[Plugin][$] Profile Builder 2
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@panixia said:
edit- i encountered other problems PB sometimes refuses t work in updating assembly propertys or building assembly along path this is another error i get. it needs to restart sketchup quite often to fix this..
bs:1694:in
build_rails' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:1665:in
draw'
c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:705:inbuild_fence' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:79:in
block in initialize'
SketchUp:1:in `call'Thanks for the report again,
Unfortunately, the beginning part of the error message has been cut off. Can you re-post this with the full error message?Thanks
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@aceshigh said:
since this is now the official thread, bringing here the question I made on the other one:
@whaat said:
Hi Aces,
That's a difficult one to do with the plugin. In general, it is designed for profiles to be used to connect the components. You should be able to create a polyline profile for the wire mesh instead of a component but it won't be as realistic as what you are trying to achieve. Thanks for the feedback!
Whaat, wouldn´t you be able to achieve that by using code similar to FredoScale's Planar Shearing? It´s easy to think of other things that would benefit from it, like electricity poles connected by electrical wires (the wires would be an arc... planar shearing them when the poles have different heights would be better looking than rotating the arcs)
If I keep getting requests about this, I will definitely consider it, thanks!
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@whaat said:
@aceshigh said:
since this is now the official thread, bringing here the question I made on the other one:
@whaat said:
Hi Aces,
That's a difficult one to do with the plugin. In general, it is designed for profiles to be used to connect the components. You should be able to create a polyline profile for the wire mesh instead of a component but it won't be as realistic as what you are trying to achieve. Thanks for the feedback!
Whaat, wouldn´t you be able to achieve that by using code similar to FredoScale's Planar Shearing? It´s easy to think of other things that would benefit from it, like electricity poles connected by electrical wires (the wires would be an arc... planar shearing them when the poles have different heights would be better looking than rotating the arcs)
If I keep getting requests about this, I will definitely consider it, thanks!
no, thank you for considering the possibility of considering it
one more question... will there be a user manual?
and maybe I am missing something, but is there a way to update the built structure in case you decide to change some parameters, or we have to delete and build it again?
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Looks like an issue with your Smartdrop plugin. Try disabling that extension, restart SketchUp and trying PB2 again
OK I'll try it in 2 days. Thank you for timely support.
BTW The icons made with a great taste! -
@whaat said:
Unfortunately, the beginning part of the error message has been cut off. Can you re-post this with the full error message?
sorry i deleted the test file.. my bad.. maybe next time the error will pop i'll send a better report or upload you the model to examinate -
I tried to buy the plugin, but the promotional price doesn't seem so promotional after all... especially that I have bought the first version few years ago.
First of all, PayPal not supported... second, what is that "tax" applied over the declared price? And if there is a tax, why the price isn't displayed WITH the tax, because I am not interested how much money the developer (or the website) gets from this, but rather how much I have to pay. Adding extra fees on the way is just not a fair way to do it. My opinion.
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@derei said:
I tried to buy the plugin, but the promotional price doesn't seem so promotional after all... especially that I have bought the first version few years ago.
First of all, PayPal not supported... second, what is that "tax" applied over the declared price? And if there is a tax, why the price isn't displayed WITH the tax, because I am not interested how much money the developer (or the website) gets from this, but rather how much I have to pay. Adding extra fees on the way is just not a fair way to do it. My opinion.
[attachment=0:3eptudkj]<!-- ia0 -->2015-03-15_144725.png<!-- ia0 -->[/attachment:3eptudkj]
These are probably not choices of the Developer, but the seller. Taxes. The government will have their share.
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I think the point is that the price advertised should include taxes.
Paypal not supported? That's unfortunate.
Why not have it available on Smustard.com as well?
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I was a big fan and daily user of PB1, PB2 is just awesome. Purchased it couple of days ago and really like the new interface. The simple 2D profile stamp sounds simple but invaluable for 2D drafting. You can either mock up your details in SU or simply cut and past the profile direct in LO and do them there.
I have been trying to build my own assemblies as I see these being invaluable in the work I do. When you create your components and profiles and assemble them, is there a trick how to do this so you don't have to spend alot of time aligning the profiles and components in the assembly. Mine seem to end up all over the show.
Great work Whaat, love this plugin.
Sekta
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I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin! -
@panixia said:
@aceshigh said:
electricity poles connected by electrical wires (the wires would be an arc... planar shearing them when the poles have different heights would be better looking than rotating the arcs)
maybe you could be also interested in this cool pugin.. i find it more specific for that kind of stuff you're saying..
thanks Panixia. I know that plugin. It´s better for joining a few electricity poles. But what if you want to place 100 poles with the wires?
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I don't agree on the taxes. Taxes are never advertised in the US. They are different according to the manner of the transaction and where you are. Sales taxes are by state and local government (it can be a different amount in the next town).
I would ask where is the tax coming from? When I buy something from Colorado, I am charged California sales tax, because that's where I am. If you are in another country I don't know where the tax is generated.
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@rv1974 said:
I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin!Thanks - but how would you propose that it should work to determine the path?
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@pbacot said:
I don't agree on the taxes. Taxes are never advertised in the US. They are different according to the manner of the transaction and where you are. Sales taxes are by state and local government (it can be a different amount in the next town).
I would ask where is the tax coming from? When I buy something from Colorado, I am charged California sales tax, because that's where I am. If you are in another country I don't know where the tax is generated.
I think the taxes are determined by the location of the puchaser.
I agree, these should be displayed before choosing to purchase - this is out of my control however...
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@whaat said:
@rv1974 said:
I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin!Thanks - but how would you propose that it should work to determine the path?
By pre-selecting the edges.
Its implemented in 3ds Max for ages:
One 'top' spline entity can incorporate numerous not connected splines. -
also could be useful to have a "stepped" mode for profileson sloped path..
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@rv1974 said:
@whaat said:
@rv1974 said:
I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin!Thanks - but how would you propose that it should work to determine the path?
By pre-selecting the edges.
Its implemented in 3ds Max for ages:
One 'top' spline entity can incorporate numerous not connected splines.OK, so you want to be able to select multiple polylines (not connected to each other) prior to building along path? That feature will probably come eventually...
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@whaat said:
@rv1974 said:
@whaat said:
@rv1974 said:
I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin!Thanks - but how would you propose that it should work to determine the path?
By pre-selecting the edges.
Its implemented in 3ds Max for ages:
One 'top' spline entity can incorporate numerous not connected splines.OK, so you want to be able to select multiple polylines (not connected to each other) prior to building along path? That feature will probably come eventually...
How would the plugin know what edge is first and what to do between disconnected edges? And doesn't PB-1 do this, but separately apply profile to each edge?
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Thanks Dale,
First, "Whaat" a great plugin!
However when using the PB Quantifier, the report shows the shorter measure of a cut sheet, is it possible to show the bounding box measure as a alternative or check?
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@pbacot said:
@whaat said:
@rv1974 said:
@whaat said:
@rv1974 said:
I wish the Author will overcome (in the near future) the biggest limitation:
only connected edges are accepted as profile path.
NB: Dudes leaf through the Help pages. This is really thermo-nuclear power plugin!Thanks - but how would you propose that it should work to determine the path?
By pre-selecting the edges.
Its implemented in 3ds Max for ages:
One 'top' spline entity can incorporate numerous not connected splines.OK, so you want to be able to select multiple polylines (not connected to each other) prior to building along path? That feature will probably come eventually...
How would the plugin know what edge is first and what to do between disconnected edges? And doesn't PB-1 do this, but separately apply profile to each edge?
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