Unreal Engine 5 released
-
If ever there was a time to delve into UE it's now. Nanite, Lumen and much more bring realtime visualisation to your SketchUp projects via their Datasmith extension.
Not to mention their huge library of free assets on the UE marketplace and the Reality Capture, MegaScans and SketchFab integration.
https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available
-
I asked the question on Facebook about myself considering about getting into UE from Twinmotion and about what is the UI like as a learning curve.
Considering I use TM for still renders and some animation. All the answers came back as: why bother with UE it is an overkill and over complicated for what I want to use it for. Most said that I could use UE or do it in a quarter of the time in TM
I assume you are using UE for something other than just renders and simple animations. Do you have experience with TM, and if so what is your opinion of Tm versus UE for my usage?Cheers
-
TwinMotion built their tech off of UE4. Epic acquired TM to appeal to the ArchViz arena for the exact reasons you mention. Learning curve.
TwinMotion takes elements of UE and simplifies them for ArchViz users. So, yes TM is very fast and easy to generate output.
If you have TM there's no real reason other than broadening your scope to migrate to UE5.
I think TM will only get better in time. Plus its 3x-6x cheaper than Lumion and built on a better engine.
-
Thanks Rich, you basically mimicked what I was told, thanks for settling it for me finally
The main problem with TM ATM is You can either use decals or PT not both. PT also does not work with water. I think once those issues are solved TM will be a good tool for ArcVis. I wonder how much more attributes of UE will migrate to TM.
I have been using TM for about 2 years now and it has come a long way in that time. TBH 2019 felt, and was a work in progress which is what it actually was, in the light of recent improvements. -
If they update to support UE5's Lumen tech you're on to a winner.
There's a reason Sony invested into Epic and other triple A games studios are moving from proprietary games engines to UE5. Epic nailed realtime rendering with Nanite and Lumen if you ask me.
Even The Mandolorian used UE4 for its environments...in realtime!
-
I had to ditch a LOT of older CAD stuff to make way but I finally got UE5 installed. It looks extremely powerful considering the price point and there is a definite effect to be felt in the industry when the dust settles but that has been asked before so maybe little will change. Habit rules us as much as anything else.
Advertisement