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ICON MF_ENABLED, MF_CHECKED

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  • T Offline
    TIG Moderator
    last edited by 26 Oct 2016, 13:07

    You issue is one of convoluted logic...
    You need both buttons to be enabled as the toolbar first opens.
    The two commands need setting up in your module as enduring references - e.g. @cmdA and @cmdB...
    When the user clicks on @cmdA a specified method runs [ let's call it self.cmdA() set up in the @cmdA=UI.command.new('cmdA'){self.cmdA()) section of your code ] immediately @cmdB is disabled [ @cmdB.set_validation_proc{MF_GRAYED} ] and some actions then take place, on their completion / cancellation @cmdB is ALWAYS re-enabled [ @cmdB.set_validation_proc{MF_ENABLED} ] - otherwise you would never again be able to click on it, without a restart !
    The converse is true for using @cmdB and disabling @cmdA temporarily...

    TIG

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    • T Offline
      TNTDAVID
      last edited by 26 Oct 2016, 15:16

      Please, Can you show me a complete sample code, with all these elements:

      ` def self.cmdA

      end

      def self.cmdB

      end`

      the creation of the command:

      @cmdA=UI.command.new('cmdA'){self.cmdA()) @cmdB=UI.command.new('cmdB'){self.cmdB())

      and also the validation:

      @cmdA.set_validation_proc{MF_ENABLED} @cmdB.set_validation_proc{MF_GRAYED}

      You can take into account these objectives:

      "CMDA" disables "CMDB" / "CMDB" off "CMDA".

      Thank you in advance for your help. 😉

      David

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      • T Offline
        TIG Moderator
        last edited by 26 Oct 2016, 17:13

        module ...
        ### set up menu/toolbar with commands [@cmdA and @cmdB] which run the methods [cmdA() and cmdB()] etc...
        ###
        def self.cmdA()
          ### disable the @cmdB command for the duration of the process...
          @cmdB.set_validation_proc{MF_GRAYED}
          ###
          ### do some code here, why else has the user click the button ???
          ###
          ### note IF the user cancels you MUST re-enable @cmdB command
          ### perhaps do some more code here...
          ###
          ### finally the process completes, so enable @cmdB command anyway.
          @cmdB.set_validation_proc{MF_ENABLED}
        end
        ###
          ### repeat for def self.cmbB() ... end
          ### but swapping cmdB for cmdA and vice versa...
        ###
        end#module
        

        TIG

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        • T Offline
          TNTDAVID
          last edited by 26 Oct 2016, 18:46

          Hello,

          Your method seems much more simple and logical, that my research. 👍

          This is a very good thing, but I can not make it work. 😕

          Here is part of my code:

          
          
                def self.panel #method called by the command17, which must temporarily disable the command 18.
                command18.set_validation_proc{MF_GRAYED}
                methode00
                panelmove
                $dc_observers.get_latest_class.close_configure_dialog 
                Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))
                model = Sketchup.active_model 
                layers = model.layers 
                new_layer = layers.add "Click-Window 3D"
                new_layer.visible = true
          
                sang = Sketchup.active_model  
                sang_definition = sang.definitions
                sang_def = sang_definition['Control Panel']
          	  
                sang_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                sang_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                sang_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                sang_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
          	  
                $dc_observers.get_latest_class.redraw_with_undo(sang_def)
          	  
                command18.set_validation_proc{MF_ENABLED}
                end
          
                
                ########
          
          
                command18 = UI;;Command.new("Opens Settings SketchUp"){ CW_Pro_mm.options }
          
                command18.small_icon = File.join(@@path_to_resources,"add_18.png")
          
                command18.large_icon = File.join(@@path_to_resources,"add_18.png")
          
                command18.tooltip = %Q(Opens Settings SketchUp)
          
                command18.status_bar_text = %Q(Opens Settings SketchUp)
          
                command18.menu_text = %Q(Opens Settings SketchUp)
          	  
                cc_menu.add_item(command18)
          
                tb.add_item(command18)
          

          When I click on my icon, nothing happens because " command18.set_validation_proc{MF_GRAYED}" does not work.

          Or is my mistake?

          What does the "@" is it essential?

          Thank you

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          • fredo6F Offline
            fredo6
            last edited by 26 Oct 2016, 19:40

            @TNTDAVID

            Just put an instance variable between the brace, say @status_icon1.
            command18.set_validation_proc { @status_icon }

            Depending on your context, your script will change the variable between the values MF_ENABLED, MF_GRAYED or MF_ENABLED.

