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[Plugin] FredoSketch - v1.5a - 31 Dec 24

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  • F Offline
    fredo6
    last edited by 1 Feb 2023, 23:18

    NEW RELEASE: FredoSketch v1.2a - 01 Feb 23

    Requirement: LibFredo6 13.7b

    FredoSketch v1.2a is a maintenance release:

    • Updated help and menu for limitation of Quick Launch to SU2021.1 and above
    • fix for small issues

    Home Page of FredoSketch for information and Download.

    Main post of this FredoSketch thread .

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    • P Offline
      PedroE
      last edited by 8 Feb 2023, 17:11

      And why not unite everything in a single command and button, I mean, invoke a command that allows us to move, copy, rotate, align and then the auxiliary keys that allow us to choose. For a button to move, another to rotate, another to move to align, it is better to merge them all as we have now, for example, move and copy by pressing ctrl

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      • F Offline
        fredo6
        last edited by 8 Feb 2023, 18:17

        @pedroe said:

        And why not unite everything in a single command and button, I mean, invoke a command that allows us to move, copy, rotate, align and then the auxiliary keys that allow us to choose. For a button to move, another to rotate, another to move to align, it is better to merge them all as we have now, for example, move and copy by pressing ctrl

        Could you describe how it would work with all tools in one. For instance, when you click and move the mouse, what does happen?

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        • P Offline
          PedroE
          last edited by 11 Feb 2023, 13:17

          even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.


          index_TexturePositionFixed.jpg

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          • B Offline
            Box
            last edited by 11 Feb 2023, 15:27

            These are astoundingly good tools.

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            • F Offline
              fredo6
              last edited by 12 Feb 2023, 18:03

              @pedroe said:

              even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.

              The Texture positioner is the worse method to manipulate objects.

              One way to combine several transformations is to use a Gizmo, like in Blender, supporting:

              • Move along an axis
              • Move on Axis Plane
              • Rotate and Spin by an axis
              • Scale Uniform or along an axis plane
              • Flip Along (Mirror in place)

              However, the main restrictions are that

              1. You transform only by reference to axes, which can however be the model axis or the component axes.
              2. You cannot use inferences, because the click point is on the Gizmo, not on the object you move
              3. You can however type distance, scaling factors, angle, etc... in the VCB

              Axyz - quick demo.gif

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              • P Offline
                panixia
                last edited by 13 Feb 2023, 08:48

                @pedroe said:

                even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.

                please, no.

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                • P Offline
                  panixia
                  last edited by 13 Feb 2023, 08:56

                  @fredo6 said:

                  The Texture positioner is the worse method to manipulate objects.

                  Ditto. It's a freakin' toy.

                  @fredo6 said:

                  One way to combine several transformations is to use a Gizmo

                  Please yes! ☀
                  I suggest to use the local axis origin point as default point to place it when a object is selected and the center of masses when multiple objects are selected (without having to reposition it every single time, that could be a context menu option or something). A toggle between origin and center could be very "industry standard" too.

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                  • P Offline
                    PedroE
                    last edited by 13 Feb 2023, 16:58

                    In principle, I do not mean that they are object handlers, but that those icons that appear allow once the input command is executed (by default to move) then they allow us to choose if we copy, scale, rotate, mirror, etc. In other words, an initial command derives in all the other movements that we can make to an object, without having to choose a command each time. The object manipulator points you already do with the most efficient way that you consider.

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                    • R Offline
                      rv1974
                      last edited by 13 Feb 2023, 18:01

                      Simple keyboard shortcuts are way faster than any icons upon objects you are dreaming of.

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                      • P Offline
                        PedroE
                        last edited by 13 Feb 2023, 18:30

                        It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

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                        • F Offline
                          fredo6
                          last edited by 14 Feb 2023, 14:53

                          @pedroe said:

                          It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

                          Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

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                          • topic:timeago-later,28 days
                          • E Offline
                            Einstein
                            last edited by 14 Mar 2023, 16:25

                            Hi, Fredo,
                            You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.

                            Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!

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                            • F Offline
                              fredo6
                              last edited by 14 Mar 2023, 16:37

                              @einstein said:

                              Hi, Fredo,
                              You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.

                              This is possible. I probably save it at model level

                              @einstein said:

                              Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!

                              Vertex Tools does a lot more... and I think it has fall-off methods too.

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                              • P Offline
                                PedroE
                                last edited by 20 Mar 2023, 15:11

                                @fredo6 said:

                                @pedroe said:

                                It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

                                Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

                                Example of manipulation by gizmos:

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                                • topic:timeago-later,3 months
                                • P Offline
                                  PedroE
                                  last edited by 29 Jun 2023, 18:26

                                  @pedroe said:

                                  @fredo6 said:

                                  @pedroe said:

                                  It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

                                  Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

                                  Example of manipulation by gizmos:

                                  This was what i meant:

                                  although it is still room for improvement. I encourage you to do it. All the best.

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                                  • topic:timeago-later,6 months
                                  • F Offline
                                    fredo6
                                    last edited by 31 Dec 2023, 00:22

                                    NEW RELEASE: FredoSketch v1.3a - 30 Dec 23

                                    Requirement: LibFredo6 13.7b

                                    FredoSketch v1.3a is a maintenance release:

                                    • Extension of Validity

                                    Home Page of FredoSketch for information and Download.

                                    Main post of this FredoSketch thread .

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                                    • topic:timeago-later,3 months
                                    • F Offline
                                      fredo6
                                      last edited by fredo6 4 Feb 2024, 15:33 2 Apr 2024, 15:32

                                      NEW RELEASE: FredoSketch v1.4a - 02 Apr 24

                                      Requirements:

                                      • LibFredo6 14.3b

                                      FredoSketch v1.4a is a maintenance release:

                                      • Future compatibility

                                      Home Page of FredoSketch for information and Download.

                                      Main post of this FredoSketch thread.

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                                      • topic:timeago-later,9 months
                                      • F Offline
                                        fredo6
                                        last edited by 31 Dec 2024, 09:49

                                        NEW RELEASE: FredoSketch v1.5a - 31 Dec 24

                                        Requirements:

                                        • LibFredo6 14.3b

                                        FredoSketch v1.5a is a maintenance release:

                                        • Extension of validity

                                        Home Page of FredoSketch for information and Download.

                                        Main post of this FredoSketch thread.

                                        1 Reply Last reply Reply Quote 0
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