 hours and start again as something went very wrong in the lighting which I could not fix, so started afresh Then I needed to source a very specific form of tree species, then source it and pay for it, then buy it and then got confused as I am used to TM trees that employ PNG's with an alpha channel so when the tree came with Jpegs and looked rubbish I was couched by Luca Rudolph ( a very knowledgeable legend) and then the owner of CG Trader and I learned what about Jpeg transpareny maskes
I don't mean to seem defensive, I just think it is funny now I think back on it -
It looks as though rendering is going through a once a decade shift, so many ?AI? render sites/programs etc are coming on stream so the next basic toolset might just include a bluddy dictionary........
How many old stle render resources will still be here within the next two years? Twilight is gone now and others like Maxwell have glacial development lead times while the current ethos appears to be constant change.
Interesting times indeed, Mr Pratchett.........
Twilight render home page has a signature model somewhere used to reference render times as the only way to really rate speed is to use the same resource and juyst see how long it takes.
I may well have to have my current pc replaced so two changes in two years, somethiong of a swine to replace/update texture and light resource which you no doubt experienced too.
Something you will need to consider is the contrary nature of folk who will consider everything done by others as a quick job that has little or no value to it. I did a series of renders for a local business owner who wanted planning permission for a change of use license.
I did about twenty renders, each time parameters were changed and then I was asked to redo the whole thing and produce a document for submission. Not best pleased when I told the idiot I could not and would not do everything again in ten minutes just because "I have to submit these documents today ffs".
Sugar/Vinegar......
Actually, my biggest issue now is replacing/repairing the current pc and I have no intention of doing favours for the locals, they can make their own damn documents. Perhaps the Beavers will help?
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And what about to make a speedy little render with your favorite render (real time) then enhance / Upscale it with any AI like Krea...
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@mike amos said:
Something you will need to consider is the contrary nature of folk who will consider everything done by others as a quick job that has little or no value to it. I did a series of renders for a local business owner who wanted planning permission for a change of use license.
That right there is gold. Clients don't always value what they don't understand. So a 2hr render with green paint is still a 2hr re-render when changed to pink wallpaper. The missing info/knowledge is the key.
Using Design Services Agreements that state asset changes can cause rework and rework is billable is always recommended. Clients know from the outset that asking for something will cost them. Of course there's scope to implement small changes.
If anyone reading is ever looking for a good Design Services agreement to provide to clients then have a read of this...
https://www.aiga.org/sites/default/files/2023-11/Standardformofagreement_2022update.pdf
It covers IP, deliverables, post project support etc. Fairly meaty read and not all may apply. But it does give you a framework to build a very fair client/contractor agreement where both sides are aware and covered.
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@mike amos said:
It looks as though rendering is going through a once a decade shift, so many ?AI? render sites/programs etc are coming on stream so the next basic toolset might just include a bluddy dictionary........
How many old stle render resources will still be here within the next two years? Twilight is gone now and others like Maxwell have glacial development lead times while the current ethos appears to be constant change.
This is one of the main reason why I'm more and more specializing in very specific stuff, detailed/animated objects, custom shapes and textures, optimized models for VR/AR/realtime/web, teaching 3d for VR developers and all this kind of technical-oriented stuff.
Where i live the "classic" render market is already bloated with people working fast, but at really bad quality and underwaged, possibly cracking software and avoiding taxes in most cases.
So i think AI will make not a big difference for me (at least in the next few years), right now is a problem of those sloppy "collegues".
I'm done with that market, their analog stupidity has already screwed that well before AI was even a thing.
The only option I found to survive is doing those "hard" stuff that they can't or want not learn to do.. I hardly recall the last time I did a "classic" architectural still render
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