            This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

            This is just State programming (as opposed to Event programming).

            Fredo

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            • thomthomT Offline
              thomthom
              last edited by 26 Oct 2016, 20:16

              Note that the validation proc is bugged for toolbars on Mac. They don't update right. In my extensions I ended up not using validation procs for commands used for toolbars - but still use them for menus.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TIG Moderator
                last edited by 26 Oct 2016, 20:18

                @TNTDAVID

                You have failed to appreciate that you need an instance variable @ to make it become available within a related module's methods [aka def]
                I explained the difference of the variable types at some length, last week...

                If you suddenly "out-of-the-blue" refer to something called command18, then that method will NOT understand what you mean by it.
                BUT if you had set it up earlier, within the module, as @command18=... then it would also be visible within the nested method...

                Also, please stop using confusing terminology !
                sang = Sketchup.active_model
                Why ??
                The sang is component in an old default template.
                Use model= or mod= etc
                Using 'ang' in a name hints that it might be an angle !

                TIG

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                • T Offline
                  TNTDAVID
                  last edited by 26 Oct 2016, 21:49

                  Wow I am very pleased to see the Great Masters of ruby ready to help me. 😍

                  I discovered the ruby, so thank you for your extreme indulgence.

                  I added the "@", but it's always the same problem.

                  Here is the updated code:

                  def self.panel #method called by the command17, which must temporarily disable the command 18.
                        command18.set_validation_proc{@MF_GRAYED}
                        methode00
                        panelmove
                        $dc_observers.get_latest_class.close_configure_dialog 
                        Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))
                        model = Sketchup.active_model 
                        layers = model.layers 
                        new_layer = layers.add "Click-Window 3D"
                        new_layer.visible = true
                  
                        model = Sketchup.active_model  
                        model_definition = model.definitions
                        model_def = model_definition['Control Panel']
                       
                        model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                        model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                        model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                        model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                       
                        $dc_observers.get_latest_class.redraw_with_undo(model_def)
                  	  
                        command18.set_validation_proc{@MF_ENABLED}
                        end
                  
                        ###########
                  
                        command18 = UI;;Command.new("Opens Settings SketchUp"){ CW_Pro_mm.options }
                  
                        command18.small_icon = File.join(@@path_to_resources,"add_18.png")
                  
                        command18.large_icon = File.join(@@path_to_resources,"add_18.png")
                  
                        command18.tooltip = %Q(Opens Settings SketchUp)
                  
                        command18.status_bar_text = %Q(Opens Settings SketchUp)
                  
                        command18.menu_text = %Q(Opens Settings SketchUp)
                       
                        cc_menu.add_item(command18)
                  
                        tb.add_item(command18)
                  
                  

                  What is my mistake?

                  Thank you

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                  • T Offline
                    TIG Moderator
                    last edited by 27 Oct 2016, 12:12

                    Please indent your coe consistently and helpfully...
                    You have NOT added the @ !
                    None of your commands have a @ prefix.
                    If this is all of your code it's also wrong in other ways.
                    The various @ references need a commond 'parent' module, so they can be seen by the methods...
                    It all needs to be inside your own module[s].
                    The commands are set up as the code loads.
                    These should have @ names so that the methods can also access them.
                    Here is an outline - I have already given you something like this earlier in the week...
                    Do NOT following the exact naming etc just understand how the parts work, and apply them to your own needs...

                    module TNTDAVID
                      module ClickWindow
                        ### set up commands
                        @commandA = UI.command.new('CmdA'){self.cmdA()}
                        ### add icons, tooltips etc
                        @commandB = UI.command.new('CmdB'){self.cmdB()}
                        ### add icons, tooltips etc
                        ### add it's toolbar
                        ### add the buttons to toolbar to run the commands
                        ### etc
                        ### the methods run by the commands...
                        ###
                        def self.cmdA() ### the code run by commandA
                          ### do stuff here, that can then 'see' the @commandA and @commandB
                          ### which are instance variable references to the two commands !
                          ### disable @commandB
                          ### do some processing...
                          ### if the user jumps out of processing before the end ensure that @commandB is re-enabled
                          ###
                          ### at the end re-enable @commandB
                        end#method
                        ### you say you want vice vers affects from the two toolbar buttons !
                        def self.cmdB() ### the code run by commandB
                          ### do stuff here, that can then 'see' the @commandA and @commandB
                          ### which are instance variable references to the two commands !
                          ### disable @commandA 
                          ### do some processing...
                          ### if the user jumps out of processing before the end ensure that @commandA is re-enabled
                          ###
                          ### at the end re-enable @commandA 
                        end#method
                      end#module
                    end#module
                    

                    TIG

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                    • T Offline
                      TNTDAVID
                      last edited by 27 Oct 2016, 15:44

                      @tig said:

                      o NOT following the exact naming etc just understand how the parts work, and apply them to your own needs...

