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Applying texture
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Hello,
I've modeled a stone block, found attached, using Artisan. There are three ways I tried texturing, not quite successful:
- Using the paint brush function of Artisan
- UV placement from V-Ray
- ThruPaint from Fredo
I've attached screenshots from each method, to show what happens.
I also tried SketchUV, but that seems to do nothing at all!
What would be the best way of texturing the model?
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It would be best to UV unwrap it....
In this instance I used Wrap-R for SketchUp. But since it's mesh data you can unwrap it in whatever you wish.
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That sounds like good solution, I'll try it out. Thanks for the help!
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With ThruPaint, use the Natural UV mode, not the QuadMesh UV mode. Your shape is not based on a quad mesh.
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