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    [Plugin][$] 3D Tree Maker - New version 1.10.14

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    • ramjanR Offline
      ramjan
      last edited by

      @dave r said:

      You say you "installed the .rbz file" How did you do that? It appears that you didn't do it correctly and/or you haven't got sufficient privileges to add things to the Plugins folder.

      i found it... it is because extensions.rb
      i must send it to disable plugin at sketchucation plugin manager... πŸ‘

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      • Dave RD Offline
        Dave R
        last edited by

        Huh?

        Did you find extensions.rb in the Plugins folder? If so, that's not where it is supposed to be. It's supposed to be in Tools. If you find extensions.rb in the Tools folder AND the Plugins folder, delete it from Plugins. I wonder what plugin you installed put extensions.rb in the wrong place.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • TIGT Offline
          TIG Moderator
          last edited by

          There are three rb files that should never be in the Plugins folder.
          They belong in the Tools folder, where SketchUp puts them as you install it.
          They are:
          extensions.rb sketchup.rb langhandler.rb

          TIG

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          • K Offline
            kaas
            last edited by

            Hello Pascal,

            I like your 3d tree maker plugin. Great plugin and I'm having fun with the licensed version.

            I'm trying to make a (low poly) maple tree. It would be great if it would be possible to control the length of the branches relative to the position on the trunk (something like the options for 'leaves position' maybe). For instance, the upper branches could be less in length compared to the lower branches. There are all kinds of controls for the decrease of angles and width but maybe a decrease for the length of the branches could be possible?

            A decrease in size of the leaves relative to the position on the branch might be a nice idea as well (advanced section).

            Finally, it seems like the vertices of the trunk are not welded together somehow. If I do a LightUp rendering I get artifacts on the trunk. If I use the weld plugin on the trunk the artifacts are gone. The branches seem not affected by this.

            Greetings, Max

            edit: rephrased some sentences and added last two sections.


            trunk.jpg

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            • ppoublanP Offline
              ppoublan
              last edited by

              @kaas said:

              Hello Pascal,
              I like your 3d tree maker plugin. Great plugin and I'm having fun with the licensed version.

              I'm trying to make a (low poly) maple tree. It would be great if it would be possible to control the length of the branches relative to the position on the trunk (something like the options for 'leaves position' maybe). For instance, the upper branches could be less in length compared to the lower branches. There are all kinds of controls for the decrease of angles and width but maybe a decrease for the length of the branches could be possible?

              It should be achievable using the branches shape parameters. here are some samples, it make changes in length and number of branches based on their position amongst the parent branch. But i can think of more fine parameters.
              shapes.jpg

              @kaas said:

              A decrease in size of the leaves relative to the position on the branch might be a nice idea as well (advanced section).

              Yes, definitively something I will add. Good idea.

              @kaas said:

              Finally, it seems like the vertices of the trunk are not welded together somehow. If I do a LightUp rendering I get artifacts on the trunk. If I use the weld plugin on the trunk the artifacts are gone. The branches seem not affected by this.

              Is this only when you render or also within Sketchup ? I will have a look at the plugin you mentioned to see what it do and if I could change the way material is applied to branches.

              I'm preparing a version with new improvements regarding managing multiple trees in a model, with grass freatures.
              Cant wait to show you a preview result :
              ruine05.jpg
              Yours
              Pascal

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              • K Offline
                kaas
                last edited by

                @unknownuser said:

                Is this only when you render or also within Sketchup?
                It's not visible in SketchUp but only during the LightUp walkthrough (LightUp runs in Sketchup - no seperate program).

                @unknownuser said:

                I'm preparing a version with new improvements regarding managing multiple trees in a model, with grass features. Cant wait to show you a preview result

                Looks great!

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                • bigstickB Offline
                  bigstick
                  last edited by

                  This is truly fantastic - epic work Pascal! The improvement from version 1 (which was good) is immense.

                  I'm going to buy this, it's what I've been waiting for for a long time!

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                  • ppoublanP Offline
                    ppoublan
                    last edited by

                    @bigstick said:

                    This is truly fantastic - epic work Pascal! The improvement from version 1 (which was good) is immense.

                    I'm going to buy this, it's what I've been waiting for for a long time!

                    Just released this night Version 1.10 on my website:
                    See : http://www.3darcstudio.com/downloads-files/24-3d-tree-maker-sketchup-plugin.html
                    with new features including grass. Will update asap Sketchucation and Sketchup Extension sites.
                    Yours
                    Pascal

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                    • ppoublanP Offline
                      ppoublan
                      last edited by

                      @kaas said:

                      A decrease in size of the leaves relative to the position on the branch might be a nice idea as well (advanced section).

                      Available in last version 1.10

                      @kaas said:

                      Finally, it seems like the vertices of the trunk are not welded together somehow. If I do a LightUp rendering I get artifacts on the trunk. If I use the weld plugin on the trunk the artifacts are gone. The branches seem not affected by this.