                      I understand your logic in your example!

                      If I miss is the formulation of the code ....

                      **module TNTDAVID
                      module ClickWindow
                      ### set up commands OK
                      @commandA = UI.command.new('CmdA'){self.cmdA()}

                      ### add icons, tooltips etc %(#FF0000)[OK]
                      
                      @commandB = UI.command.new('CmdB'){self.cmdB()}
                      
                      ### add icons, tooltips etc %(#FF0000)[OK]
                      
                      ### add it's toolbar %(#FF0000)[OK]
                      
                      ### add the buttons to toolbar to run the commands %(#FF0000)[OK]
                      ### etc
                      ### the methods run by the commands... %(#FF0000)[OK]
                      ###
                      
                      def self.cmdA() ### the code run by commandA %(#FF0000)[OK]
                      
                        ### do stuff here, that can then 'see' the @commandA and @commandB %(#FF0000)[OK]
                      
                        ### which are instance variable references to the two commands ! %(#BF0000)[OK]
                      
                        ### disable @commandB %(#FF0040)[**1.how?**
                      

                      @cmdB.set_validation_proc{MF_GRAYED}

                      The code does not work, even if I add an "@", between maybe curly braces.]

                        ### do some processing... %(#FF0000)[OK]
                      
                        ### if the user jumps out of processing before the end ensure that @commandB is re-enabled 
                      

                      2.How should write the code?

                        ### at the end re-enable @commandB **%(#FF0000)[3.how?]**
                      
                      end#method
                      
                      ### you say you want vice vers affects from the two toolbar buttons !** %(#FF0000)[OK]
                      

                      I think I expressed myself badly, is you do not have can understand my goals. 😕

                      "cmdA" is "GRAYED" by défeaut which is (mode1), even when you start SketchUp.

                      It remains "GRAYED" all the TIME! unless the user clicks on the icon "CMDB" to enter in the (mode2).

                      Under this condition, the icon "cmdB" becomes "GRAYED" is "cmdA" becomes "ENABLED".

                      ---cmdA- cmdB

                      http://i.imgur.com/WakoRGT.gif

                      4.I think your example, does not have the same objectives?

                      Thank you

                      David

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                      • T Offline
                        TIG Moderator
                        last edited by 27 Oct 2016, 16:42

                        Reread what you wrote...
                        @cmdB
                        is a method NOT a command, so try
                        @commandB.set_validation_proc{MF_GRAYED}

                        In Ruby there is the:
                        begin ... #a rescue ... #b ensure ... #c end
                        function

                        After you disable @commandB then you ought to do all of your remaining processing within the ' begin......end' - starting at #a

                        If these is a possibility that the user stops the process part way through, then you need to somehow spot it and then re-enable @commandB - that depends on your own code...

                        If it fails with an error - it invokes 'rescue' at #b - so then you also need to re-enable @commandB in that part.

                        The safety-net is the 'ensure' at #c - then you also need to re-enable @commandB in that part as well.

                        For further confidence I'd also add a re-enable for @commandB after the end of the begin......end - although I think it'll survive without it [obviously I haven't tested any of the is !]

