sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Successful UV Unwrap inside Sketchup!

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    29 Posts 8 Posters 13.2k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JQLJ Offline
      JQL
      last edited by

      Here you go! Perfect UV Unwrap Inside Sketchup!!!

      Perfect UV Unwrap Inside Sketchup.JPG

      Who wants a tut on how to achieve this manually with existing plugins?

      Who wants to develop an UV Unwrap plugin with me?

      www.casca.pt
      Visit us on facebook!

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        There's a flaw in using Alex' flatten tool. It caves when the face in non-planar.

        You need a tool that uses LCM or equivalent when flattening to a 2D space.

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • JQLJ Offline
          JQL
          last edited by

          @rich o brien said:

          There's a flaw in using Alex' flatten tool. It caves when the face in non-planar.

          You need a tool that uses LCM or equivalent when flattening to a 2D space.

          What is LCM?

          www.casca.pt
          Visit us on facebook!

          1 Reply Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Sorry LSCM

            Link Preview Image
            Least squares conformal map - Wikipedia

            favicon

            (en.wikipedia.org)

            Alex' tools doesn't trap for this when going from 3D form to 2D space.

            Download the free D'oh Book for SketchUp πŸ“–

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              UV mapping in SU, the "holy grail".

              Good luck, I will be following your adventure with jaded optimism.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • JQLJ Offline
                JQL
                last edited by

                You don't get that with this method.

                For what I did understand with that scarse info is that LSCM method is great if you want to stretch the unwrapped faces to fit the bigger area of the texture map as possible.

                That is ideal for bigger texture details with smaller maps.

                With orthogonal meshes my method is able to make it all seem very right. With triangular and irregular meshes or organic meshes, my method will make every triangle fit the texture without any kind of deformation.

                This is not very good if you want to optimize texture area... nor is it very good if you want to 2D paint your texture map in an image editor as, if your model is very organic, you will get a lot of islands and can't easily paint through them. However you can manually define your islands easily enough...

                What you can achieve with this method, however, is a that you can create an UV Unwrapping with NO pixel distortion at all.

                You can also adapt it very easily to a SubD workflow.

                It's not great for a thousand faces as, right now, it implies manually following a map with paint bucket. But it's great for Simple shapes... I'm an architect and I'm thinking architecture here...

                It's also the perfect method for a Sketchup+Substance workflow (I think) as substance is able to bake positional, normal, curvature, etc maps into an UV unwrapped model.

                With these maps I'm hoping I can then generate all kinds of effects independently of face orientation and as I think I will be able to use Substance to ignor Islands and tile throgh seams, I'm hoping I can achieve something good here...

                www.casca.pt
                Visit us on facebook!

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kaas
                  last edited by

                  @JQL You don't think its more fast and easy to just export the object to Blender, do an unwrap there and import the obj into SketchUp again?

                  1 Reply Last reply Reply Quote 0
                  • JQLJ Offline
                    JQL
                    last edited by

                    @kaas said:

                    @JQL You don't think its more fast and easy to just export the object to Blender, do an unwrap there and import the obj into SketchUp again?

                    It is! That's pretty clear...

                    But before I tried this I didn't really understand what the hell was happening...

                    I don't master blender, not even close, so I had almost no control of what I was doing, I had almost no notion of what was happening and I was't getting any useable results. So I also didn't understand exactly what was UV unwrapping.

                    Now I do, and this was the first time I managed to unwrap exactly how I was imagining things to be.

                    With this Unwrap method inside Sketchup I manage the following things:

                    • Texture the way I want to with the tools I happen to be confortable with;
                    • Wich means texturing as I please using Sketchup and an Image Editor;
                    • Model in Sketchup and export directly from sketchup to Substance;
                    • Remodel my unwrapped meshes in Sketchup knowing what I have to do to keep UV mapping, rebuild it or simply ignore it...

                    I was hoping these dablings could also poke someone to further take on this exploration and develop an UV unwrapper for Sketchup, inside Sketchup...

                    I already have a Lot of ideas of how it should work and what other features it should have.

                    I'm seeing Huge potential workflows using only native tools and Substance...

                    Obj Out Obj In wouldn't give me such control...

                    But now I know what I'm doing, I really know when I should use Blender for Export/UV Unwrap/Import and when I can stick with SU.

                    www.casca.pt
                    Visit us on facebook!

                    1 Reply Last reply Reply Quote 0
                    • PixeroP Offline
                      Pixero
                      last edited by

                      Several years ago I made this proof of concept:
                      http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=39198

                      1 Reply Last reply Reply Quote 0
                      • JQLJ Offline
                        JQL
                        last edited by

                        Pixero, I didn't know about that, will you ever push it forward?

                        www.casca.pt
                        Visit us on facebook!

