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    Applying texture

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    • M Offline
      matsuo_lano
      last edited by

      Hello,

      I've modeled a stone block, found attached, using Artisan. There are three ways I tried texturing, not quite successful:

      • Using the paint brush function of Artisan
      • UV placement from V-Ray
      • ThruPaint from Fredo

      I've attached screenshots from each method, to show what happens.

      I also tried SketchUV, but that seems to do nothing at all!

      What would be the best way of texturing the model?


      original model


      painted using Artisan


      painted with ThruPaint


      V-Ray UV tools

      You try to rearrange me 'till I'm sane

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        It would be best to UV unwrap it....

        https://i.imgur.com/RpcPxqj.png

        In this instance I used Wrap-R for SketchUp. But since it's mesh data you can unwrap it in whatever you wish.

        block-[uv].skp

        Download the free D'oh Book for SketchUp πŸ“–

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        • M Offline
          matsuo_lano
          last edited by

          That sounds like good solution, I'll try it out. Thanks for the help!

          You try to rearrange me 'till I'm sane

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          • fredo6F Offline
            fredo6
            last edited by

            With ThruPaint, use the Natural UV mode, not the QuadMesh UV mode. Your shape is not based on a quad mesh.

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