                        NB: The re-enable code is:
                        @commandB.set_validation_proc{MF_ENABLED}

                        TIG

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                        • T Offline
                          TNTDAVID
                          last edited by 27 Oct 2016, 17:48

                          TIG, I just write code that conforms to your example:

                          module TesteCube
                          
                            module ClickWindow
                            
                              @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                            
                              if !file_loaded?(__FILE__)
                          	
                              su_menu = UI.menu("Plugins")
                              cc_menu = su_menu.add_submenu(%Q(TesteCube))
                              tb = UI;;Toolbar.new(%Q(TesteCube))
                          
                              @commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
                              @commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                              @commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                              @commandA.tooltip = %Q(Opens Settings SketchUp)
                              @commandA.status_bar_text = %Q(Opens Settings SketchUp)
                              @commandA.menu_text = %Q(Opens Settings SketchUp)
                              cc_menu.add_item(commandA)
                              tb.add_item(commandA)
                          	
                              @commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
                              @commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                              @commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                              @commandB.tooltip = %Q(Opens Settings SketchUp)
                              @commandB.status_bar_text = %Q(Opens Settings SketchUp)
                              @commandB.menu_text = %Q(Opens Settings SketchUp)
                              cc_menu.add_item(commandB)
                              tb.add_item(commandB)
                          	
                              tb.restore
                              file_loaded(__FILE__) 
                              end
                          	
                              def self.cmdA() 
                              model = Sketchup.active_model  
                              model_definition = model.definitions
                              model_def = model_definition['Box']
                               
                              model_def.set_attribute 'dynamic_attributes','mode', '1'
                              model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
                              model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
                              model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
                          	
                              @commandA.set_validation_proc{MF_GRAYED}
                              @commandB.set_validation_proc{MF_DISABLED}
                              end
                          	
                              ### you say you want vice vers affects from the two toolbar buttons ! ?????
                          	
                              def self.cmdB() 
                              model = Sketchup.active_model  
                              model_definition = model.definitions
                              model_def = model_definition['Box']
                               
                              model_def.set_attribute 'dynamic_attributes','mode', '2'
                              model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
                              model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
                              model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
                          	
                              @commandB.set_validation_proc{MF_GRAYED}
                              @commandA.set_validation_proc{MF_DISABLED}
                          	
                              end
                          
                            end
                             
                          end
                          

                          Error message:

                          @unknownuser said:

                          Error: #<NameError: undefined local variable or method `commandA' for TesteCube::ClickWindow:Module>

                          There is a problem with "@" because without it, there is no error.

                          Or are my mistakes?

                          Thank you

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                          • K Offline
                            kaas
                            last edited by 27 Oct 2016, 18:14

                            Just looking at the error: Error: #<NameError: undefined local variable or methodcommandA'`
                            My guess would be you forgot to add the @ in these lines. If you don't add it, the commandA is not initialized/set.


                            command.jpg

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                            • T Offline
                              TIG Moderator
                              last edited by 27 Oct 2016, 18:40

                              As @kaas succinctly says...

                              Your code is full of typos or un-corrected errors. 😕
                              Please proofread more closely [see below]...

                              Also learn to read the error messages - where the reference or the line is given in the error-message in the Ruby Console...

                              If you have Notepad++ and still can't locate the erroneous line, then you could select a variable's name and use 'find' to 'mark' all matching strings in your code.
                              Any strings with a similar, BUT not exactly-matching, name can be found using a 'find' etc...

                              This is an issue of attention to detail and care, rather than understanding how the code might work...
                              5/10 😮

                              TIG

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                              • T Offline
                                TNTDAVID
                                last edited by 27 Oct 2016, 22:35

                                Thanks you kaas for your advices.

                                I added the "@", and there is always the same error message.

                                @tig said:

                                Your code is full of typos or un-corrected errors.

                                Or are errors frape TIG?

                                That surprises me because the code works without any error message if there is no longer the @. 😮

                                To my typos, you refer to your examples:

                                @tig said:

                                @cmdA=UI.command.new('cmdA'){self.cmdA())

                                I had to correct like this:

                                @commandA = UI::Command.new("cmdA"){ ClickWindow.cmdA()}

                                If not, there was a lot of error messages for a single line.

                                Thank you to tell me that I have errors in my code, I would be happier if you show me. 😉

                                Thank you

                                David

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                                • T Offline
                                  TIG Moderator
                                  last edited by 27 Oct 2016, 23:39

                                  OK, gloves off... 😕

                                  You do not seem to be able to understand OR to appreciate good advice...
                                  Many of us had offered tips, which you then ignore - often annoyingly !
                                  ...

                                  In the example code you posted, you use 'commandA' and 'cmdA' with no thought as to what they refer to !!!
                                  One is a 'command' and the other is a 'method' resulting from that command...

                                  So as it is this will certainly fail.

                                  Please learn how to inspect your code, for at least some semblance of order, and correct it...


                                  The rest of us have other lives to lead and work to do - please try to help us to help you................

