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    Scheduled Pinned Locked Moved Organic Modelling
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    • Epix3DE Offline
      Epix3D
      last edited by

      This model is part of a big (400mb) model so I am reducing size all over. I have/use Skimp and it does a great job reducing the model but I am also looking for a cleaner model without the triangulation. I think I am onto something now modelling it part by part and merge together with Solid Tools. It´s a job fixing the overlapping geometry manually 😉

      Ceiling.jpg

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      • pilouP Offline
        pilou
        last edited by

        If there is a triangulation visible that signify that your faces are not planar! 😄
        So not an easy job for clean all that! Some arcs edges must be // etc ...

        Even the TIG Extrude Tools who can show quads don't make specifically "planar faces" ! 🤓
        When hidden geometry is asked...

        https://images2.imgbox.com/f2/46/hLV3Jmeu_o.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Epix3DE Offline
          Epix3D
          last edited by

          So I come to the point where I have managed to create a reduced model in SketchUp.
          Now the challenge is how to paint the model with right UV pattern. I´ve tried with Thrupaint and SketchUV with no succes. The pattern should be horisontal following the shape both outside and inside. Size is O.k, but how do I make the texture continous?

          UVpattern.jpg

          New SU Model attached

          Dropbox

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          • tuna1957T Offline
            tuna1957
            last edited by

            Took a look at the last model you posted. I think the crazy mesh may be causing your texturing difficulties. Re-skinned a section of the roof using Curviloft. Had no problem using Thru Paint on the new mesh , painted with the quad face painting option. Texture follows the curve no problem. There is some squeezing of the texture at the smaller end but that is expected. Posting some images , hope they make sense.


            original mesh_mono.jpg


            curviloft mesh2.jpg


            curviloft mesh.jpg

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            • Epix3DE Offline
              Epix3D
              last edited by

              Sorry, must have linked to the original model. The reason for remodelling was to reduce model size. This is part of a big model 400mb which so far I managed to reduce to 55mb.
              Here is a snapshot of the curviloft model which was further reduced with Transmutr.

              NewMesh.jpg

              This is the model I am trying to texture

              Dropbox

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              • tuna1957T Offline
                tuna1957
                last edited by

                Suspected you might have linked to the old model... Can't have a go with the fixed model you linked, it's a 2020 SU model. Back save it to 2018 or earlier and I'll have a go at it. Quick question.. just how large do you want that texture to look ? It has all those "form board" seam in it.

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                • Epix3DE Offline
                  Epix3D
                  last edited by

                  Size approx which is on the model allready

                  Here is the model in 2018 version. I appreciate your effort ; )

                  Dropbox

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                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    Hope somebody smarter than me comes along with a fix for you. Messed about trying different approaches. Only met limited success. 😕 Was able to get a decent result on the sloping sides using ThruPaint ( quads , Face by face mode ). Could get the lower curved section using native Paint Bucket tool . Worked straight down from the slope , sampling the face painted with ThruPaint. Texture followed the curve o.k. minimum distortion. Big trouble was the ridge and the end pieces. The mesh has enough irregularities that I wasn't able to get a decent result. Posting a couple of images . Hope to clarify what I tried. Second image I highlight some of the mesh issues that make for the difficulties. Got to say short of a total work over of the mesh to make it more "texture friendly" I think I'd paint the whole thing a nice uniform concrete color and call it done.....


                    CeilingUV_texture.jpg


                    CeilingUV_texture2.jpg

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                    • pilouP Offline
                      pilou
                      last edited by

                      Maybe ?
                      Click the link for see the video! 🤓

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • Epix3DE Offline
                        Epix3D
                        last edited by

                        Thank you for the tips 😉
                        I see, -it´s all about modelling to get a clean model. However in my case it´s all about polycount to keep the size down. I know the model is abit rough but my goal is a visually manueverable model much smaller than the original which is very accurate but much too big.

                        Screenshot.jpg

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                        • N Offline
                          nlipovac
                          last edited by

                          I used Curviloft to create skin then add some cut loops to get more polygons so ThruPaint can texture skin with great precision.
                          After placing textures and creating holes in used Transmutr to reduce polygons and keep texturing intact.
                          Your finished model skin is not continuous and there is a great deal of holes and internal faces so I do not see a way for you to get great UV texture on that roof.


                          Hidden lines on


                          Smooth shade

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