[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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@Sabastien
Please open the Ruby Console.
Now try to use the tool.
What happens?
Any error messages?
Are you selecting a face before running the tool?
More info please... -
@tig said:
@Sabastien
Please open the Ruby Console.
Now try to use the tool.
What happens?
Any error messages?
Are you selecting a face before running the tool?
More info please...Hi, sorry for my late.
The error in the Ruby Console is " <SystemStackError: stack level too deep> C:/Users/*/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:95 "
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@nibelungs said:
Hi, sorry for my late.
The error in the Ruby Console is " <SystemStackError: stack level too deep> C:/Users/*/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:95 "
Are you using metric or inches? Do you use "." or "," as the decimal separator?
My guess is that the plugin is being caught in a perpetual loop of trying to read/write the current defaults.
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Hi to everybody, I can't make it work on my project. It creates the grid but no bricks, or sometimes accidentally it creates just 3 or 4 bricks. the error seems to happen most when I use the offset (and I need it actually). I have no error in my geometry apparently, just it's not that regularly in its border so it implies many bricks to be cut.
any suggestion or possible error?
thanks in advance
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@autumnwind said:
Hi to everybody, I can't make it work on my project. It creates the grid but no bricks, or sometimes accidentally it creates just 3 or 4 bricks. the error seems to happen most when I use the offset (and I need it actually). I have no error in my geometry apparently, just it's not that regularly in its border so it implies many bricks to be cut.
any suggestion or possible error?
thanks in advance
If you would care to post a model, version<=2014, containing the face and a list or screenshot of the parameters you are attempting to use, I will try to determine and fix the problem.
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Guys, I have a problem. I can't seem to make tiles 200*200mm size, always getting the same message:
"TILE DIMENSIONS MAY BE TOO SMALL. 2008 TILE NEEDED".
What am I doing wrong? -
@gnome_mo said:
Guys, I have a problem. I can't seem to make tiles 200*200mm size, always getting the same message:
"TILE DIMENSIONS MAY BE TOO SMALL. 2008 TILE NEEDED".
What am I doing wrong?You aren't doing anything wrong. It just letting you know that the size choosen will result in a large number of tiles. Click "Yes" in the messagebox to proceed.
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Here some inspirations for grids. the download is a PDF format. This can instantly imported in illustrator (AI) and than exported as dxf, eps, svg.
is only a tip not a request
greetings from berlin
Dean
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@gnome_mo said:
Mitch, I can't thank you enough.
I feel kinda stupid to ask this, but I can't figure it out:
I would like to make tiles or wood like this picture. I've made it "by hand" but I'm sure you have settings to make it like this (next row is half length moved). Is it possible?
Use the 'Brick' pattern or 'Tile' pattern with 50% offset.
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Mitch, I can't thank you enough.
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First off let me say that this plugin is amazing and I use it often. I do have a question about it. Often times when I am generating a floor with a wood material already attached to the surface, it rotates the texture 90 degrees when it completes the floor. So the texture ends up running perpendicular to the board. I have tried various solutions like rotating the texture 90 degrees before running the plugin, reinserted the texture, etc. Any thoughts on this?
Thanks!
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@mumbus said:
First off let me say that this plugin is amazing and I use it often. I do have a question about it. Often times when I am generating a floor with a wood material already attached to the surface, it rotates the texture 90 degrees when it completes the floor. So the texture ends up running perpendicular to the board. I have tried various solutions like rotating the texture 90 degrees before running the plugin, reinserted the texture, etc. Any thoughts on this?
Thanks!
The plugin doesn't do any UV mapping of the existing material so each "board" is treated as an independent face with the material applied to each just as if you did it manually.
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Perhaps I am not explaining myself properly. I have attached an animated .gif as an example. I use this to randomly distribute the texture around the boards.
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If you want the "Wood" pattern to look just like the face with the material applied then you have to map the texture to each face that is created by FloorGenerator.
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I downloaded several times but It does not work? Any idea ?
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@devrimimar said:
I downloaded several times but It does not work? Any idea ?
No, but if you want to provide a little more information like Sketchup version, where you are downloading from, where are you downloading to, Ruby Console output when trying to use, etc., I might be able to help.
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Hello Sdmitch,
Firstly thanks for this great plugin, it is very useful, I have a feature request and I would be appreciated if you can add it to your plugin.
V-ray 3.4 for Sketchup have a features is called MultiSubTex and TriPlanar, these features will add a ability to random the texture for the same component after rendering (in V-ray Frame Buffer), so it will be great if your plugin have an option to make similar tiles as component, that will reduce the file size in some cases, Note it will put the tiles which have been cut (by the face boundary) in one group, So what so you think ? -
Sorry, but I think not.
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@Mousa_SA is this a post rendering effect?
I think a good way is to provide the developers with pictures. not all devΒ΄s have all plugins on the disk. vray is really a little bit special. i like that some render engine developer provide sketchup. what do you think about to ask the vray developer,too?@sdmitch i must repeat me by myself... your "small" plugins will be every time helpful. some plugins i use every time when i have a project with sidewalks etc. or when i have an other problem
some plugins i will never missing. nice that you have now an email contact address.i will tell you a thank you.
Dean
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@deaneau said:
@Mousa_SA is this a post rendering effect?
I think a good way is to provide the developers with pictures. not all devΒ΄s have all plugins on the disk. vray is really a little bit special. i like that some render engine developer provide sketchup. what do you think about to ask the vray developer,too?@sdmitch i must repeat me by myself... your "small" plugins will be every time helpful. some plugins i use every time when i have a project with sidewalks etc. or when i have an other problem
some plugins i will never missing. nice that you have now an email contact address.i will tell you a thank you.
Dean
Yes Dean, you can say that, in Sketchup 2017 it's has an object IDs Feature, so Chaos group will implement MultiSubTex, you can read more about it here:
https://docs.chaosgroup.com/display/VRAYSKETCHUP/MultiSub+TexAnd Ithil made this tutorial for the TexTriplaner Feature:
Youtube Videosdmitch, maybe that deserve another look !
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