Community Modeling
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There was just a couple of things I was wondering before it's too late.
What version of SU should the files be saved in.
There as 16 buildings visible atm (left to right) would it better if we had a "document" in the folder to let others know which part and who is working on what.
The Model needs sorting into Layers soon.any other suggestions please
John
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@solo said:
I'd like a stab at rendering the final model if possible
When done, maybe it can be a "render-this" challenge
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I think we can put some big numbers in front of them 1,2...n and anybody who wants to demolish them, should say it clearly and that would be his/her task.When the task is completed we should be able to move on.
The non intrusive objects: debris, soldiers, crates, guns, vehicles,bicycles,animals, etc, can be added by anyone with the condition they are on a separate group/component. The position of these wouldn't be fixed and they can be moved here and there to give the scene the most dramatic feel.IMO
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Updated Eli's last saved model:- added numbers 1-16 behind the buildings, Placed each building on a layer, removed the houses behind that are not seen, added a separate skp. file to the DB folder containing separate components, Saved the file in SU 6 at Lee's request.
will add a notepad so ppl can note down which building they are working on.
saved Skp. Community Model 02 - Updated 22 - 08 - 2014 PM Eli1
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Please add my email.
See PM.
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John, thanks. I received the notice and link, but when clicked it seems the page is not working. Do I also need to be member of Dropbox? (I'm not at present)
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Hello Bryan, I've just googled and apparently you do also need an account, sorry I was unsure. Here's the state of play on the model
As you can see what remains is mainly damage to the buildings and a little "window dressing" to add. If it's easier I could e-mail you a file containing a building/buildings for you to work on then add it to the main model.
thanks
John -
this is excellent!
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Thanks John. No problem. I'll sign up for an account.
It's looking good!
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I might model a gas mask if I have time, no promises.
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Things in the model should have fredoscale applied to it to slightly bend and warp. Like the roof debris on the ground and the light post. The whole scene looks a bit too square. I know textures will hide it, but in real life the road would dip and roll ever so much. buildings would lean a bit here and there. Looking at the line up of modelers I've sure it will be spectacular.
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Hi Kriss, you are right. I did this partially for the things I worked on : the sidewalk near the crater, the fence on the left building near the crater, and the light post near the crater. The thing with the fredoscale is that all the component will become groups, therefor the file size will increase considerably.
But wait a bit longer, we are still at the beginning ! -
Thanks Oli, any "artefacts" to add to the scene would be good.
Kriss, I was also thinking about Fredo-scale, it's good if not overdone or it can look a little cartoonish.John
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Is it ok if we rework elements?
I was gonna make a new pram. Unwrap it and let you texture it in PS to suit the scene.
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Hello Rich, of course feel free , it's not my model it's everyone's.
John
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Looking great chaps!
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Thanks lee.
Not a lot from me today but Eli and Rich have been working away so I will update the Skp file in the morning. All suggestions are welcome!
Modelling this old bike brought back memories of my old Sargent screaming at me...... Higgins get back over here you f***ing little coward
John
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Skp file updated also
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Looking amazing! well done guys.
What is the size of this so far?
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Thanks Pete, at the moment she's 33mb but was never optimised. With all visible there's no slowdown yet!
John
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