                                  TIG

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                                  • T Offline
                                    TNTDAVID
                                    last edited by 28 Oct 2016, 00:43

                                    @tig said:

                                    OK, gloves off...

                                    You do not seem to be able to understand OR to appreciate good advice...
                                    Many of us had offered tips, which you then ignore - often annoyingly !

                                    Of course I'm taking your advice and I'm doing my best to move forward.

                                    I voluntarily writing new code, to follow your example, so it is not fair to say things like that. 😮

                                    @tig said:

                                    In the example code you posted, you use 'commandA' and 'cmdA' with no thought as to what they refer to !!!
                                    One is a 'command' and the other is a 'method' resulting from that command...

                                    I did the same thing on your example, "cmdA" is a method of command is "commandeA".

                                    So I do not understand or you see a problem?

                                    Perhaps if you do a simple copy / paste my code with your corrections, it would be much simpler and effective?
                                    It's allow myself to understand my mistakes very quickly.

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 28 Oct 2016, 14:56

                                      Sorry I got overwrought. 😳
                                      But you can be very frustrating...

                                      def self.cmdA() is the method that is run by the command @commandA

                                      The reason you make it an instance variable with the @ is that the method should see the reference to the command, without it it will not.

                                      As @kaas highlighted in yellow boxes you [correctly] set up @commandA and later on make a reference to commandA which will not work !
                                      You also make the same error for @commandB...

                                      Please read your code carefully.

                                      With Notepad++ if you select the text @commandA all occurrences of it will be colored.
                                      You can then 'mark' then, then select commandA [sans @] and all will color - including so that were not marked in the earlier step, because of the missing @...

                                      TIG

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                                      • T Offline
                                        TNTDAVID
                                        last edited by 28 Oct 2016, 16:47

                                        TIG no problem. 😉

                                        Indeed "Kaas" had identified the problem!

                                        As a noodle, I did not understand that the "@" missing, should be in brackets.

                                        The solution to the error message is simply this:

                                        cc_menu.add_item (@commandA) tb.add_item (@commandA)

                                        And it's the same for "commandeB".

                                        As this problem is resolved, we can move forward hopefully. 💚

                                        TIG, the line of code:

                                        @commandA.set_validation_proc{MF_DISABLED}

                                        Does not work!

                                        If there are orders below this line, they will not be executed.

                                        I tried all possible variants, with the "@" among the accolades, but it does not change ...

                                        1.Do you knows why?


                                        Other subject:

                                        The more I discovered the ruby, the more I realize that it is an incredible complexity. 😮

                                        If I write this in ruby ​​consol:

                                        model = Sketchup.active_model  
                                        model_definition = model.definitions
                                        model_def = model_definition['box']
                                        valeur = model_def.get_attribute 'dynamic_attributes','mode'
                                        

                                        She references me the value of the "mode" attribute, which exists in the dynamic component, "box".

                                        Let's say the result is 1.

                                        If I add this logic test:

                                        if valeur == 1
                                        puts "MODE 1"
                                        else
                                        puts "MODE2"
                                        end
                                        

                                        He answer each time, "Mode 2".

                                        Or am i completely off base of wall, if who is the safest, or the ruby ​​script is not logical. 😮 😮 😮

                                        2.Can you tell me, how such a thing is possible?

                                        I thank you for your emotional support.

                                        David

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 28 Oct 2016, 17:23

                                          Answering in reverse order...

                                          DC values are strings
                                          If it exists it might be say "1" rather than 1
                                          If it doesn't exist it'd be nil - UNLESS you use a default response...
                                          valeur = model_def.get_attribute('dynamic_attributes', 'mode', 'merde')
                                          In which case you'd get a meaningful 'bad' result...
                                          To see if it's getting read add in...
                                          puts @commandA
                                          It should show a valid command in the Ruby Console...
                                          then try...
                                          @commandA.set_validation_proc{ MF_DISABLED }
                                          Try other alternatives: MF_ENABLED, MF_DISABLED, MF_CHECKED, MF_UNCHECKED, or MF_GRAYED.
                                          ALWAYS test your code running it with the Ruby Console open, so you see the useful error messages...

                                          Remember that the commands need to 'negate' their opposite sibling command...
                                          Remember that your code needs to disable the opposite command as it starts and then re-enable it on completion of its processing, otherwise it'll remain disabled thereafter !

                                          TIG

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