sketchucation logo sketchucation
    • Login
    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Advanced roof

    scheduled pinned locked moved Organic Modelling
    19 Posts 6 Posters 14.1k Views 6 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • BoxB Offline
      Box
      last edited by

      You beat me to it, but I'll post it anyway.


      Curvi Roof.gif

      one-reply-to-this-post last-reply-time reply quote 0
      • pilouP Offline
        pilou
        last edited by

        I can't load the SKP but here an another method ๐Ÿ˜„
        Extrude Tools by TIG

        GIF_other_method.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        one-reply-to-this-post last-reply-time reply quote 0
        • Epix3DE Offline
          Epix3D
          last edited by

          Well, I still have some problems with constructing this. Here is a screenshot of what I am trying to achieve:

          InnerRoof.jpg

          I am trying to recreate this model which is a big 70mb imported inner ceiling from a CAD program. I want to recreate in SketchUp and reduce it to a visually minimum so it can be easily maneuvered in SketchUp.
          I meet a problem with construction going outside the expected result + constructing the ends of this banana shape. Can anybody see if it is doable?

          Here is a link to the original file in SKP2017

          https://www.dropbox.com/sh/tczxh7b53vzrnrc/AAAeyOYinR6WoN9dj_672rEBa?dl=0

          one-reply-to-this-post last-reply-time reply quote 0
          • pilouP Offline
            pilou
            last edited by

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            one-reply-to-this-post last-reply-time reply quote 0
            • pilouP Offline
              pilou
              last edited by

              Why recreate ?
              Absolutly no problem to reload it (few minutes (3 - 4) of course so be patient ๐Ÿ˜„ and Move / Rotate etc...(2017 Make)

              GIF_no_problemo.gif

              You can also ask only "wire frame" if you have some problem of display speed...!
              (and remodeling from the wires if absolutly necessary)

              And / Or Use something like Skimp for avoid to re-modeling! ๐Ÿ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              one-reply-to-this-post last-reply-time reply quote 0
              • Epix3DE Offline
                Epix3D
                last edited by

                This model is part of a big (400mb) model so I am reducing size all over. I have/use Skimp and it does a great job reducing the model but I am also looking for a cleaner model without the triangulation. I think I am onto something now modelling it part by part and merge together with Solid Tools. Itยดs a job fixing the overlapping geometry manually ๐Ÿ˜‰

                Ceiling.jpg

                one-reply-to-this-post last-reply-time reply quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  If there is a triangulation visible that signify that your faces are not planar! ๐Ÿ˜„
                  So not an easy job for clean all that! Some arcs edges must be // etc ...

                  Even the TIG Extrude Tools who can show quads don't make specifically "planar faces" ! ๐Ÿค“
                  When hidden geometry is asked...

                  https://images2.imgbox.com/f2/46/hLV3Jmeu_o.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  one-reply-to-this-post last-reply-time reply quote 0
                  • Epix3DE Offline
                    Epix3D
                    last edited by

                    So I come to the point where I have managed to create a reduced model in SketchUp.
                    Now the challenge is how to paint the model with right UV pattern. Iยดve tried with Thrupaint and SketchUV with no succes. The pattern should be horisontal following the shape both outside and inside. Size is O.k, but how do I make the texture continous?

                    UVpattern.jpg

                    New SU Model attached

                    Dropbox

                    favicon

                    (www.dropbox.com)

                    one-reply-to-this-post last-reply-time reply quote 0
                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Took a look at the last model you posted. I think the crazy mesh may be causing your texturing difficulties. Re-skinned a section of the roof using Curviloft. Had no problem using Thru Paint on the new mesh , painted with the quad face painting option. Texture follows the curve no problem. There is some squeezing of the texture at the smaller end but that is expected. Posting some images , hope they make sense.


                      original mesh_mono.jpg


                      curviloft mesh2.jpg


                      curviloft mesh.jpg

                      one-reply-to-this-post last-reply-time reply quote 0
                      • Epix3DE Offline
                        Epix3D
                        last edited by

                        Sorry, must have linked to the original model. The reason for remodelling was to reduce model size. This is part of a big model 400mb which so far I managed to reduce to 55mb.
                        Here is a snapshot of the curviloft model which was further reduced with Transmutr.

                        NewMesh.jpg

                        This is the model I am trying to texture

                        Dropbox

                        favicon

                        (www.dropbox.com)

                        one-reply-to-this-post last-reply-time reply quote 0
                        • tuna1957T Offline
                          tuna1957
                          last edited by

                          Suspected you might have linked to the old model... Can't have a go with the fixed model you linked, it's a 2020 SU model. Back save it to 2018 or earlier and I'll have a go at it. Quick question.. just how large do you want that texture to look ? It has all those "form board" seam in it.

                          one-reply-to-this-post last-reply-time reply quote 0
                          • Epix3DE Offline
                            Epix3D
                            last edited by

                            Size approx which is on the model allready

                            Here is the model in 2018 version. I appreciate your effort ; )

                            Dropbox

                            favicon

                            (www.dropbox.com)

                            one-reply-to-this-post last-reply-time reply quote 0
                            • tuna1957T Offline
                              tuna1957
                              last edited by

                              Hope somebody smarter than me comes along with a fix for you. Messed about trying different approaches. Only met limited success. ๐Ÿ˜• Was able to get a decent result on the sloping sides using ThruPaint ( quads , Face by face mode ). Could get the lower curved section using native Paint Bucket tool . Worked straight down from the slope , sampling the face painted with ThruPaint. Texture followed the curve o.k. minimum distortion. Big trouble was the ridge and the end pieces. The mesh has enough irregularities that I wasn't able to get a decent result. Posting a couple of images . Hope to clarify what I tried. Second image I highlight some of the mesh issues that make for the difficulties. Got to say short of a total work over of the mesh to make it more "texture friendly" I think I'd paint the whole thing a nice uniform concrete color and call it done.....


                              CeilingUV_texture.jpg


                              CeilingUV_texture2.jpg

                              one-reply-to-this-post last-reply-time reply quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                Maybe ?
                                Click the link for see the video! ๐Ÿค“

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                one-reply-to-this-post last-reply-time reply quote 0
                                • Epix3DE Offline
                                  Epix3D
                                  last edited by

                                  Thank you for the tips ๐Ÿ˜‰
                                  I see, -itยดs all about modelling to get a clean model. However in my case itยดs all about polycount to keep the size down. I know the model is abit rough but my goal is a visually manueverable model much smaller than the original which is very accurate but much too big.

                                  Screenshot.jpg

                                  one-reply-to-this-post last-reply-time reply quote 0
                                  • N Offline
                                    nlipovac
                                    last edited by

                                    I used Curviloft to create skin then add some cut loops to get more polygons so ThruPaint can texture skin with great precision.
                                    After placing textures and creating holes in used Transmutr to reduce polygons and keep texturing intact.
                                    Your finished model skin is not continuous and there is a great deal of holes and internal faces so I do not see a way for you to get great UV texture on that roof.


                                    Hidden lines on


                                    Smooth shade

                                    one-reply-to-this-post last-reply-time reply quote 0
                                    • 1 / 1
                                    • first-post
                                      last-post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement