DAZ + SketchUp models
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hey solo
It's not so much the units that is the problem, i've experimented with various settings. I export the SU obj model in inches and import it as a carrera unit which has it as 1 unit= 1 in into DAZ. It's probably just the low poly count in the SU models themselves that just doesnt translate into what i have in mind. Like i said, I work and print almost exclusively in hidden line facestyle white background setting in SU. I guess it's best to show you how i used to work when i had Poser before i lost the cd and no longer had it on my PC, with Poser i could export their figures into SU and create my scene easily
and doing the reverse (importing from SU) into DAZ doesnt quite work for me for my practical use, that's why i was looking into a 3rd party software that could help me recreate this.
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BTW this also begs to question: if SU can export files as .obj, why cant it import .obj files?
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hmm, ok so here's where im at:
I found a plug in allowing me to import .obj files (exported from DAZ 3D)into SU, problem is the models come in incomplete, the figure comes with missing hands, no face, things of that sort, not to mention it takes forever to load and sometimes makes SU non responsive so i have to shut it down (each .obj file is on avg 9 mb)
Then i remembered i used to import my Poser figures as .3ds files, a feature DAZ doesnt have (exports figures as .bvh, .dae, .obj, .u3d) files were much smaller and no problem to load on SU.
more experimenting....
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Any further success with your experimenting?
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it's 6 yrs old this thread
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Do I understand that beyond a certain "period"... we should let old posts die?
I couldn't find a more current thread on DAZ and SU use... sorry.
Is there a more current thread that deals with this subject? I'd love to read up on it if so. -
Actually, I recently had a similar reply on an older post that said, "I'm four years older!".
I'm digging them out of the dust for this.... cough, cough. -
We archive no threads here, it is just that the topic probably goes back to a time when there was a certain excitement around Daz and SU.
Daz models tend to be a bit of a choke for SU though.
Renderosity - 3D Models | 3D Software | 3D Art
Renderosity is an online community and marketplace for digital artists, offering resources like 3D models and textures to enhance creative projects.
(www.renderosity.com)
here is where you probably get more responses to Daz/SU workflow. but a search for sketchup returns only 3 results. 2 of which are vray.
new threads are better for learning i find.
especially ones with good title descriptions...
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@rich o brien said:
We archive no threads here, it is just that the topic probably goes back to a time when there was a certain excitement around Daz and SU.
Daz models tend to be a bit of a choke for SU though.
Renderosity - 3D Models | 3D Software | 3D Art
Renderosity is an online community and marketplace for digital artists, offering resources like 3D models and textures to enhance creative projects.
(www.renderosity.com)
here is where you probably get more responses to Daz/SU workflow. but a search for sketchup returns only 3 results. 2 of which are vray.
new threads are better for learning i find.
especially ones with good title descriptions...
do NOT go to Renderosity. trust me. the trolls are out of control there. the guys that know their stuff are packing their bags and leaving.
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Thanks guys. Actually, with little information on the subject, I decided in the end to import from Zbrush. having the hands sculpted for the product ended up being much more realistic in the end (I think anyway). And, though still curious... it is not pressing as it was. So, again... thank you.
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