Inverse Selection - where is it?
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Curious, has the selection behavior of hidden geom changed in recent versions?
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@jim said:
Curious, has the selection behavior of hidden geom changed in recent versions?
What/how do you mean?
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Just my mind being illogical - it makes sense that hidden geoms are included when inverting the selection.
It always feels like hidden geoms should not be included in the active_entities collection. -
@jim said:
Just my mind being illogical - it makes sense that hidden geoms are included when inverting the selection.
nah
hidden geometry (by my logic at least) shouldn't come into the equation unless you have it turned on.. otherwise, it should remain hidden..
that said, this script will still mess with hidden geometry.. if i draw a cube and a sphere, hide the cube, select the sphere, then invert the selection... the hidden cube will become selected..
in my mind, when something is hidden, it should mean that no operations affect it.. it should be ignored..
using the sphere/cube example again.. if i hide the cube and do a 'select all', only the sphere(which is visible) will be selected.. that's how it should work i think.
[and the same could be said for a window select operation.. if something is hidden and i do a window select over it, it shouldn't be selected because i've chosen to hide it]
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@unknownuser said:
nah
hidden geometry (by my logic at least) shouldn't come into the equation unless you have it turned on.. otherwise, it should remain hidden..
I agree from a user point of view; alttough I can see it both ways. I meant it's logical when using the Ruby API. Otherwise, there would be no way to reference hidden entities.
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But the API can access whether Hidden Geometry is on or not..
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I recently wrote a plugin that will hide all unselected entities:
http://forums.sketchucation.com/viewtopic.php?t=31378
For some of you, this is what you are trying to accomplish by inverting the selection.
I'm pretty sure I first inverted the selection, and then hid geometry, so you are welcome to look at the code and modify (or add a menu option).
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Karen -
This is an old post, but it comes up first on a google search for "Sketchup, invert selection". What I do is select the entire entity that I only want part of (usually a big spiral with 1000s of segments) and then hold down the shift key (you'll see the little + and - sign indicating you can add or subtract elements now) and I'll subtract the pieces I want to keep. Once they have been removed from the selection, I'll delete everything else.
So, "inverse" for me means start by selecting everything as opposed to only selecting the things you want, once you have selected everything unselect the things you want to keep.
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Not quite what we're after though trip- imagine doing that with 1000 polys and lines by hand
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InverseSelection is awesome. How'd I go so long without it? Thanks TIG.
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@thomthom said:
@pvbuero said:
two minutes later
...and two years later there is a reply...
And yet another TEN years later there is another reply
I am truly sorry that I so often come so late! I seem to have missed the best 10 years of sketchup, or rather pf the entire internet.
Because today the formerly glorious internet has become a close-popups-close-autoplay-vids-close-cookie-confirmations-close-accept-privacy-not-accepted-close-your-eyes-or-suffer NIGHTMARE.
LOL
No, I am here to say: TIG, you ARE the man, indeed! SO MANY beyond-genious-beyond-cool-solutions I see from you! TIG for President!
aka get rid of the current joke, yeah.
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Invert Selection is now native for SketchUp 2019.2 and later.
You'll find the command on the right-click context menu for the Select Tool.See https://help.sketchup.com/en/sketchup/older-release-notes#su19-m2-whats-new
@unknownuser said:
Invert Selection. Just like the title suggests, it's the small things that help your workflow! This new feature will allow you to select anything, then invert the selection of objects. This makes it simple to select items and then perform actions on their inverse. The keyboard shortcut for this will be: CTRL + SHIFT + I (Windows) or CMD + SHIFT + I (Mac).
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And 10 thousand years later... thank you, TIG!!
It seems so unbeliavable that this feature wasn't available native until recently...
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