                        1 Reply Last reply Reply Quote 0
                        • PixeroP Offline
                          Pixero
                          last edited by

                          I think I have taken it as far as my ruby skills go.
                          Hopefully someone could build upon my idea and implement a better unwrapping algorithm.
                          There is code available for unwrapping that might be possible to convert to ruby.
                          Feel free to use the code if you want.

                          1 Reply Last reply Reply Quote 0
                          • JQLJ Offline
                            JQL
                            last edited by

                            Even though I'd love to, I'd first have to learn Ruby from scratch and for that I'd need free time.

                            I've got no free time on my hands... I've found this way to unwrap and I've got Blendup so I can do both simple and complex unwrapping spending way less time than developing a full plugin.

                            I think this could be a job for some skilled developer and preferably someone that as dealt with geometry unwrapping or texturing plugins...

                            What I could easily do is suggest UI or Worflow suggestions, but even there, I think there are people that are far more used to this than I am. I've just found a way to do exactly what I wanted, and even if I could have even better ways to do it, I think that is enough for me.

                            I'm probably doing a Tut on this one of these days.

                            www.casca.pt
                            Visit us on facebook!

                            1 Reply Last reply Reply Quote 0
                            • JQLJ Offline
                              JQL
                              last edited by

                              And there you go.

                              A quick trip from Sketchup to Substance Painter and back to Sketchup...

                              UV unwrapped in Sketchup.jpg

                              UV Unwraped in Substance Painter.jpg

                              UV Textured In Thea for Sketchup.jpg

                              www.casca.pt
                              Visit us on facebook!

                              1 Reply Last reply Reply Quote 0
                              • JQLJ Offline
                                JQL
                                last edited by

                                I tried another procedure wich relates texture and geometry.

                                Instead of having Unwrapped faces I've acomplished Unwrapping components.

                                What this allows is a component face to be edited and when that happens it get's changed in the geometry attached to the 2d map.

                                You can then scale it rotate it and position it on the map as you will, and then adapt the map to fit the altered component.

                                Here's a chanfered model created with a projected texture on the 6 components. As I alter the component's shape the texture keeps projected an UV unwrapped. If I alter the component's perimeter, I have to alter the texture afterwards using, redrawing the square, intersecting square face with components and painting the projected texture on the new faces. Then recombine textures and reproject them on component's faces.

                                Face as Component.jpg

                                I know it's hard to master and convuluted, but it opens up new possibilities.

                                The plugin I used to Unwrap components is Flattery... it can make all components Unwrap and in that simple box it took only two moves! Only after unwrapping components as faces did I alter the components to be solids with chamfered edges...

                                Exporting to any format gets a map perfectly unwrapped.

                                Here's the model to try yourselves:

                                UV Unwrap Faces as Components.skp

                                www.casca.pt
                                Visit us on facebook!

                                1 Reply Last reply Reply Quote 0
                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  @jql said:

                                  A quick trip from Sketchup to Substance Painter and back to Sketchup...

                                  Care to share a step-by-step guide how you managed to achieve this...?
                                  Looks great...!

                                  Have you tried more complex geometry...?

                                  Cheers
                                  Kim Frederik

                                  1 Reply Last reply Reply Quote 0
                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    @frederik said:

                                    @jql said:

                                    A quick trip from Sketchup to Substance Painter and back to Sketchup...

                                    Care to share a step-by-step guide how you managed to achieve this...?
                                    Looks great...!

                                    Have you tried more complex geometry...?

                                    Yes I did, and a VERY VERY improved workflow using components for faces!

                                    This is becoming unbelievably simple.

                                    The Step by Step guide is definetelly on my plans, but I'm getting deeper and deeper on possibilities and tests!

                                    It's amazing what we can achieve using just sketchup if you know how everything is connected, and also, doing the wrong thing it's incredible how everything fails.

                                    Basically let me tell you that Blender seems the devil but it's actually your friend even if you think it's not, while Sketchup looks very friendly and nice, but is a damn liar! All Sketchup want's is for you to be happy but ignorant, while blender shows the world as it is!

                                    When you want to know something important, Sketchup is a father that sits with you at the playground telling you about the birds and the bees and while Blender is the kind of father that talks to you about sex...

                                    Sketchup facilitates things so much that you won't realize what you can achieve by yourself!

                                    www.casca.pt
                                    Visit us on facebook!

                                    1 Reply Last reply Reply Quote 0
                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      @jql said:

                                      ...is the kind of father that talks to you about sex...

                                      😲 πŸ˜†

                                      Cheers
                                      Kim Frederik

                                      1 Reply Last reply Reply Quote 0
                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        Well... when you take it out of context... It seems really bad!

                                        www.casca.pt
                                        Visit us on facebook!

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Hello,

                                          I was wondering how you can get thomthom's pseudo-quads to export as quads with fbx or obj files?
                                          I tried all the export options in sketchup; I always get tris in the other 3D softs...

                                          1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            With QF installed you use the File > Export to export to QF obj.

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement