Tokyo house render
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I saw a photograph by Ryota Atarashi of a house in Tokyo by archiects: M3 / KG / House Mount Fuji Architects Studio. Anyway it was fully avant garde, with very, very severe Vignetting or had the glare hood on the lens was rotated 90Deg' but the image was beutifully conceived, of an incredably beutifull building.
Anyway it caused me to try and replicate it as well as I could, it called for me to consider the reflection on the glass as It would feature prominantly. Maybe I will play with that a bit more. But am still quite happy with the glass. -
really great - and excellently textured!
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Looks perfect to me.
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I thought that was the photo.
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@l i am said:
I saw a photograph by Ryota Atarashi of a house in Tokyo by archiects: M3 / KG / House Mount Fuji Architects Studio.....
Is this the picture you are talking about??
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Thanks Horn0xx, you got it mate the texturing was not easy, especially the glass, did my head in Cheers Bryan and ntxdave. jenujacob, that is the image but due to a number of reasons I thought that would be obvious with the discription of over the top Vignette.
Jus did a bit more in post. I rarely add people to such simple compositions but I think it works well here. -
Magic mate.
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...yes, itยดs great the way it is now! - if ok for you, out of interest I would like to see a screenshot of your actual model content because that way you always get the best impression between result and effort.
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@hornoxx said:
...yes, itยดs great the way it is now! - if ok for you, out of interest I would like to see a screenshot of your actual model content because that way you always get the best impression between result and effort.
Understood I keep forgetting about SU screenshots
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I can't believe my eyes... it is incredible...I love the glass.
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@majid said:
I can't believe my eyes... it is incredible...I love the glass.
Thanks Majid, the glass was very challenging. The reference image was great but did not allow the veiwer to read the interior at all. Apart from the normals map which was difficult to control, I thought I would bevel the glass and rotated the glass by about 0.05Deg in alternate directions for effect, you will note the glass panels look striped which I need to fix in post pro, when I work out how to do it
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@l i am said:
...Understood I keep forgetting about SU screenshots...
me too
Thanks! and it is much more model content than I assumed - After all, the reflections or mirror images could also have come from an HDRI. Such an example of an overall work impression always helps if you/I want to estimate a total effort for a work of this kind.
Prima Anyway! -
@hornoxx said:
@l i am said:
...Understood I keep forgetting about SU screenshots...
me too
Thanks! and it is much more model content than I assumed - After all, the reflections or mirror images could also have come from an HDRI. Such an example of an overall work impression always helps if you/I want to estimate a total effort for a work of this kind.
Prima Anyway!Cheers Horn0xx. I used a skydome and geometry to give me more control over the reflections as reflections are pivotal to this render. HDR backdrops have there place but are often generic unless you are lucky enough to find one that works.
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As usual I had some issues with the other images, so I had another go at it. Thing is I forgot to save the TM file So stupid) Anyway there were a few issues with the prior images such as the main texture the wood texture, but the main issue was the 5 glass panels reflected differently as I gave them a very small rotation around the Z axis......the glass panels look "Stripy" Had to start all over again from scratch.
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I would have never noticed until you fixed it.
Great job!
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@bryan k said:
I would have never noticed until you fixed it.
Great job!
Thanks Bryan I find that I get hypercritical of my work as I gain competance this was a challange and a half experimenting with the glass. but worth it, I think
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