Twinmotion interior render
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I gave TM a miss for a while as my graphics card was not up to the new version, I was very rusty. I decided to practice interior work as I dont need fog and decals which are now fixed in TM with path trace on. This render relied heavely on an image from Matt Interiors with some minor changes.
(Edited) I think I prefere the desaturated image
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Really nice lighting and textures/materials. Top notch output.
My only observation is the noticeable texture tiling for the wood. Those 3 knots at eye level in particular.
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Brilliant.
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Thanks Rich and Mike. You have a great eye Rich and I would normally fix the tile on the wood material but I will be lazy as it is a timber vaneer and mirroring is common
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Looks good, I made my minor criticisms elsewhere.
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@box said:
Looks good, I made my minor criticisms elsewhere.
Yes I saw mate, and agree the optical illusion caused by the chevron flooring. I will change that. I will go with a linear floor. I was going for more normals effect but it backfired. TM is strange when a normals map is used is has a preset of 100% which is actually quite stupid as TM does not know the effect (Power) of the normals map. The preset should be 50% common sense
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very nice one.
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Wow!
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I lean towards the more saturated image. More punchy vibe.
Newer one is nice too. I wonder what my opinion would've been if you posted the revision first?
Beauty is in the eye of the beerholder
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@rich o brien said:
I lean towards the more saturated image. More punchy vibe.
Newer one is nice too. I wonder what my opinion would've been if you posted the revision first?
Beauty is in the eye of the beerholder
I go throuh a hard time fine tunning thats why I post as I cannot se the forrest for the trees at the end and get confused. Thats why I post
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Very nice.... I was really torn between getting TM and lumion.
I prefer the saturated image as well
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Both pictures are excellent!
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here took somebody the same scene and rendered it in twinmotion:
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