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    [Plugin] FredoTools::Convexify - v1.0 - 25 Feb 15

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    • JQLJ Offline
      JQL
      last edited by

      I understand that this is for games and I'm yet to know where I could use it, because I feel it could be useful for other scenarios. I'm still trying to figure out wich...

      One word on the animation of parts in and out! Brilliant!

      www.casca.pt
      Visit us on facebook!

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      • fredo6F Offline
        fredo6
        last edited by

        @jql said:

        I understand that this is for games and I'm yet to know where I could use it, because I feel it could be useful for other scenarios. I'm still trying to figure out wich...

        I think it can also be used for Physics scripts which apparently have restrictions for computing collision better (or only) on convex shapes.

        Fredo

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        • A Offline
          Anton_S
          last edited by

          That's amazing! Thanks for great plugin.

          Do you mind if I try converting your algorithm to C++? Could be very useful for various physics engines.

          Anton

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          • cottyC Offline
            cotty
            last edited by

            Very nice new tool for the great Fredo tools! Thank you!

            my SketchUp gallery

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            • fredo6F Offline
              fredo6
              last edited by

              @anton_s said:

              That's amazing! Thanks for great plugin.

              Do you mind if I try converting your algorithm to C++? Could be very useful for various physics engines.

              Anton

              Anton,

              That won't be easy from the code itself and anyway it heavily relies on Sketchup framework to describe geometry (faces, edges, etc....). The best is that I provide you with a short description of the algorithm which could be adapted to your geometrical frameworks in MSPhysics and underlying engine.

              Fredo

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              • D Offline
                Daniel S
                last edited by

                Hi Fredo!!!

                This plugin can make the decomposition of 3D shapes into "pyramidal" parts?

                Look at this:
                http://www.3ders.org/articles/20141211-pyramidal-shape-algorithm-removes-need-for-3d-print-material-support.html
                http://www.math.zju.edu.cn/ruizhenhu/projects/pym/pym_small.pdf

                Daniel S

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @daniel s said:

                  This plugin can make the decomposition of 3D shapes into "pyramidal" parts?

                  I am afraid this is a very different problem, much more complex actually.
                  I imagine that if it does matter for 3D printing, then 3D Printing software editors would have embedded this capability in their applications.

                  Fredo

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                  • A Offline
                    Anton_S
                    last edited by

                    @fredo6 said:

                    That won't be easy from the code itself and anyway it heavily relies on Sketchup framework to describe geometry (faces, edges, etc....). The best is that I provide you with a short description of the algorithm which could be adapted to your geometrical frameworks in MSPhysics and underlying engine.

                    Thank you Fredo. It seems complicated, but I'm fairly sure its possible to put together a C extension out of this. I'll look into the source and try to break it down. Otherwise, I could stick with Ruby-SketchUp implementation.

                    Thanks again,
                    Anton

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                    • A Offline
                      Anton_S
                      last edited by

                      I decided to do a little test and got a generation error with that camel, which I got at 3dwarehouse.

                      @unknownuser said:

                      Date: 27-Feb-15 01:54:52
                      An error occurred in Convexify 3D Shapes
                      Error while processing Convexify

                      wrong argument type (expected Sketchup::Face)

                      body_Lib6Solid.rb: 1212 -- reversed_in?
                      body_Lib6Solid.rb: 1212 -- block in solid_transfer_section_faces
                      body_Lib6Solid.rb: 1205 -- each
                      body_Lib6Solid.rb: 1205 -- solid_transfer_section_faces
                      body_Lib6Solid.rb: 1034 -- solid_split
                      body_Lib6Solid.rb: 909 -- solid_split_robot
                      body_Lib6Solid.rb: 560 -- robot_execute_protected
                      body_Lib6Solid.rb: 506 -- robot_execute
                      body_Lib6Solid.rb: 482 -- block in convexify
                      Lib6Operation.rb: 325 -- call
                      Lib6Operation.rb: 325 -- step_geometry
                      Lib6Operation.rb: 286 -- block in yield?
                      SketchUp: 1 -- call

                      Generation Options:

                      Put the Convex shapes on LAYER: Fredo6_Convexify
                      Tolerance Concavity: 0 deg.
                      Animation algorithm: NO

                      A bit different error shows up when I generate with Animation set to 0.2s.

                      Edit: Adding next if edge0.faces.size != 2 to body_lib6Solid.rb, line 1210 (after break unless edge0) seems to fix that initial error, and generate convex decomposition without problems. However, changing tolerance makes a different error to appear. Maybe you could look into it if you have time...


                      camel.skp

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        Anton,

                        Thanks for pointing to this bug.

                        Actually, the correction is to replace line 1207 (an error of too quick copy / paste!)

                        		#ledges = face.edges.sort { |e1, e2| e2.length <=> e1.length }
                        		ledges = ledges.sort { |e1, e2| e2.length <=> e1.length }
                        
                        

                        I'll fix and re-release, after looking at the Camel

                        Fredo

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                        • A Offline
                          Anton_S
                          last edited by

                          Thanks. I was kind of wondering whether multiple convex shapes could be combined. The algorithm generates too much convex shapes for complex models. It would be nice to have a cleanup method which then combines final convex groups if they together are still a convex shape.

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                          • pilouP Offline
                            pilou
                            last edited by

                            I am disapointed that the Pilou's model is not a real solid! 💚
                            It should because it has an external closed skin! 😉
                            Sure internal is maybe some convoluted! 😄

                            So next plug will be to tranform it in a real solid! 😉

                            In any way another Cristallographic task! 😲 👍 😎

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @anton_s said:

                              Thanks. I was kind of wondering whether multiple convex shapes could be combined. The algorithm generates too much convex shapes for complex models. It would be nice to have a cleanup method which then combines final convex groups if they together are still a convex shape.

                              Anton,

                              This would be another type of decomposition (say a "blockify" method). Convexify does the job, and none of the small pièces can be combined to form a bigger convex piece. In the camel, many of the mesh quads have a diagonal that is a concave edge.

                              For collision, I guess that what you need is an approximate block decomposition that would be visually sufficient to give the impression of contact.

                              Fredo

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @pilou said:

                                So next plug will be to tranform it in a real solid! 😉

                                Did you try Solid Inspector by thomthom. I think TIG also has a plugin for that.

                                Fredo

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  I will try that! 😄

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • D Offline
                                    dkluger
                                    last edited by

                                    I am having a problem with Convexify. I am running SU15 Make. I have this tool on another computer and it runs seamlessly. I can't figure out why it won't work on this computer.

                                    Running the tool seems to work at first where I get prompted to use the whole model (if nothing is selected) and then I can select the convex decomposition parameters. Once I click "OK" the green hour glass comes up, but then nothing happens. The second I move my mouse, the hour glass changes to a pointer as if nothing ever happened. Any clue to what's going on here?

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                                    • M Offline
                                      meak
                                      last edited by

                                      hello,
                                      Unfortunately, I have exactly the same problem.
                                      I work with pro skecthup 2015

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Thanks for signaling.
                                        This is a bug introduced by LibFredo6 6.8. Sorry for inconvenience.

                                        Please install LibFredo6 6.8c, now published on the PluginStore.

                                        Fredo

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                                        • M Offline
                                          meak
                                          last edited by

                                          speed and efficiency
                                          a big applause
                                          thank you a lot
                                          is it possible to keep the exploded model?

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Will be fine if we can exit with an actual position of the animation Explode Convexify colored view!
                                            (with colors or not)
                                            Or does exist a trick ?
                                            (sure I can use other thing like Explode-view, Animator, ... but that give not the colors etc...

                                            GIF_fine.gif

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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