Adding thickness to organic shape
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I am trying to make a smooth surface from a wireframe. I use sandbox to make the surface on the wireframe. I then use Fredo6 round extrusion to add thickness. The problem is that the thick surface becomes distorted. Is there a different thickening technique to solve this or can I edit it to look better?
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Well this is a wild guess on my part (do not currently have access to my laptop) but you might try this:
- Draw your objest as you did
- Now make the surface solid
- Copy the object
- Scale the copy (all of it) so that it is .9 the size of the original object
- Move the copy so it is inside of the original object
- Draw some straight lines to connect the two objects
I think this should make the combined objects a solid with the same thickness throughout.
Hope this works.
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Try Thomthoms Shell
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Or, even better choose more appropriate program
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From your description I can replicate your issue. This is basically caused by sandbox making a rather messy mesh.
A better option would be follow me, I'm assuming that all your arcs are the same, that's how they look in your screenshot.Here you can see I rotate the circle by half a segment so that when cut to a semicircle the end segments are perpendicular to the shape you want to create. This allows you to use offset to create a profile for your path.
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Very nice Box
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I did not know where you were headed for 90% of that .gif.
That's next level vanilla use!
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Never think and drive
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I never know where I'm headed, just make it up as I go.
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@rich o brien said:
...That's next level vanilla use!
along with chocolate sauce on top! -
Remember the Kito Raup tricks!
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I thought I would just throw this in here to dispel any witchcraft rumors. What I showed above was just a method for making a semicircle follow me where the segments finish perpendicular to the face, as is needed for follow me to complete the faces horizontally.
But it is just half a full circle follow me, albeit half a segment rotated. You can see the difference in this image, the one on the right has vertical faces because of the rotated circle , the one in the middle has sloped last faces either side because it is a split of a full follow me (the gif below) and the one on the left shows what happens if you use a semi circle for follow me. It rotates the beginning and end faces to be perpendicular to the first and last segments.
The two things happening offscreen are, Orient faces, and Soften/smooth.
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