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[Plugin][$] FredoCorner - v2.7a - 31 Mar 24

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  • I Offline
    ITman496
    last edited by 14 Oct 2018, 22:11

    Thank you so much for adding the offset modes! Absolutely amazed at how quickly you responded to add this feature. This will help my projects greatly!

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    • I Offline
      ITman496
      last edited by 14 Oct 2018, 22:22

      However, while it does pick up the correct distances from the corner, it still seems to stretch the radius even when I select 'circle' from the rounding parameters. Is there anything I am doing wrong? I watched your video and I think I understood what to do, but it still stretches.

      roundcorner2.JPG

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      • F Offline
        fredo6
        last edited by 15 Oct 2018, 06:04

        I noticed the problem and will address it.

        Fredo

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        • F Offline
          fredo6
          last edited by 15 Oct 2018, 18:50

          I will publish FredoCorner 1.2b (along with LibFredo6 8.6h) to address the problem with lonely borders.

          FredoCorner - Radius - Simple edges.png

          However, for corner, there is no geometrical solution, because you cannot respect the tangence at border faces while maintaining true circles. So in some situations, and usually when Strict Offset is enabled, you may have visible bumps at corners.

          FredoCorner - Radius - corner bump.png

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          • I Offline
            ITman496
            last edited by 16 Oct 2018, 04:21

            Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D

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            • F Offline
              fredo6
              last edited by 16 Oct 2018, 05:45

              NEW RELEASE: FredoCorner v1.2b - 15 Oct 18

              Requirement: LibFredo6 8.6h. You MUST move to this version

              FredoCorner 1.2b fixes an issue with the Radius offset mode, to make sure the rounding follow the profile when a true circle.

              FredoCorner - Radius - Simple edges.png


              Please note that, in the current version of FredoCorner:

              • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
              • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
              • Terminal corners (that is ending on a single edge) may present issues and bugs
              • Variable offset tools are experimental
              • No documentation yet, so watch the videos that I will publish.

              Please report issues, questions and any feedback in the present thread


              Home Page of FredoCorner for information and Download.

              Main post of this FredoCorner thread.

              1 Reply Last reply Reply Quote 0
              • F Offline
                fredo6
                last edited by 16 Oct 2018, 16:52

                @itman496 said:

                Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D

                Thanks to you for the suggestion of the functionality.

                Be aware however that the strict respect of circles leads to asymmetries in the border rounding, like in the picture below:

                FredoCorner - Radius - asymm.png

                ...unless I make the circle to be actually projected on the plane perpendicular to the border.

                Note: to be clearer, the planar projection of a circle is not a circle

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                • F Offline
                  fredo6
                  last edited by 24 Oct 2018, 16:13

                  NEW RELEASE: FredoCorner v1.3b - 24 Oct 18

                  Requirement: LibFredo6 8.6i

                  FredoCorner 1.3b provides bug fixes and adjustments to the Chop Corner tool.


                  Chop Corner now auto-limits the offset at corners.

                  FredoCorner - Chop - Autolimit.gif


                  Please note that, in the current version of FredoCorner:

                  • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                  • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                  • Terminal corners (that is ending on a single edge) may present issues and bugs
                  • Variable offset tools are experimental
                  • No documentation yet, so watch the videos that I will publish.

                  Please report issues, questions and any feedback in the present thread


                  Home Page of FredoCorner for information and Download.

                  Main post of this FredoCorner thread.

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    fredo6
                    last edited by 30 Oct 2018, 17:22

                    NEW RELEASE: FredoCorner v1.4a - 30 Oct 18

                    Requirement: LibFredo6 8.6j

                    FredoCorner 1.4a provides some evolutions for the Variable Offset editors.


                    There is now a tutorial of the Variable Offset Editor (Border Offset and Corner Offset)


                    Please note that, in the current version of FredoCorner:

                    • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                    • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                    • Terminal corners (that is ending on a single edge) may present issues and bugs
                    • Variable offset tools are experimental
                    • No documentation yet, so watch the videos that I will publish.

                    Please report issues, questions and any feedback in the present thread


                    Home Page of FredoCorner for information and Download.

                    Main post of this FredoCorner thread.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      fredo6
                      last edited by 30 Oct 2018, 22:24

                      NEW RELEASE: FredoCorner v1.3a - 22 Oct 18

                      Requirement: LibFredo6 8.6i

                      FredoCorner 1.3a introduces a new tool Chop Corner. It also includes bug fixing and small adjustments.


                      v-bevel-64.png
                      Chop Corner tool performs the rounding of corners only. You can still adjust the profile, the number of segments, the offset and the edge properties. All other functions (Preview, Repair, ...) apply the same.

                      FredoCorner - Chop Corner.png

                      Here is a video illustrating the concept:


                      Please note that, in the current version of FredoCorner:

                      • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                      • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                      • Terminal corners (that is ending on a single edge) may present issues and bugs
                      • Variable offset tools are experimental
                      • No documentation yet, so watch the videos that I will publish.

                      Please report issues, questions and any feedback in the present thread


                      Home Page of FredoCorner for information and Download.

                      Main post of this FredoCorner thread.

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        fredo6
                        last edited by 31 Oct 2018, 08:47

                        NEW RELEASE: FredoCorner v1.4b - 31 Oct 18

                        Requirement: LibFredo6 8.6j

                        FredoCorner 1.4b provides bug fixing and GUI adjusments over v1.4a for the Variable Offset editors.


                        Please note that, in the current version of FredoCorner:

                        • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                        • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                        • Terminal corners (that is ending on a single edge) may present issues and bugs
                        • No documentation yet, so watch the videos that I will publish.

