[Preview] Wrap-R Video #5 - Quad Support
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@rich o brien said:
Hi,
It's in testing. The release candidate is getting final touches.
We will be looking for more PC only testers well versed in unwrapping.
If your interested mention it here.
I'm defnetely interested!Most of the unwrapping I do is in blender, and sometimes 3ds max. But it will be amazing to not have to leave SU environment.
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@rich o brien said:
Hi,
It's in testing. The release candidate is getting final touches.
We will be looking for more PC only testers well versed in unwrapping.
If your interested mention it here.If you still need a tester, count me in. Experienced in unwrapping uv's since 3ds-dos (for real-time purposes). I'm very interested to see if it can assist in the process of getting stuff from SU to Unreal without having to go through Blender (2nd uv channel).
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I know I'm coming in a bit late with the request, but... may I be considered for testing this?
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Any news on this front??
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@caecarvalho said:
Any news on this front??
Summer holidays has meant we are delaying the beta a few weeks. Expect news in early Sept.
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early September is coming soon?
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Working on it...
Trying to tie up the licensing part and nail down to documentation
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Ah, but clearly not fast enough. Lazy, lazy. Tsk!
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Ah....Mr.Stinkie
It's like a fine wine...it must age
Or like a Belgian beer...it must fizz
Not too far from release.
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So ... Christmas, thereabouts.
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Is WrapR available yet, tried looking for it in plugin store and cant find it anywhere or is it still in beta phase? , I'm very impressed with what it can do from the preview clips.
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I would like to request access to the beta if at all possible
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Email me. I'll sort you out.
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Done (y)
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