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[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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  • R Offline
    rombout
    last edited by 26 Aug 2016, 07:39

    I do have some hard times when i want to work with the gizmo, but i think i should check some tuts about this again.

    Yes the main issue is selecting materials. Using the tab to switch is sort of annoying cause it jumps through the list without a normal pattern. Not sure why the API is that different then from Windows machines.

    Probably need to wait till they fix it.

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    • P Offline
      povuser
      last edited by 1 Oct 2016, 06:48

      Visual Editor - U-Scale V-Scale Sliders Have Disappeared
      ----------------------------------------------------------------

      I was having quite a good time with Thrupaint when for some reason, the scale-u and scale-v sliders in the visual editor disappeared and I can't figure out how to get them back. I have the sliders for translation, uniform scale, and rotation, but the sliders that normally appear in the middle of the axis are no longer there. I thought maybe it was because the material I was using had its aspect ratio locked in the SU material creation panel, but that didn't seem to work. I've tried various different modes in Thrupaint, but to no avail. Also tried repainting with default null material, restarting sketchup, etc.

      I think (?) I read somewhere something about uv scaling options being unavailable in natural mode, but I swear (90% at least) that I had this working in natural mode. I might be remembering wrongly.

      Edit - When the problem with the Visual Editor is present, shift arrows do not work either for separate u and v scaling. Shift-any arrow uniformly scales the texture. The VCB does however work, but is no good for fine work.

      Does it sound like another plugin might be capturing or interfering with things? But its hard to believe that would affect the visual editor widget.

      Using Windows 7, SU 2015Make

      Any ideas?
      Thanks,
      Dave

      A.K.A. DavePSB
      i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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      • F Offline
        fredo6
        last edited by 1 Oct 2016, 12:01

        It is true that non-uniform scaling is not available for Natural mode (essentially because Natural mode does not assume any particular reference orientation of the surface, as opposed to QuadMesh and Projection)

        Fredo

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        • P Offline
          povuser
          last edited by 2 Oct 2016, 08:34

          Thanks Fredo. I was just coming back to edit my post after re-reading (more carefully) your intro at the top of this topic that makes it clear separate scaling is not available in normal mode. My bad. Cheers.

          A.K.A. DavePSB
          i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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          • S Offline
            sicksickisck
            last edited by 4 Oct 2016, 11:20

            Great plugin πŸŽ‰ !! better,faster and more user friendly than sketchUV.. but one..
            feature request :

            • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

            *mapped area /tiled

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            • F Offline
              fredo6
              last edited by 5 Oct 2016, 12:57

              @sicksickisck said:

              feature request :

              • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

              *mapped area /tiled

              I am not really clear on what you mean?

              Fredo

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              • S Offline
                sicksickisck
                last edited by 6 Oct 2016, 09:35

                πŸ’š


                pvp.jpg

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                • F Offline
                  fredo6
                  last edited by 6 Oct 2016, 17:23

                  I am still unclear. The Gizmo is fully interactive and putting a semi-transparent layer would only be aesthetical.

                  Do I miss anything?

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                  • R Offline
                    rombout
                    last edited by 6 Oct 2016, 18:59

                    I think he wasnt a preview of the tiling of the texture, just like native tool

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                    • F Offline
                      fredo6
                      last edited by 6 Oct 2016, 19:53

                      I think it makes sense for a single face.
                      I have to see what can be done for a surface; not trivial anyway.

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                      • S Offline
                        sicksickisck
                        last edited by 6 Oct 2016, 20:22

                        "I think he wasnt a preview of the tiling of the texture, just like native tool"

                        kind of 😎
                        it would be nice, to see all texture when I move a gizmo;
                        "tiling" is nice option too;

                        "I think it makes sense for a single face.
                        I have to see what can be done for a surface; not trivial anyway"

                        Yeah I think this is not easy mode thing πŸ˜› ;
                        Thanks! for the reply anyway ;

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                        • F Offline
                          fredo6
                          last edited by 6 Oct 2016, 20:46

                          @sicksickisck said:

                          it would be nice, to see all texture when I move a gizmo

                          That would be very difficult because

                          • in Ruby, you can draw a picture (i.e. the texture png). So I would have to create a temporary fake face with the right dimensions to show the texture
                          • again, would work for one face but not for several.
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                          • S Offline
                            sicksickisck
                            last edited by 7 Oct 2016, 06:52

                            thats would be helpful too, because sketchup native texture manipulator sux at all..
                            Thanks.

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                            • F Offline
                              fredo6
                              last edited by 20 Oct 2016, 20:20

                              NEW RELEASE: ThruPaint v1.3a - 20 Oct 16

                              This update introduces a Purgefeature. This removes all attributes created by ThruPaint to manage texture editing across Sketchup session, reducing the skp file size.

                              ThruPaint Purge.png

                              See main post of this thread for more information on ThruPaint.

                              See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                              Fredo

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                              • P Offline
                                Poot
                                last edited by 2 Dec 2016, 15:51

                                How the hell do you install this plugin because i can't find the rbz file off tru paint or all the rest off the plugins only round corner is possible...
                                I already installed libfredo7.2 but what do i need to do then, how can install all your other plugins whitout rbz files?

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                                • P Offline
                                  Pherim
                                  last edited by 2 Dec 2016, 16:53

                                  As stated in the start post and one post above yours, it is part of FredoTools.

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                                  • P Offline
                                    penumbra
                                    last edited by 18 Jan 2017, 18:14

                                    Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.


                                    Curb.skp

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by 18 Jan 2017, 20:56

                                      @penumbra said:

                                      Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.

                                      Delete the caps at each end. Should work then

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • P Offline
                                        penumbra
                                        last edited by 18 Jan 2017, 21:18

                                        Brilliant! Thank you Rich. And now for the "why". Why is that a behavior of the tool?

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by 18 Jan 2017, 21:37

                                          It would need to be unwrapped properly. It's a closed volume so ThruPaint seems to have a cow man!

                                          Download the free D'oh Book for SketchUp πŸ“–

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