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    Anybody know what this is called?

    Scheduled Pinned Locked Moved Corner Bar
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    • L Offline
      L i am
      last edited by

      Thanks guys, but after some work, it is called Wrought iron "lacework"

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      • L Offline
        L i am
        last edited by

        Lacework.jpgI asked for the name of this Victorian era decoration. After finding the correct name I was unable to find a source of a 3D model in any format including DWG or even a line drawing which I could convert to DWG. I decided to tear the ballustrading apart and do it manually in SU, It is not perfect but it may well do the job. It is just an extrusion hence just a flat extrusion. I planned on perhaps using round corners to improve the item for 3D rendering. I knew it was a long shot as I have had a little blue spinning wheel for about 30 mins and it is still going 😞 and that is simply selecting round corners ❗ Anyway that may have been expected. I thought of breaking it into pieces and doing round corners and the jioning it back together.....any other ideas please?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          I would export the model to png then make a height/normal map from it.

          Use the normal map to fake detail at render time on a png diffuse

          Download the free D'oh Book for SketchUp 📖

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          • Gus RG Offline
            Gus R
            last edited by

            Can you apply a bevel to the model in your rendering software? You can also create a component of the repetitive sections of the model. If you haven't already. I've been using bevel with Thea Render instead of round corner to save memory.

            www.instagram.com/gusrobatto/

            www.facebook.com/gusrobatto

            www.flickr.com/photos/gusrobatto

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            • tuna1957T Offline
              tuna1957
              last edited by

              Several suggestions…..
              Easiest is applying a bevel modifier on the render engine side if it supports that function. I use Twilight Pro and their bevel function works a charm.

              Because of the repetitive nature of the design “slice” it up into manageable groups / components to physically bevel the edges.

              Thy Rich’s suggestion,I’m sure he knows what he’s talking about 😉

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              • tuna1957T Offline
                tuna1957
                last edited by

                Several suggestions…..
                Easiest is applying a bevel modifier on the render engine side if it supports that function. I use Twilight Pro and their bevel function works a charm.

                Because of the repetitive nature of the design “slice” it up into manageable groups / components to physically bevel the edges.

                Try Rich’s suggestion,I’m sure he knows what he’s talking about 😉

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                • L Offline
                  L i am
                  last edited by

                  @tuna1957 said:

                  Several suggestions…..
                  Easiest is applying a bevel modifier on the render engine side if it supports that function. I use Twilight Pro and their bevel function works a charm.

                  Because of the repetitive nature of the design “slice” it up into manageable groups / components to physically bevel the edges.

                  Try Rich’s suggestion,I’m sure he knows what he’s talking about 😉

                  Thanks Tuna, thanks for you suggestions, Twinmotion does not support beveiling. I tried to make the smallest piece I could and bevel it with round corner, spinning blue wheel agoan for mor than a day with no end in sight.
                  Rich also thanks. I do not understand how to apply a normals map for it to work.

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                  • L Offline
                    L i am
                    last edited by

                    @gus r said:

                    Can you apply a bevel to the model in your rendering software? You can also create a component of the repetitive sections of the model. If you haven't already. I've been using bevel with Thea Render instead of round corner to save memory.

                    Ghanks Gus I tried that but not all are repeat patern so I broke it down to the minimum. Same thing as soon as I select or try to select round or bevel corners blue wheel.......forever.

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                    • Gus RG Offline
                      Gus R
                      last edited by

                      @l i am said:

                      @gus r said:

                      Can you apply a bevel to the model in your rendering software? You can also create a component of the repetitive sections of the model. If you haven't already. I've been using bevel with Thea Render instead of round corner to save memory.

                      Ghanks Gus I tried that but not all are repeat patern so I broke it down to the minimum. Same thing as soon as I select or try to select round or bevel corners blue wheel.......forever.

                      Did you try scaling it? Try scaling it by 10X, 100X, or even 1000X. That makes it easier to scale back down. Then try round corner again with the appropriate scale.

                      www.instagram.com/gusrobatto/

                      www.facebook.com/gusrobatto

                      www.flickr.com/photos/gusrobatto

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Just to clear up my comment regards the normal map...

                        Depending on how close the camera get to this object would aid my decision. If it's a secondary or tertiary feature I would export an orthographic png of the bits I need.

                        Convert to a black and white mask...

                        https://i.imgur.com/A1mZEM3.png

                        Blur it slight to get edge gradient...

                        https://i.imgur.com/JP9Eojv.png

                        Now convert it to a normal map...

                        https://i.imgur.com/hUcFCBK.png

                        In SketchUp paint a plane with your lovely png and in your render app plug in the normal. You end up with a pseudo height effect


                        png-liam.gif

                        Download the free D'oh Book for SketchUp 📖

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                        • L Offline
                          L i am
                          last edited by

                          Nice work Rich. I will try that 😄

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            You should post this model in the gallery! That's some crazy good work! 👍

                            See my portfolio at https://delphiscousin.blogspot.com/

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