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    Hourglass Helix?

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    • BoxB Online
      Box
      last edited by

      I'm a bit lost, are you asking a question?
      Could you explain your question better with some images perhaps.
      Pilou has given you a great helix tut.
      I'll add mine in case it is of interest.

      https://media.giphy.com/media/l2QZZEUFLToXcgRwc/giphy.gif

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      • B Offline
        BallBearing
        last edited by

        Perhaps this image explains what I wanted and managed to make, with two normal helices + faces made with Curviloft cutting a path to a hourglass shape (or two curved cones). Sadly this is not enough what I need. I need helix going and growing up through the certain points (second image). Is there a way to make helix go using certain points or first pitch, second pitch etc.? Or I'm not sure if stitching helices with different pitch one over other makes a continuous grow? Like that half circle helices do not grow up correctly.

        HourglassHelix-3.jpg

        HourglassHelix-4.jpg

        SketchUp, 3D printing stuff and more:
        http://www.youtube.com/user/CinemaTablet

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        • Dave RD Offline
          Dave R
          last edited by

          This isn't really all that difficult. Draw a lathed shape with the curve you're after. I used a Bezier curve and Follow Me. Make the shape a component or group and show hidden geometry. Then use the Line tool to draw the helix. Draw from intersection to intersection.
          Screenshot - 4_11_2016 , 4_50_15 AM.png
          The number of turns and the smoothness of the helix will determine the numbers you use for the sides of the circular path and the segments in the Bezier curve. In the interest of time, I used 20 sides onthe circle and 60 segments on the Bezier curve. This gives 3 turns in the helix.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • B Offline
            BallBearing
            last edited by

            Hmmm. That's a nice way from point to point. But I need a variable pitch helix, so I cannot easily use intersections. 73.2mm -> 74mm etc. If there exists something like img.2 here down...? Points and pitch between them .

            HelixPitch.jpg
            variablePitchHelix2.png

            SketchUp, 3D printing stuff and more:
            http://www.youtube.com/user/CinemaTablet

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            • Dave RD Offline
              Dave R
              last edited by

              Why didn't you ask for a varying pitch in the first place? Do you want BOTH varying pitch AND the "hour glass" shape?

              Give real specific dimensions.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • pilouP Offline
                pilou
                last edited by

                Helix Along Curve πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  See my previous old post for draw your curve! πŸ˜‰
                  Some tricks inside!
                  http://sketchucation.com/forums/viewtopic.php?f=79%26amp;t=49558#p445823

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    http://www.drawmetal.com/download πŸ˜‰
                    Build the Volume first then deform it by Fredo Tool!

                    • Fredo Scale Box Scaling (+SHIFT No Uniform) + Box Tapering + Box Stretching (+ F4) and you can draw any sort of volume helicoidal!

                    http://s6.postimg.org/xs4tm0mmp/grillage.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • B Offline
                      BallBearing
                      last edited by

                      Perhaps I managed to make the correct helix, but sadly now I cannot get it to work with the curviloft correctly. First image helix. Second helix made of half circles. Not good, but the closest what I have.

                      helixCurviloftNotOk.png

                      WormNotOK.png

                      SketchUp, 3D printing stuff and more:
                      http://www.youtube.com/user/CinemaTablet

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                      • B Offline
                        BallBearing
                        last edited by

                        Perhaps I found the correct option for curviloft. I have to think and try more...

                        CurviloftPerhapsOkHelix.jpg

                        SketchUp, 3D printing stuff and more:
                        http://www.youtube.com/user/CinemaTablet

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                        • B Offline
                          BallBearing
                          last edited by

                          Edit: Uh! I was fool or too tired. I do not need to make the cut. The helix path is already hourglass shape and pitch growing and valid for curviloft.

                          Sorry! First I needed just the hourglass helix and then I found that I need variable pitch also. Yes I need both. Thank you pointing to the Helix along curve! At first it looks like that plug-in can do the thing If I do a one variable pitch helix using different length lines, then copy and scale it down 0.5 red&green axis. And then make curviloft faces along the paths cutting the hourglass and leaving a path which is a helix with hourglass shape and variable pitch.. I will try.

                          hmm what is the degrees option in Helix along curve plug-in...?

                          SketchUp, 3D printing stuff and more:
                          http://www.youtube.com/user/CinemaTablet

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                          • B Offline
                            BallBearing
                            last edited by

                            Edit: Uh! I was fool or too tired. I do not need to make the cut. The helix path is already ok hourglass shape and pitch growing and valid for curviloft.

                            Now thinking how to get the the path or shape helix turn tighter or more along the hourglass body, perhaps just more sections? I have to learn better this helix along curve plug-in.

                            HelixHourglassPathOpen.jpg

                            SketchUp, 3D printing stuff and more:
                            http://www.youtube.com/user/CinemaTablet

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                            • pilouP Offline
                              pilou
                              last edited by

                              Maybe this can help you! πŸ˜‰

                              Loft along a Vector by the genious Projection By Didier Burr
                              Joint PushPull Interactive by Fredo

                              http://s6.postimg.org/guo6j56s1/Mini_tuto.jpg

                              ...or Curviloft! πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                πŸ˜„

                                http://s6.postimg.org/whffwikk1/vers.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • B Offline
                                  BallBearing
                                  last edited by

                                  Thanks! I check them. I still have about 0.2mm "error" on radius with curviloft.

                                  SketchUp, 3D printing stuff and more:
                                  http://www.youtube.com/user/CinemaTablet

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                                  • C Offline
                                    CAUL
                                    last edited by

                                    Maybe Flowify can be of help here.

                                    The spiral can be turned into a quad surface with "Extrude Edges by Vector" from TIG's extrusion tools. Just extrude the spiral edges along the blue axis up and down. After that the worm can be mapped onto the quad surface using Flowify.

                                    A problem here is that since the spiral's radius is variable the vertex normals in the quad surface does not extend radially from the spirals center. This means that the distance between two revolutions in the spiral is not retained at the tip. The difference in this case is <1%.

                                    In the upcoming version of Flowify (2.0) it will be possible to explicitly set the normals at each vertex. The image below shows the setup. All normals extend radially from the spirals center and this aligns the geometry at the tip with the geometry at the base between revolutions. The last image shows the difference in a section cut for three consecutive revolutions.


                                    Flowify 1.1 setup


                                    Flowify Result


                                    Flowify 2.0 (not yet released) setup


                                    Difference between Flowify versions


                                    Flowify Setup skp

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                                    • B Offline
                                      BallBearing
                                      last edited by

                                      There's another thing too. The tooth has to point to the center of the worm wheel. So I have tried curviloft follow spiral path and tooth faces oriented to the center. No success yet. So the path is not correct then.

                                      GloboidWormToothPointsCenter.jpg

                                      SketchUp, 3D printing stuff and more:
                                      http://www.youtube.com/user/CinemaTablet

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                                      • C Offline
                                        CAUL
                                        last edited by

                                        This is an intriguing problem. Here's another take.

                                        The first image is a flat setup for flowify and a flowify output which is a gear and a profile for the worm.

                                        The next image shows a setup for a tiny custom script (attached below). The script takes two groups as input:

                                        1) A group with a single edge representing the rotation axis of the
                                        main gear.

                                        2) A group containing the worm profile AND a lonely edge representing the worms rotation axis.

                                        The script itself has two internal parameters at lines 49 and 50. Those are the number of cogs on the main gear and the number of circle segments for the worm.

                                        To run the script, open it in a text editor, set the parameters and save. Then select the two input groups, copy and paste the code into the ruby console and press enter. The result for 48 cogs on the main gear and 192 segments in the worm can be seen in the last image. The output is just profiles that have to be merged manually with Curviloft.


                                        FlowifySetup.png


                                        ScriptSetup.png


                                        worm192profiles.png


                                        wormScript.rb


                                        WormIII.skp

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                                        • C Offline
                                          CAUL
                                          last edited by

                                          Some final observations and additions.

                                          A skinning method is added to the script so most faces are created automatically. However, since adding geometry with the internal add_face method does not merge stuff properly the resultant group needs to be exploded and regrouped. This will ensure a proper merge. Some holes need to be filled manually. Also, the worm profile must consist of exactly one face for the skinning to work.

                                          When creating a worm the profile will rotate one cog around the main gear center. So, a symmetrical helix requires the profile to be rotated around the main gear center half a cog in the opposite direction. The rotation axis for the worm should be added after this procedure.


                                          SymmetricalSetup.png


                                          Helix.png


                                          wormScript.rb

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                                          • B Offline
                                            BallBearing
                                            last edited by

                                            Very nice script! Something like this, I thought, but would be painful to do "manually". So the profile has to be rotated. 40 tooth gear 4.5 (9/2) degrees etc. That's perhaps because my own profile test went horizontal and crazy mess?

                                            Naturally the worm wheel has a helix angle. Now to think where and how to cut the ends... I got the holes fixed with just automatic settings in NetFabb. There's many globoid worm tutorials in the web that seem to be erroneous, Solid works etc. Perhaps this script etc. is one quite correct way... Very nice!

                                            WormNetfabbCloseHoles.jpg

                                            SketchUp, 3D printing stuff and more:
                                            http://www.youtube.com/user/CinemaTablet

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