                        Please report issues, questions and any feedback in the present thread


                        Home Page of FredoCorner for information and Download.

                        Main post of this FredoCorner thread.

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          fredo6
                          last edited by 31 Oct 2018, 20:50

                          NEW RELEASE: FredoCorner v1.4c - 31 Oct 18

                          Requirement: LibFredo6 8.6j

                          FredoCorner 1.4b provides various bug fixing and GUI adjusments over v1.4a and v1.4b for the Variable Offset editors and other features.


                          Please note that, in the current version of FredoCorner:

                          • there are issues with some shortcut modifiers (Ctrl, Alt) on Mac)
                          • there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large.
                          • Terminal corners (that is ending on a single edge) may present issues and bugs
                          • No documentation yet, so watch the videos that I will publish.

                          Please report issues, questions and any feedback in the present thread


                          Home Page of FredoCorner for information and Download.

                          Main post of this FredoCorner thread.

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            excellion02
                            last edited by 3 Nov 2018, 15:17

                            Error Loading File Fredo6_FredoCorner/__loader__FredoCorner
                            Could not find included file 'Fredo6_FredoCorner/__loader__FredoCorner'
                            sir, what is this error? help me please. thank you!

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                            • TIGT Offline
                              TIG Moderator
                              last edited by 3 Nov 2018, 17:47

                              @excellion02 said:

                              Error Loading File Fredo6_FredoCorner/__loader__FredoCorner
                              Could not find included file 'Fredo6_FredoCorner/__loader__FredoCorner'
                              sir, what is this error? help me please. thank you!
                              Have you installed the downloaded RBZ using the native tool [or SketchUcation's toolset] ?
                              Assuming this was done OK... have you also downloaded and installed the required Fredo Lib ?
                              https://sketchucation.com/pluginstore?pln=LibFredo6
                              Restart SketchUp after the installation of these files to ensure they get synced...

                              If you still have these issues, then SketchUp itself might not be properly installed... but then that's for the next phase of trouble shooting !

                              TIG

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                              • O Offline
                                ogg1e
                                last edited by 28 Nov 2018, 01:23

                                Can this be used to round the outside corners of this object? It's a headphone case, and I'd like to smooth the edges of the slots that the wires come out.

                                I've tried to use this plugin (and roundcorners) but I haven't had any luck so far to get it to work.


                                pixel-headphone-case-v2.skp

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by 28 Nov 2018, 13:46

                                  Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                  The 'DaveR' method should circumvent the problem.
                                  Select all of your object, and make it into a component.
                                  Make a temporary copy of it off to one side and Scale that up, by say x100.
                                  Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                  Now exit the edit and delete the giant temporary copy.
                                  The original [unscaled] instance will show the desired rounding etc...

                                  Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                  Very tiny geometry can exist, BUT it cannot be created !


                                  Capture.PNG

                                  TIG

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                                  • MANaboutTOOLSM Offline
                                    MANaboutTOOLS
                                    last edited by 28 Nov 2018, 22:25

                                    Hi,

                                    Having an issue with corners on this geometry. Using a Mac.

                                    Screen Shot 2018-11-28 at 2.05.05 PM copy.jpg
                                    Screen Shot 2018-11-28 at 2.06.06 PM copy.jpg
                                    Screen Shot 2018-11-28 at 2.06.31 PM copy.jpg

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                                    • O Offline
                                      ogg1e
                                      last edited by 28 Nov 2018, 23:14

                                      @tig said:

                                      Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                      The 'DaveR' method should circumvent the problem.
                                      Select all of your object, and make it into a component.
                                      Make a temporary copy of it off to one side and Scale that up, by say x100.
                                      Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                      Now exit the edit and delete the giant temporary copy.
                                      The original [unscaled] instance will show the desired rounding etc...

                                      Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                      Very tiny geometry can exist, BUT it cannot be created !

                                      That looks like what I want!

                                      I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        ogg1e
                                        last edited by 29 Nov 2018, 12:20

                                        @ogg1e said:

                                        @tig said:

                                        Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

                                        The 'DaveR' method should circumvent the problem.
                                        Select all of your object, and make it into a component.
                                        Make a temporary copy of it off to one side and Scale that up, by say x100.
                                        Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
                                        Now exit the edit and delete the giant temporary copy.
                                        The original [unscaled] instance will show the desired rounding etc...

                                        Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
                                        Very tiny geometry can exist, BUT it cannot be created !

                                        That looks like what I want!

                                        I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

                                        Ok, so I spent some more time with it, and changed things like you suggested with hidden geometry and I think I have a working model now. Thanks. It was painful and time consuming to get it to a point where this extension would actually work though. The problem is if I chose to move some of the holes for the wires, I suspect I'll be back where I was before where this extension won't work.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 29 Nov 2018, 12:34

                                          SketchUp's built in tolerance of 1/1000" is what's causing your grief - not this extension.
                                          You can't create very tiny edges and associated faces either manually, or in code.
                                          However, they can exist.
                                          The Scaling 'trick' is frequently used to get around this.

                                          Complex geometry operations like 'rounding' and 'intersections' can produce some very small facets...

                                          One other possible sidestep/trick is to work in the model with units set to meters, and with units not shown.
                                          Then you enter all dimensions etc as if they were in mm, as simple numbers - 1234.5678 in meters is actually 1234567.8 expressed in mm...

                                          Now your model is 1000x bigger and the tiny edge problems are avoided.

                                          When you finally come to 3d-print the model you can scale it down by 1/1000 and reset the units to mm etc.

                                          TIG

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