Heinkel Kabine WIP
-
With this thread I have learnd, that it is most important to produce the right proxy for subdivision.
What is the secret to get the right mesh?
A new challenge, this time a car of the future, the microlino:
Please show how to produce the mesh and how to get it in 3rd dimension....





-
jo-ke , the last render of your Heinkel is just stunning
. Now your going to torture yourself with the Microlino ?
You have way more "moxie" than me. Are the last two pics you posted of the Microlino renders of a 3D model ? They sure look like it.
-
I donβt know if they are renders, may be?
-
-
Wonderful

-
Do you think, this is a good start?

-
how do I proceed to the 3rd dimension?
That is my biggest problem!
I am always struggling with this step!!
subdividing, cutting holes, texturing, details, rendering is easy for me but propper proxies ist my main problem!


-
Very nice start jo-ke.
F.Y.I. Thom Thom had an old post showing his process on a car model , think it was a vintage Dodge Challenger. If memory is right I think you can find a link to it on his Evil Software Empire site ? Might be worth checking out ? -
good idea. I will have a look
-
Tuna1957's suggestion is a good source... and here's links from the source.
here is Thomthom's Dodge post in SketchUcation
https://sketchucation.com/forums/viewtopic.php?t=47691#p427213
Vertex Tools for SketchUp
Vertex Tools is a powerful vertex editor for SketchUp.
Vertex Tools for SketchUp (evilsoftwareempire.com)
[url]
https://youtu.be/e1MhcTknJWI
[/url] -
new start:
looks much better!







-
-
Hi, cool
Nearly i was born in one (1959)
my parents are very in a hurry to arrive in hospital.in this time my father has an Heinkel Kabinenroller in red.
Greetings
-
@casaformice said:
Hi, cool
Nearly i was born in one (1959)
my parents are very in a hurry to arrive in hospital.in this time my father has an Heinkel Kabinenroller in red.
Greetings
cool.my subd proxy so far...

-
Nice, getting there mate.

-
adding details...




-
how can I get such a sunken line?
Is there any tool in vertex tools or quadfacetools?

-
For that you need to scale along Vertex Normals. VT2 has no such functionality.
But if you limit select a loop and know that the selected loop will scale uniformly in the direction you need you can hold SHIFT while scaling with VT2. Its a bit of a hack but can get good results
-
That's shaping up nicely.

-
I've found a way. not elegant but effektive. with joint push pull.


Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement