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    Hourglass Helix?

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    • B Offline
      BallBearing
      last edited by

      How I make this helix sweep cut to the hourglass to make paths (intersection)? Hourglass helix path. Helix and ?.

      hourglassHelix.png

      Video:https://youtu.be/fSDqTuQZ7UY?t=4m4s

      SketchUp, 3D printing stuff and more:
      http://www.youtube.com/user/CinemaTablet

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      • B Offline
        BallBearing
        last edited by

        Ok! I think I made it with the Curviloft.

        SketchUp, 3D printing stuff and more:
        http://www.youtube.com/user/CinemaTablet

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        • pilouP Offline
          pilou
          last edited by

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • BoxB Online
            Box
            last edited by

            I'm a bit lost, are you asking a question?
            Could you explain your question better with some images perhaps.
            Pilou has given you a great helix tut.
            I'll add mine in case it is of interest.

            https://media.giphy.com/media/l2QZZEUFLToXcgRwc/giphy.gif

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            • B Offline
              BallBearing
              last edited by

              Perhaps this image explains what I wanted and managed to make, with two normal helices + faces made with Curviloft cutting a path to a hourglass shape (or two curved cones). Sadly this is not enough what I need. I need helix going and growing up through the certain points (second image). Is there a way to make helix go using certain points or first pitch, second pitch etc.? Or I'm not sure if stitching helices with different pitch one over other makes a continuous grow? Like that half circle helices do not grow up correctly.

              HourglassHelix-3.jpg

              HourglassHelix-4.jpg

              SketchUp, 3D printing stuff and more:
              http://www.youtube.com/user/CinemaTablet

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              • Dave RD Offline
                Dave R
                last edited by

                This isn't really all that difficult. Draw a lathed shape with the curve you're after. I used a Bezier curve and Follow Me. Make the shape a component or group and show hidden geometry. Then use the Line tool to draw the helix. Draw from intersection to intersection.
                Screenshot - 4_11_2016 , 4_50_15 AM.png
                The number of turns and the smoothness of the helix will determine the numbers you use for the sides of the circular path and the segments in the Bezier curve. In the interest of time, I used 20 sides onthe circle and 60 segments on the Bezier curve. This gives 3 turns in the helix.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • B Offline
                  BallBearing
                  last edited by

                  Hmmm. That's a nice way from point to point. But I need a variable pitch helix, so I cannot easily use intersections. 73.2mm -> 74mm etc. If there exists something like img.2 here down...? Points and pitch between them .

                  HelixPitch.jpg
                  variablePitchHelix2.png

                  SketchUp, 3D printing stuff and more:
                  http://www.youtube.com/user/CinemaTablet

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Why didn't you ask for a varying pitch in the first place? Do you want BOTH varying pitch AND the "hour glass" shape?

                    Give real specific dimensions.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • pilouP Offline
                      pilou
                      last edited by

                      Helix Along Curve πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        See my previous old post for draw your curve! πŸ˜‰
                        Some tricks inside!
                        http://sketchucation.com/forums/viewtopic.php?f=79%26amp;t=49558#p445823

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          http://www.drawmetal.com/download πŸ˜‰
                          Build the Volume first then deform it by Fredo Tool!

                          • Fredo Scale Box Scaling (+SHIFT No Uniform) + Box Tapering + Box Stretching (+ F4) and you can draw any sort of volume helicoidal!

                          http://s6.postimg.org/xs4tm0mmp/grillage.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • B Offline
                            BallBearing
                            last edited by

                            Perhaps I managed to make the correct helix, but sadly now I cannot get it to work with the curviloft correctly. First image helix. Second helix made of half circles. Not good, but the closest what I have.

                            helixCurviloftNotOk.png

                            WormNotOK.png

                            SketchUp, 3D printing stuff and more:
                            http://www.youtube.com/user/CinemaTablet

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                            • B Offline
                              BallBearing
                              last edited by

                              Perhaps I found the correct option for curviloft. I have to think and try more...

                              CurviloftPerhapsOkHelix.jpg

                              SketchUp, 3D printing stuff and more:
                              http://www.youtube.com/user/CinemaTablet

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                              • B Offline
                                BallBearing
                                last edited by

                                Edit: Uh! I was fool or too tired. I do not need to make the cut. The helix path is already hourglass shape and pitch growing and valid for curviloft.

                                Sorry! First I needed just the hourglass helix and then I found that I need variable pitch also. Yes I need both. Thank you pointing to the Helix along curve! At first it looks like that plug-in can do the thing If I do a one variable pitch helix using different length lines, then copy and scale it down 0.5 red&green axis. And then make curviloft faces along the paths cutting the hourglass and leaving a path which is a helix with hourglass shape and variable pitch.. I will try.

                                hmm what is the degrees option in Helix along curve plug-in...?

                                SketchUp, 3D printing stuff and more:
                                http://www.youtube.com/user/CinemaTablet

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                                • B Offline
                                  BallBearing
                                  last edited by

                                  Edit: Uh! I was fool or too tired. I do not need to make the cut. The helix path is already ok hourglass shape and pitch growing and valid for curviloft.

                                  Now thinking how to get the the path or shape helix turn tighter or more along the hourglass body, perhaps just more sections? I have to learn better this helix along curve plug-in.

                                  HelixHourglassPathOpen.jpg

                                  SketchUp, 3D printing stuff and more:
                                  http://www.youtube.com/user/CinemaTablet

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Maybe this can help you! πŸ˜‰

                                    Loft along a Vector by the genious Projection By Didier Burr
                                    Joint PushPull Interactive by Fredo

                                    http://s6.postimg.org/guo6j56s1/Mini_tuto.jpg

                                    ...or Curviloft! πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      πŸ˜„

                                      http://s6.postimg.org/whffwikk1/vers.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • B Offline
                                        BallBearing
                                        last edited by

                                        Thanks! I check them. I still have about 0.2mm "error" on radius with curviloft.

                                        SketchUp, 3D printing stuff and more:
                                        http://www.youtube.com/user/CinemaTablet

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                                        • C Offline
                                          CAUL
                                          last edited by

                                          Maybe Flowify can be of help here.

                                          The spiral can be turned into a quad surface with "Extrude Edges by Vector" from TIG's extrusion tools. Just extrude the spiral edges along the blue axis up and down. After that the worm can be mapped onto the quad surface using Flowify.

                                          A problem here is that since the spiral's radius is variable the vertex normals in the quad surface does not extend radially from the spirals center. This means that the distance between two revolutions in the spiral is not retained at the tip. The difference in this case is <1%.

                                          In the upcoming version of Flowify (2.0) it will be possible to explicitly set the normals at each vertex. The image below shows the setup. All normals extend radially from the spirals center and this aligns the geometry at the tip with the geometry at the base between revolutions. The last image shows the difference in a section cut for three consecutive revolutions.


                                          Flowify 1.1 setup


                                          Flowify Result


                                          Flowify 2.0 (not yet released) setup


                                          Difference between Flowify versions


                                          Flowify Setup skp

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                                          • B Offline
                                            BallBearing
                                            last edited by

                                            There's another thing too. The tooth has to point to the center of the worm wheel. So I have tried curviloft follow spiral path and tooth faces oriented to the center. No success yet. So the path is not correct then.

                                            GloboidWormToothPointsCenter.jpg

                                            SketchUp, 3D printing stuff and more:
                                            http://www.youtube.com/user/CinemaTablet

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