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    Version 2 is out!

    Scheduled Pinned Locked Moved SUbD
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    • thomthomT Offline
      thomthom
      last edited by

      @optimaforever said:

      Thanks Thom for the reply,

      Actually the sharp border option didn't work at all.
      Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

      That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

      Can you share a sample model?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • O Offline
        optimaforever
        last edited by

        @thomthom said:

        That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

        That was it. Obviously something went wrong when subdividing... πŸ˜•


        not quads visibly

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        • thomthomT Offline
          thomthom
          last edited by

          Yes, from that screenshot it looks like SUbD treated each triangle as a separate face. Converting the mesh to QFT mesh will ensure the two sets of triangles from the Sandbox mesh will be treated as a single quad.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            TraxXx
            last edited by

            Well I noticed this option smooth or sharp boundary corners but whenever I subdivide a group, even a very simple one (just a rectangle surface subdivided with artisan before), the result I get when pressing the first subdivision iteration is a mesh with round corners even though SubD is set at sharp option. So I try to switch it to smooth instead and then it goes in an endless loading and stucks in the the process until I get a windows saying that a script slows down my web navigator ??? What's the link to the navigator ??

            Here is a screen of the geometry I made (basic one), as you can see the option is set to "sharp" but corners are subdivided and it gets stuck like if I change any of the options from the info windows.


            screen.jpg


            screen 2.jpg

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            • O Offline
              optimaforever
              last edited by

              Look at the subdivided mesh and you'll realize it's not quad at all.
              It's a triangle based mesh.
              So of course it will not work. You have the same problem as I had earlier.
              Convert to quad before launching Subd.

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              • thomthomT Offline
                thomthom
                last edited by

                Can you share an example model?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  TraxXx
                  last edited by

                  @optimaforever said:

                  Look at the subdivided mesh and you'll realize it's not quad at all.
                  It's a triangle based mesh.
                  So of course it will not work. You have the same problem as I had earlier.
                  Convert to quad before launching Subd.

                  Well, the difference between quads and triangles is quite unclear to me. Basically, a quad divided in two becomes two triangles, no ?

                  Anyway, I just drawn a square in wireframe, converted to quad and subdivided directly from subD, the plugin still getting stuck when switching from sharp to smooth corners. Not getting where the problem comes from... I'll end up thinking that's my computer 😞


                  EnregistrementAuto_Sans titre.skp

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    A QuadFace Tools compatible "quad" (by extension SUbD compatible quad) is either a coplanar face with four vertices, or two triangles where their shared edge is soft+smooth and casts-shadows turned off.

                    Have a look at the QFT wiki for more details: https://bitbucket.org/thomthom/quadface-tools/wiki/Overview#!quadface-definition

                    When Sandbox Tools create it's mesh it creates just soft+smooth edge between the triangles. So it's not automatically a compatible QFT quad. For that you need to use the "Convert Sandbox Quads to QuadFace Quads" function in QFT:
                    https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-sandbox-quads-to-quadface-quads

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I looked at your attached model, and it looks like you modified the subdivided mesh. Those changes will be lost if you toggle back from subdivided.

                      But as for the getting stuck when switching, I'm not seeing that - here is what I observe:

                      2017-03-21_12h48_56.gif

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TraxXx
                        last edited by

                        Well I converted to quads using quad tools then I shaped the thing using vertex tools while it was smoothed edges and when switching to sharp edges, it removes the stuff I did with Vertex tools. As I remember, I didn't do any changes in the mesh but I'll work more with SubD, maybe I'm just not doing things in the proper order. And maybe my computer is actually not so good, don't know...

                        Thanks for helping at least.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          If you make changes after you subdivide you will lose those changes as soon as you interact with SUbD again.

                          The workflow for subdividing is that you manipulate the original control mesh and subdivide as a final result.

                          I'm a little unclear to exactly what you do, if you are able to do a video capture that would help a lot.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @numerobis said:

                            One question about the licensing... I just purchased v2 and installed it over v1. Without applying the v2 license key it appears to be licensed already. Is the v1 key also working for v2 or will it expire in 30 days? It only says "Licensed" without any other info.

                            Yes, version 2 was a free update from version 1.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              numerobis
                              last edited by

                              Interesting... so then i have 2 versions now...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                There should be no need to ever use v1. Put it back into the shelf. πŸ˜„

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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