                      Hi Max,
                      Could you post tree sample (skp) here in order to try to debug ? I was not able to reproduce the problem. Will do more tests.
                      Yours
                      Pascal

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                      • K Offline
                        kaas
                        last edited by

                        @ppoublan said:

                        Hi Max,Could you post tree sample (skp) here in order to try to debug ? I was not able to reproduce the problem. Will do more tests.

                        Hi Pascal, Just installed and tried the new plugin. Tried a few trees and can't reproduce the problem as well...Strange.. Will try more after I'm back from a trip abroad.

                        Max

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                        • J Offline
                          jaceguay
                          last edited by

                          Very nice plugin, Thanks. All I need now itΒ΄s a people maker πŸ’š

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                          • bigstickB Offline
                            bigstick
                            last edited by

                            Great work with the updated version Pascal!

                            One suggestion however, when inserting multiple instances of the same plant/tree, what would be very cool would be an option in the 'Settings' dialog to randomly scale and rotate each new instance.

                            With 3D plants, you can naturally get a degree of variation just by rotating and scaling components. The benefit of this is that it works with instancing for render engines, and keeps the file size down πŸ˜„

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                            • Bob JamesB Offline
                              Bob James
                              last edited by

                              Totally, unequivocally, without question, absolutely OUTSTANDING 😍

                              Note: Does not work if loaded into "additional folder". Needs to reside in the SU standard plugin location.

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                              • D Offline
                                dtrarch
                                last edited by

                                Great work Pascal
                                A quantum leap for in-SU bushing up.
                                Really quite amazing and only 10 Euro.
                                πŸ‘ πŸ‘ πŸ‘
                                Thank you β˜€

                                dtr

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                                • ppoublanP Offline
                                  ppoublan
                                  last edited by

                                  @bob james said:

                                  Note: Does not work if loaded into "additional folder". Needs to reside in the SU standard plugin location.

                                  Hi Bob,
                                  Thanks for your support. Yes you're right regarding plugin files location that needs to stay within default Sketchup Plugins dir. I started to make changes to fix that, but was blocked by limits of .rbs files (scrambled scripts) that does not work the same way as non scrambled scripts with ruby Files/Dirs functions. Hope to find a workaround for future versions. Will have to get help from the developers forum experts...
                                  Yours
                                  Pascal

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                                  • ppoublanP Offline
                                    ppoublan
                                    last edited by

                                    @bigstick said:

                                    One suggestion however, when inserting multiple instances of the same plant/tree, what would be very cool would be an option in the 'Settings' dialog to randomly scale and rotate each new instance.

                                    This is the way it works. When you place multiple trees, or duplicate (right click a tree to access this feature), new instances are randomly rotated around their z axis and randomly scaled. The only thing is that the "amplitude" of scale cant be chosen.
                                    +1 on my "todo" list

                                    Yours
                                    Pascal

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                                    • L Offline
                                      lebsays
                                      last edited by

                                      Just got this PLugin today... and it may be my favorite ever!!! I'm always struggling to find good trees when I'm modeling landscapes.

                                      Can I turn the grass proxy on and off?

                                      If the grass is turned on proxy will it render in photo-realistic renderers?

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                                      • ppoublanP Offline
                                        ppoublan
                                        last edited by

                                        @lebsays said:

                                        Just got this PLugin today... and it may be my favorite ever!!! I'm always struggling to find good trees when I'm modeling landscapes.

                                        @lebsays said:

                                        Can I turn the grass proxy on and off?

                                        Yes, grass is just handled like other trees and plants

                                        @lebsays said:

                                        If the grass is turned on proxy will it render in photo-realistic renderers?

                                        No. But :

                                        • renders that can use SU components will only take one copy/export of one grass and use it to build all the grass plants into the final render.
                                        • for those not taking into account SU components, you may sometimes "tcheat" them by exporting once the grass object and separately the components places/scales (like for Octane now).
                                          Check the forum of your prefered render to learn more on that.
                                          Yours
                                          Pascal
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                                        • M Offline
                                          matt.gordon320
                                          last edited by

                                          This plugin is absolutely amazing, a steal at 10 euro, and once of my top favorites! I wanted to throw a feature request out there that might be a little odd (or specialist) but figured it might be helpful for certain types of plants.

                                          I'd love to see an eventual option for root systems, and especially on option for Aerial root systems like on the mangrove or banyan trees.

                                          I do a lot of work in China's more tropical regions, and the clients would absolutely love local species in the models.

                                          Thanks again for an incredible plugin!

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                                          • ppoublanP Offline
                                            ppoublan
                                            last edited by

                                            @matt.gordon320 said:

                                            I'd love to see an eventual option for root systems, and especially on option for Aerial root systems like on the mangrove or banyan trees.

                                            Hi Matt,
                                            This is a good idea. I've seen this feature in more complex trees/plants generators.
                                            I will look how to develop it, but it can take me long. Will try.

                                            A kind of cheat/workaround to achieve this with the current version may be :

                                            • create your root system as a second tree
                                            • when happy with the result, flip it vertically, scale, and place under the first tree.

                                            Here is an example :
                                            rootsystem.jpg

                                            Yours
                                            Pascal

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