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    [REQ/Q?] Flattening and exporting scenes as skp files.

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    • pbacotP Offline
      pbacot
      last edited by

      Yeah. but I always liked PowerCADD. Only thing it is really just a 2d graphic program with CAD precision and a lot of tools.

      I think you have more to deal with in terms of LayOut (like SU) being unable to handle large projects. My projects are smaller, the ways I use LO limited, and with 2016 LO, it's almost fast enough for what I do to be bearable.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • JQLJ Offline
        JQL
        last edited by

        I wish I'd like CAD!

        I love SU though!

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        • G Offline
          glro
          last edited by

          i probably don't understand everything that is written here, and this probably too simple for you, but what about:

          setting the camera in the sky downwards for each scene
          making a screenshot of each scene

          this would give you pictures you could import in sketchup or layout (i am not sure for Layout), and you could draw on them

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          • JQLJ Offline
            JQL
            last edited by

            The issue is a bit more complicated than that.

            Architects using sketchup need an easy workflow to convert their 3d models into accurate drawings, to represent buildings and to share with consultants.

            The workflow involves 3d modelling of the most important parts, 2d drawing that is extracted from 3d,and 2d drawings that complement those and are still accurate

            usually the later are done in cad, but I do them in layout or sketchup.

            I want to streamline that workflow as sketchup is great at 2d drawing too if complemented with layout for text, lifestyles dimensipning and pagination.

            the issues that arise from working with layout, are also less evident when you work with 2d sketchup models/drawings.

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            • G Offline
              glro
              last edited by

              @jql said:

              The issue is a bit more complicated than that.

              Architects using sketchup need an easy workflow to convert their 3d models into accurate drawings, to represent buildings and to share with consultants.

              The workflow involves 3d modelling of the most important parts, 2d drawing that is extracted from 3d,and 2d drawings that complement those and are still accurate

              usually the later are done in cad, but I do them in layout or sketchup.

              I want to streamline that workflow as sketchup is great at 2d drawing too if complemented with layout for text, lifestyles dimensipning and pagination.

              the issues that arise from working with layout, are also less evident when you work with 2d sketchup models/drawings.

              I tried something: here is a scaffolding model
              3d

              i made a component out of it,selected it, and applied these lines of code

              model = Sketchup.active_model # Open model
              entities = model.entities # All entities in model
              selection = model.selection # Current selection
              
              for e in selection
              echelle = Geom;;Transformation.scaling [0,0,0],1,1,0.00001
              e.transform!(echelle)
              end
              

              and this is what i get
              flat

              is it something like this you are asking for?

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              • JQLJ Offline
                JQL
                last edited by

                Apparently it is. I'm not in my pc though... Would that work with a section?

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                • jiminy-billy-bobJ Offline
                  jiminy-billy-bob
                  last edited by

                  That scales the model on the Z axis to something close to 0 (actually 0.00001). So make sure to run in a few times to be sure that any vertical dimension gets smaller than Sketchup's tolerance.

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                  • JQLJ Offline
                    JQL
                    last edited by

                    If that scales to close to 0 it means it will have all the geometry between 0 and 0.00001 right?

                    It will still be 3D not 2D, it looks exactly like what I want it even get's textures.

                    But isn't that, exactly the same 3D model with the same amount of information? Won't it probably give Layout the same amount of work on 3D calculations?

                    Also as it isn't 2D it will be hard to export to CAD in a later stage when sharing with people that need dwg or dxf. Or it might give us errors when drawing in the 2D sketchup file.

                    Also, as Jiminy pointed out, it's working in Z axis only, though that would probably be easy to make it work in any axis (I'm personally interested in a section plane's normal direction.).

                    It's a shame though, as it is really looking exactly as the ideal 2D output would look.

                    Thanks for your input glro and Jiminy!

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                    • jiminy-billy-bobJ Offline
                      jiminy-billy-bob
                      last edited by

                      Well, if you run it a few times, the dimensions along the axis will get smaller than the tolerance, and Sketchup will merge everything.
                      I think...

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Then how will Sketchup know it has to keep the visible entities and disregard the rest?

