[REQ] Fragmenting script
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After a segmentation
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ExplodedView after some fragmentations
You have also that
Steping Stones By Sdmitch
Align and distribute by Sdmitch!
Make 2 or more levels of "Thickness" -
When you have some different solids with any method you can also use
SketchyPhysics for falling them inside a "curvated box" ! -
You can also use this free powerful one then import the result inside SU !
ManifoldLAB (Wings3D is inside)
Make a general cut following your curvated box on any voronoΓ― stones! -
http://oob.duckdns.org/
here is the link to a plugin I stumbled upon a few weeks back.
I haven't tried it but the youtube video looked promising -
@kentucky said:
http://oob.duckdns.org/
here is the link to a plugin I stumbled upon a few weeks back.
I haven't tried it but the youtube video looked promisingToo limited, not well supported and for what it does Floor generator does better and is free
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Did you look at Blenders Cell Fracture add on?
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@rich o brien said:
Did you look at Blenders Cell Fracture add on?
I have, and even did an animation with it, however I really want an SU solution as what I need requires a ton of models and the back and forth is just way too much work.
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Only other thing that I remember was this tool Mike mentioned a while ago
Or PM Fredo. I'm sure he has something worth testing.
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@rich o brien said:
Only other thing that I remember was this tool Mike mentioned a while ago
Or PM Fredo. I'm sure he has something worth testing.
I saw that, not much info there besides it solving real world rocks.
I was hoping Fredo read my post and chimed in actually, I hate pestering these guys as they could be busy.
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TIGs cut to plane ran a few time can do a type of fragmenting.
It's just slow to do.
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I have some fracture tool code.
Not sure where I got it. But it looks like Cut To Plane but bastardised
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@rich o brien said:
I have some fracture tool code.
Not sure where I got it. But it looks like Cut To Plane but bastardised
I think I gave something to you several years ago !
But I never released v1.0
This is now v2.0, which includes settings for Iterations 1-10 and Size % 1-50, and a final optional Explode.
It also uses a simpler/faster algorithm for splitting, and by limiting any piece to at least 1% of the original part, then there is now much less likelihood of a split-off piece not being solid [although it also has some code to try and fix any that the 'subtract' tool leaves half-baked]... -
That s nice upgrade.
Thanks.
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As pilou mentioned - SketchyPhysics - with unexpected results... not really for natural stonewalls. But it's worth to try...
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