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Sketchup is better than Maya

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  • O Offline
    oceanembers
    last edited by 3 Dec 2014, 16:13

    It's not better. It's different. The sketchup workflow is very good for precise non-organic modeling. You wanna make a house? Sketchup's your friend. Cars? Ehhh not so much, I'd prefer maya for a car. People? Good luck coming up with a fast way to model good people in SU.
    Edit: modeling aside, SU just isn't practical for many of the applications for which maya/max/blender are, and vice versa.

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    • O Offline
      oceanembers
      last edited by 12 Dec 2014, 12:28

      @jeff hammond said:

      @jakeypoos said:

      make a real, accurate place rather than a fantasy backdrop.

      i thought you could model to scale in maya?
      (but then again, i've never used it)

      Sort of. Not well. It's not a software made for construction documents and plans like SU and CAD are. It is very good at making things that look good, thus its use in the animation/vfx industry (where precision in dimensioning is pretty much irrelevant), but accuracy is not its forté.

      Think of it like a graphite stick, and SU as a mechanical pencil. I suppose that would make zbrush and mudbox paintbrushes? Sure, that analogy works.

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      • K Offline
        Kaja9
        last edited by 14 Jan 2015, 15:34

        Better?

        in user interface and the way you work - absolutely !
        in joy and happiness when you create in Sketchup - definitly

        because Maya is heavy, and we must say powerful, that's true, but you cannot enjoy the work as with the SKetchup. Its boring, difficult, and enjoyless. Maya is software from the old school. It is heavy and difficult in vain.

        Sketchup is new, light, easy to learn and happy to make. Looks awesome and is for everybody.

        Thaťs the point which I totaly prefer, so my final conclussion is: Yes Sketchup is better ! 😍

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        • P Offline
          Pixero
          last edited by 14 Jan 2015, 20:38

          That is IMHO a ridiculous statement.
          Better at... what?
          It' like saying a car is better than an airplane.

          Maya is node based and built around animation. You can connect almost anything to anything to for example drive an animation with the color of a texture.
          Animation is SketchUp is rudimentary at best.

          Don't get me wrong I love SketchUp and believe it's one of the best tools for hard surface modelling.
          But please don't compare it with Maya. Totally different usage that would be impossible to do in SketchUp.

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          • R Offline
            roland joseph
            last edited by 14 Jan 2015, 20:54

            @unknownuser said:

            absolutely the best interface at 3D modelling

            He said it was the best interface!
            Not the best modeller.
            and in the context of "fun" which is the important criteria here
            if you deny that statement you must never have any fun at all. 😄

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            • P Offline
              panixia
              last edited by 14 Jan 2015, 22:48

              basically you are tryng to compare a the industry standard of vfx and animation supermodeler with the industry standard architectural 3d-sketcher/conceptual sketcher.. totally pointless.. they are intended to do very different jobs.. and obviously the interface of sketcup is simpler because sketchup is simpler. overall maya is a much more complex piece of software in therms of functionality and power.. try to open an hi-poly maya model in sketchup..
              i don't know maya, but i know max quite a lot and often i model in sketchup for the 3dsmaxguys to render and this is a very good workflow (if you model with some decent general modeling rules)..

              use sketchup for qickly and accurately create architecture and maybe landskape with geolocation and maybe hardsurface objects and assemble it in max or maya or blender or whatever supermodeler you like were you can scatter forests, add dynamics, atmospherics, unwrap uv, animate hierarchies and meshes, rig and so on..
              this way you get the best of the two worlds..

              again, i don't know maya, but i can grant for the sketchup to max workfloow.. once you catch it, is really fast and reliable with recent version of 3dsmax importing .skp i suppose maya can do it similar, but not sure.. importing 3ds hi-poly models in sketchup seems not a good idea.. maybe with SU2015 x64 i don'know.. but i'm still on sketchup 8 and i would'nt suggest it..

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              • R Offline
                roland joseph
                last edited by 14 Jan 2015, 23:17

                in user interface and the way you work - absolutely !
                in joy and happiness when you create in Sketchup - definitly
                
                

                No doubt you are correct but everyone thinks you are bashing the other products. Everyone takes things so deeply and literally here and that it is really spoiling the fun.
                I get you completely. Maja and many other industry standard software labels have remarkable powerful capabilities but their front ends are obsolete. You would like to have all that power with less learning curve.....simple...and a reasonable observation.

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                • P Offline
                  Pixero
                  last edited by 15 Jan 2015, 09:56

                  @roland joseph said:

                  @unknownuser said:

                  absolutely the best interface at 3D modelling

                  He said it was the best interface!
                  Not the best modeller.
                  and in the context of "fun" which is the important criteria here
                  if you deny that statement you must never have any fun at all. 😄

                  I get it, but I have also worked with Maya for several years and I have had enjoyed it most of the time. 😍 It has a great interface for what it does. So has SketchUp. 🤓

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                  • HornOxxH Offline
                    HornOxx
                    last edited by 5 Apr 2015, 13:13

                    "...wrestling with Blenders modelling hell ..."

                    that´s great I agree!

                    never trust a skinny cook

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                    • A Offline
                      axton213
                      last edited by 14 Jul 2015, 08:57

                      Google Sketchup isn't bad. It's just not as integrated as it could be. The only time that I used it was when I needed to make custom object for use with Unreal engine. Let's just say I was frustrating. The scale was always off and the properties of the object had to be re-entered in UDK. Was way way easier to use a decent 3D modelling program although you are totally right about how easy it is to use Sketchup.

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                      • O Offline
                        oceanembers
                        last edited by 17 Jul 2015, 08:40

                        @axton213 said:

                        decent 3D modelling

                        That be fightin' talk

                        In all seriousness though, yeah using sketchup for game-ready modeling is not an efficient use of available tools, to say the least. This thread kinda devolved into what was more fun to use, though, which is ridiculously subjective and not even worth talking about in a forum full of sketchup users.

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