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    ogg1e

    @ogg1e

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    Latest posts made by ogg1e

    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      I wasn't blaming the extension. I apologize if it appeared that way. πŸ˜„

      I did use metric when I designed this. But not all measurements were whole numbers.

      posted in Plugins
      O
      ogg1e
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      @ogg1e said:

      @tig said:

      Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

      The 'DaveR' method should circumvent the problem.
      Select all of your object, and make it into a component.
      Make a temporary copy of it off to one side and Scale that up, by say x100.
      Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
      Now exit the edit and delete the giant temporary copy.
      The original [unscaled] instance will show the desired rounding etc...

      Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
      Very tiny geometry can exist, BUT it cannot be created !

      That looks like what I want!

      I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

      Ok, so I spent some more time with it, and changed things like you suggested with hidden geometry and I think I have a working model now. Thanks. It was painful and time consuming to get it to a point where this extension would actually work though. The problem is if I chose to move some of the holes for the wires, I suspect I'll be back where I was before where this extension won't work.

      posted in Plugins
      O
      ogg1e
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      @tig said:

      Your object is too small - SketchUp's tolerance of 1/1000" causes any very tiny edges to get omitted, because the start/end points are deemed to be coincident - then supported faces etc also fail to form.

      The 'DaveR' method should circumvent the problem.
      Select all of your object, and make it into a component.
      Make a temporary copy of it off to one side and Scale that up, by say x100.
      Edit the giant component and do the rounding etc - remembering to adjust the radii by the scaling factor - so 0.5mm => 50mm.
      Now exit the edit and delete the giant temporary copy.
      The original [unscaled] instance will show the desired rounding etc...

      Here's a quick screenshot of it with View > hidden geometry ON [a little editing/healing was needed afterwards]...
      Very tiny geometry can exist, BUT it cannot be created !

      That looks like what I want!

      I'm not having much luck, even with your instructions. It's still behaving the same as when it was small... No idea what I'm doing wrong.

      posted in Plugins
      O
      ogg1e
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      Can this be used to round the outside corners of this object? It's a headphone case, and I'd like to smooth the edges of the slots that the wires come out.

      I've tried to use this plugin (and roundcorners) but I haven't had any luck so far to get it to work.


      pixel-headphone-case-v2.skp

      posted in Plugins
      O
      ogg1e