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                        • G Offline
                          glro
                          last edited by

                          i tried this

                              for e in selection
                              echelle = Geom;;Transformation.scaling [0,0,0],1,1,0.0000
                              e.transform!(echelle)
                              end
                          

                          it works, 0 thickness, but colors are mixed
                          and it cannot be undone, i suppose, because 1/0 doesn't exist

                          all the geometry is in the flattened component, because the size of the file is about the same, before and after, and if i unscale by scaling the flattened component 1/00001, it works

                              model = Sketchup.active_model # Open model
                              entities = model.entities # All entities in model
                              selection = model.selection # Current selection
                          
                              for e in selection
                              echelle = Geom;;Transformation.scaling [0,0,0],1,1,10000
                              e.transform!(echelle)
                              end
                          

                          It would be possible to scale along any axis

                          I tried to export the flattened model to dxf, and import it into my CAD software, designcad 9000, but it doesn't work

                          Then i tried to go back to sketchup from the dxf file exported from sketchup, and it worked, with one big difference: faces are not retrieved

                          here is the dxf file, if you want to try with another CAD software

                          flattened scaffolding dfx

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                          • G Offline
                            glro
                            last edited by

                            @jiminy-billy-bob said:

                            Well, if you run it a few times, the dimensions along the axis will get smaller than the tolerance, and Sketchup will merge everything.
                            I think...

                            yes, this would probably if objects within the global component would be alone (stray?)
                            but if the objects within the global component, are components themselves, nothing is merged

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                            • G Offline
                              glro
                              last edited by

                              @jql said:

                              Then how will Sketchup know it has to keep the visible entities and disregard the rest?

                              by scaling to 0.0001, the visible entities are kept visible

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Scaling to 0.0001 will keep this as a 3D that looks flat so face "draw order" comes from the 3D itself... I can understand that.

                                It's pretty interesting that scaling it to 0 and then scaling it back up pops up the full model!

                                I could see that as a very interesting presentation tool by itself.

                                Imagine a flat plane with a google map in it, and then, suddenly a building and terrain start poping up from it... That would be very cool.

                                But what you're saying is that if you export to dwg/dxf and open it back in sketchup, sketchup convert's it into 2D data, though it looses faces? Then all the invisible faces become visible and if I'm exporting a roof view I will probably see all the floors beneath it... That wouldn't work though what you have still looks very good.

                                There is also an unmentioned issue that relates to camera, this only works in orthogonal projection mode, but I really can live with that as that is the kind of drawings I am after (2D orthogonal projections of the model.)

                                Though I understand the potential of the concept there are also other questions envolved like defining axis, sections and export to a skp model per scene:

                                1. I can imagine that definnig axis by scene camera or by a section plane is probably something trivial for plugin developers;
                                2. Having a section can be a bit more troublesome though as there will be many sections in the model. The way you describe your plugin to work right now, it would probably be a matter of copying the whole model and a given section into a component. Then use the section inside that component to do something like Zorro2 plugin and slice the component through the section. This new component, that would now be sliced, could be scaled flat;
                                3. Then the matter of exporting this flat component to an external file, would probably be easy too.

                                So the problem I see is, still only one, the component isn't trully 2D but close to 0 thick:

                                • so it probably isn't fast to work with;
                                • it's probably innacurate to work with;
                                • and it probably creates a lot of issues when exporting to standard industry formats like dwg/dxf/dwf.

                                I'm thinking though, that if there was a way to make the component true 2D, it would be so lightweight and easy to use, that we could even not export it at all. It could be inserted in a new layer visible only in a new scene and both layer and scene could be named after the existing scene with a suffix/prefix related to the plugin:

                                • "Scene 1" - Original model view;
                                • "2D Scene 1" - Copy of Original model view, where only the 2D flat component is visible.

                                glro, I'm sorry if I'm sounding rude by saying all this so bluntly, but the fact is that I really appreciate all the input so far, and I do think the potential of this plugin is huge!

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                                • C Offline
                                  Charlie__V
                                  last edited by

                                  Have you tried using section cuts in SU......up to the limits of what you desire to show in LO/ 2D.
                                  (think from the "back side" of the model)
                                  IOW:
                                  Think old western town movie prop. (facades only)

                                  I modeled a small developement a couple years back and to get a "street view" in 2D I used a section plane from behind to limit the info LO had to calculate. (I recall this working well)

                                  Charlie

                                  Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                  • G Offline
                                    glro
                                    last edited by

                                    @jql said:

                                    Scaling to 0.0001 will keep this as a 3D that looks flat so face "draw order" comes from the 3D itself... I can understand that.

                                    It's pretty interesting that scaling it to 0 and then scaling it back up pops up the full model!

                                    no, it has to be scaled at 0.0001, otherwise it doesn't pop up back

                                    @jql said:

                                    I could see that as a very interesting presentation tool by itself.

                                    Imagine a flat plane with a google map in it, and then, suddenly a building and terrain start poping up from it... That would be very cool.

                                    But what you're saying is that if you export to dwg/dxf and open it back in sketchup, sketchup convert's it into 2D data, though it looses faces? Then all the invisible faces become visible and if I'm exporting a roof view I will probably see all the floors beneath it... That wouldn't work though what you have still looks very good.

