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Applying texture

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  • M Offline
    matsuo_lano
    last edited by 11 Aug 2023, 14:26

    Hello,

    I've modeled a stone block, found attached, using Artisan. There are three ways I tried texturing, not quite successful:

    • Using the paint brush function of Artisan
    • UV placement from V-Ray
    • ThruPaint from Fredo

    I've attached screenshots from each method, to show what happens.

    I also tried SketchUV, but that seems to do nothing at all!

    What would be the best way of texturing the model?


    original model


    painted using Artisan


    painted with ThruPaint


    V-Ray UV tools

    You try to rearrange me 'till I'm sane

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    • R Offline
      Rich O Brien Moderator
      last edited by 11 Aug 2023, 15:18

      It would be best to UV unwrap it....

      https://i.imgur.com/RpcPxqj.png

      In this instance I used Wrap-R for SketchUp. But since it's mesh data you can unwrap it in whatever you wish.

      block-[uv].skp

      Download the free D'oh Book for SketchUp 📖

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      • M Offline
        matsuo_lano
        last edited by 12 Aug 2023, 14:10

        That sounds like good solution, I'll try it out. Thanks for the help!

        You try to rearrange me 'till I'm sane

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        • F Offline
          fredo6
          last edited by 15 Aug 2023, 22:04

          With ThruPaint, use the Natural UV mode, not the QuadMesh UV mode. Your shape is not based on a quad mesh.

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