Wavy bench in sketchup
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So many ways to make it, component stringer, path copy, slicer, grow, just to name a few. It's an awfully big question and not a lot of specifics from your image.
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@box said:
So many ways to make it, component stringer, path copy, slicer, grow, just to name a few. It's an awfully big question and not a lot of specifics from your image.
Oh sorry! Advanced search is written in small font, I couldn't see it.
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I wasn't saying you need to search more, although that never hurts, I was saying the image doesn't give a full idea of what you want to do. So the question is a bit vague.
Knowing a bit more about what you are trying to do and where you might be having problems would help when giving an answer as how best to go about it. -
I'd start with a rectangular snake object made with follow me or some other method. then use scaling lines on selected parts to raise and widen some areas. the best way to scale might be Vertex tools so you can graduate or taper the amount of scaling around a point.
another approach is draw four different curves varied before hand then skin them with Curviloft or Extrusion tools.
There may be more to what this bench entails, but that's for the impression I get from the photo. Then texture for the lines, using ThruPaint.
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Here's a simple version.
A straight array of blocks cut with a curve then bent using ShapeBender.
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^
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thanks . And how to give a vertical incline as seen in the photo?
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That's why I asked about the photo, I couldn't tell if they were leaning over or if it was the angle of the photo.
You could simply array the blocks at an angle and cut them off top and bottom. Or perhaps they are splayed so you could rescale the bottoms of the blocks etc etc etc or maybe you need to everything to stay the same size and not wedge around the bend......
Without a specific end result it's impossible to give you one answer. -
@john2 said:
thanks . And how to give a vertical incline as seen in the photo?
Try skewing the vertical lines after cutting and before shape-bending (use Fredo scale
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