                                    no
                                    if it is scaled to 0.0001 exported to dxf imported to sketchup, faces are erased, but the model is still 3d, you can unscale it

                                    if it is scaled to 0.000, only then faces are erased and it is converted into 2D data

                                    @jql said:

                                    There is also an unmentioned issue that relates to camera, this only works in orthogonal projection mode, but I really can live with that as that is the kind of drawings I am after (2D orthogonal projections of the model.)

                                    Though I understand the potential of the concept there are also other questions envolved like defining axis, sections and export to a skp model per scene:

                                    1. I can imagine that definnig axis by scene camera or by a section plane is probably something trivial for plugin developers;
                                    1. Having a section can be a bit more troublesome though as there will be many sections in the model. The way you describe your plugin to work right now, it would probably be a matter of copying the whole model and a given section into a component.

                                    there is no plugin, only the few lines of code i pasted in the thread;i have not tried this code when a section plane is in the model.

                                    @jql said:

                                    Then use the section inside that component to do something like Zorro2 plugin and slice the component through the section. This new component, that would now be sliced, could be scaled flat;

                                    1. Then the matter of exporting this flat component to an external file, would probably be easy too.

                                    So the problem I see is, still only one, the component isn't trully 2D but close to 0 thick:

                                    • so it probably isn't fast to work with;
                                    • it's probably innacurate to work with;
                                    • and it probably creates a lot of issues when exporting to standard industry formats like dwg/dxf/dwf.

                                    I'm thinking though, that if there was a way to make the component true 2D, it would be so lightweight and easy to use, that we could even not export it at all. It could be inserted in a new layer visible only in a new scene and both layer and scene could be named after the existing scene with a suffix/prefix related to the plugin:

                                    • "Scene 1" - Original model view;
                                    • "2D Scene 1" - Copy of Original model view, where only the 2D flat component is visible.

                                    i don't see why being close to 0 would be a problem
                                    the flattened component is as accurate as possible, in 2D
                                    the size of the flattened component is not an burden for the graphic card, since it is flat, it is quicly shown; it can be for the RAM

                                    @jql said:

                                    glro, I'm sorry if I'm sounding rude by saying all this so bluntly, but the fact is that I really appreciate all the input so far, and I do think the potential of this plugin is huge!

                                    i have just followed your idea, because i was curious, and it has been fun so far; but i don't have much time to spend on it.

                                    if you send a model with a few scenes set as you wish them to be flattened, with or without a section plane, i can make a try, copy each scene flattened to an individual sketchup file so you can check the result

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      @glro said:

                                      i don't see why being close to 0 would be a problem
                                      the flattened component is as accurate as possible, in 2D
                                      the size of the flattened component is not an burden for the graphic card, since it is flat, it is quicly shown; it can be for the RAM

                                      That's interesting. I didn't realize a flattened component would be faster on the GPU but I do understand why RAM could be an issue as many 2D flattened models/components would increase geometry drastically.

                                      Being close to to 0 isn't 0. I intend on drawing uppon the flattened components and I've seen sketchup being picky with CAD imports wich such small deviations on geometry. Maybe that isn't an issue as my intention is overlaying other 2D drawings upon the flattened components.

                                      However there's nothing like trying.

                                      @unknownuser said:

                                      there is no plugin, only the few lines of code i pasted in the thread;i have not tried this code when a section plane is in the model.

                                      @unknownuser said:

                                      i have just followed your idea, because i was curious, and it has been fun so far; but i don't have much time to spend on it.

                                      if you send a model with a few scenes set as you wish them to be flattened, with or without a section plane, i can make a try, copy each scene flattened to an individual sketchup file so you can check the result

                                      I understand there is no plugin so far, I was talking about the potential plugin or the concept for the plugin.

                                      I will create a simple model wich represents one of my typical projects, but if you want I can also send you a PM with a link for a real project, not very big but with the usual complexity one of our architectural projects have. I can also send it's layout file.

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                                      • G Offline
                                        glro
                                        last edited by

                                        @jql said:

                                        there's nothing like trying.

                                        OK for a typical model, each scenes should be prepared for flattening
                                        the basic idea of a plugin could be ruined by memory overload or something else, so it is worth trying before going further

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          Here is a simple model and layout example in V2013 (if you want another version please say so):

                                          Flatten Faces Simple_1.png

                                          Flatten Faces Simple_2.png

                                          Flatten Faces Simple Model.skp

                                          Flatten Faces Simple Layout.layout

                                          Axonometric View has Shadows turned on but only in my best dreams would they be able to output to 2D.

                                          I hope you keep having fun 😄

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            If you make everything inside a component-instance then my CADup might do what you want ?
                                            http://sketchucation.com/pluginstore?pln=CADup

                                            TIG

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