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Problem object!!

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  • J Offline
    JohnMGD
    last edited by 20 Dec 2020, 15:29

    Hi all, I have a problem with an object I am creating, this is a Range Finder cove for a Gun turret, 95% of the cove is ready but I don't get the angled part of cove not rounded and smoothed to the rest of the cove, any ideas ????


    Screen Shot 2020-12-20 at 16.04.56.png


    Screen Shot 2020-12-20 at 16.05.03.png

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    • D Offline
      Dave R
      last edited by 20 Dec 2020, 16:14

      Is this what you are trying to accomplish?

      Screenshot - 12_20_2020 , 10_11_26 AM.png

      Follow Me works quickly for this.

      Screenshot - 12_20_2020 , 10_12_50 AM.png

      FWIW, I moved your thread from Tutorials because you weren't posting a tutorial.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • J Offline
        JohnMGD
        last edited by 20 Dec 2020, 16:58

        Thanks for this solution, will try it immediately !!! πŸ‘ πŸ‘ πŸ‘

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        • J Offline
          JohnMGD
          last edited by 20 Dec 2020, 17:37

          Hi, I tried the "follow Me" tool, on the left side of the cove it worked but the front side of the cove must be straight an at an angle 90 degrees, see red lines.


          Screen Shot 2020-12-20 at 18.28.00.png

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          • S Offline
            slbaumgartner
            last edited by 20 Dec 2020, 22:54

            That looks like you bent the path in the wrong plane - sidways instead of vertically.

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            • B Offline
              Box
              last edited by 21 Dec 2020, 00:04

              I think we need an image of the object you are trying to create to fully understand. Looks like it could just be a but of pushpull then move with alt.


              One guess.gif

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              • J Offline
                JohnMGD
                last edited by 21 Dec 2020, 09:14

                Thanks, this is exactly how it should be, will try it myself !! πŸ˜„

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                • J Offline
                  JohnMGD
                  last edited by 23 Dec 2020, 10:57

                  I succeeded in the last task shown hear, but now I hit another wall and have the following problem, I like to Subtract the solid (in between blue lines) from the hollow Range Finder cove, so that an opening appears in the Rang Finder cove.
                  I made both objects a group, only the blue lined object seems to be solid, but it must be possible some how to make this opening in the Range Finder cove.
                  Can anyone tell me how to proceed ??

                  Put another screenshot here, the bottom and front part must also be open:
                  And what I also miss is the thickness of the plate must be shown !!


                  Screen Shot 2020-12-23 at 11.35.21.png


                  Screen Shot 2020-12-23 at 12.25.15.png

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                  • B Offline
                    Box
                    last edited by 23 Dec 2020, 11:54

                    The cove has no inner face, you can see the blue/gray of the back face, you need to have thickness for it to be a solid.

                    However, you can select the faces of the cove and Intersect Faces with Model to achieve the cutting edges.

                    It would help if you attached your model so we can see better what you have.

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                    • J Offline
                      JohnMGD
                      last edited by 23 Dec 2020, 12:19

                      Here is the original file:

                      And I tried to intersect faces of the model, but got this message:


                      Test.skp


                      Screen Shot 2020-12-23 at 13.22.28.png

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                      • B Offline
                        Box
                        last edited by 23 Dec 2020, 12:34

                        It's easier to redraw your shape with the inner face intact than it is to replace the missing face.


                        Sub02.gif

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                        • J Offline
                          JohnMGD
                          last edited by 23 Dec 2020, 12:42

                          Thanks a lot Box, do you have any idea how I can save your little videos, for watching them later ??

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                          • B Offline
                            Box
                            last edited by 23 Dec 2020, 12:44

                            Intersect Faces with ... is the long hand way of doing things that solid tools can do.
                            You need to be in the correct context and make the correct choice but, basically it needs to have something to intersect with.

                            Like this.


                            Intersect.gif

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                            • B Offline
                              Box
                              last edited by 23 Dec 2020, 12:54

                              @johnmgd said:

                              Thanks a lot Box, do you have any idea how I can save your little videos, for watching them later ??

                              You can right click on the gif and choose, 'Save Image as' to you computer and it should open in any browser and many image editors or viewers.

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                              • J Offline
                                JohnMGD
                                last edited by 23 Dec 2020, 13:22

                                Thanks a lot for your tutorials and tip for saving these. I also have another question, what my problem is, why can't I find these solutions on my own, which tutorials did you follow to get that good in SketchUp !! I am busy with this model of the Gun Turret now for three weeks and don't make any progress, only the solutions you sent me, in real you are building my model not I 😞

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                                • B Offline
                                  Box
                                  last edited by 23 Dec 2020, 13:35

                                  The sketchup campus is a good place to start.
                                  https://learn.sketchup.com/

                                  Plus the Sketchup Youtube Channel.

                                  I originally followed Sketchup for dummies on youtube by aiden chopra.

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