[Plugin] Custom Toolbars Plugin
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@unknownuser said:
Is this plugin being updated for SU8 ? Some new functions are missing.
Yes, I'm working on it, as time permits.
I've drawn a bunch of new icon images.@unknownuser said:
And, I'm thinking if it's possible to add icons from plugins to custom toolbars. I would like to have a larger toolbar with more plugins included, rather than lots of small toolbars, some of them with a one or two icons...
This is a common request. But it is difficult to realize. We would have to get all plugin authors to adhere to a certain standard. It is not likely this feature will be included in the ver8 update. (But it's on the future list.)
@urgen said:
... one request (question): have the opportunity to add these buttons? [refering to pageMoveLeft, pageMoveRight commands.]
Urgen, I have drawn these two icons, as well as pageMoveEnd, pageMoveBegin (and I still need to draw the pageMoveChoose icon.)
I plan to have these (Scene) Page commands included in the next release. -
@dan rathbun said:
This is a common request. But it is difficult to realize. We would have to get all plugin authors to adhere to a certain standard. It is not likely this feature will be included in the ver8 update. (But it's on the future list.)
I got a snippet that overloads the UI, Menu, Command and Toolbar class which allows me to traverse the content of the custom UI elements. It is possible, but it needs proper testing and error catching.
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@dan rathbun said:
This is a common request. But it is difficult to realize. We would have to get all plugin authors to adhere to a certain standard. It is not likely this feature will be included in the ver8 update. (But it's on the future list.)
This "certain standard" is something that might limit the freedom in making the script, or is something easy to achieve and will not affect in any way the scripting manner?
Why I am asking? Because your plugin is maybe the best method to customize SU interface. And maybe if you make a call to arms, there will be some (if not all) plugin masters who will join in this
I must admit that I'd be most pleased if this would happen (I'm a little selfish, ain't I ? ) -
@diego-rodriguez said:
"I agree, this is the answer. To be able to drag & drop buttons to build Toolbars, and then drag & drop Toolbars in a window. It can be done, someone just needs to do it.
There is a plugin named SU Tool that is very close to what I think is the best solution; but it is encrypted (or I'd have "borrowed" it already.) But SU Tool is likely close to what the ultimate solution will look like."
this is the way the plugins PowerSutool organizer works.
to arrange the toolbars.
using a html interface, and a text editorMaybe this can help find a solution?
http://www.dhtmlgoodies.com/scripts/drag-drop-nodes/drag-drop-nodes.html
other solution
http://www.dhtmlgoodies.com/index.html?page=dragDropDiego, can you give more of an explanation of how this works? You mention an HTML editor and a text editor but there's not enough info for my non-programming brain to work out. Your links don't seem to relate to editing of the toolbars. I'm bugged by the standard UI (and I know I'm far from alone on this) and so want to be able to tweak the toolbars and icons so any info on how to do this would be very much appreciated. Thanks.
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any update for this plugin in the near future?
Thank you very much. -
Hi Jim, Many thanks for the plugin again!
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@unknownuser said:
any update for this plugin in the near future?
Thank you very much.will love it Β‘
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I'm surprised that more people don't use this. Having quick access for toggling on/off hidden geometry, work lines, hide rest of model, perspective and a few other of my most often used tools is invaluable to me. It saves me truckloads of time. Thanks Jim.
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Sorry... I meant thanks Dan.
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@xiombarg said:
Having quick access for toggling on/off hidden geometry, work lines, hide rest of model, perspective and a few other of my most often used tools is invaluable to me.
this is exactly the 50% of the reason why i stay with SU8 for now. -
@panixia said:
@xiombarg said:
Having quick access for toggling on/off hidden geometry, work lines, hide rest of model, perspective and a few other of my most often used tools is invaluable to me.
this is exactly the 50% of the reason why i stay with SU8 for now.Why can't you do it with SU2013 or SU2014? I have keyboard shortcuts for toggling visibility of those things that were set up in SU6 and I've continued to use them for all versions since then.
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Plus you can customise native and plugin toolbars.
And this plugin does work in 2014
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@dave r said:
Why can't you do it with SU2013 or SU2014? I have keyboard shortcuts for toggling visibility of those things that were set up in SU6 and I've continued to use them for all versions since then.
sure, i know you can do this by keyboard shortcuts.. but i like to do this sort of thing with toolbars buttons, having basically any sort ofshortcuts + modifier combo (ctr+alt+...) already assigned to tons of tools/plugins and so on..
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@box said:
And this plugin does work in 2014
are you sure?
i didn't try 2014, but i remember when i tried 2013 it didn't work for me.. -
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@dave r said:
Why can't you do it with SU2013 or SU2014? I have keyboard shortcuts for toggling visibility of those things that were set up in SU6 and I've continued to use them for all versions since then.
I like to have buttons for things that I use fairly often but not often enough that I have the shortcuts programmed into my fingertips. Thos being the case, it's faster for me to have the buttons instead of pausing to remember what the shortcut is and having to try a couple of keys before I finally get it.
Otherwise you are right. Shortcuts are always faster, as long as you remember what they are.
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And where is the key "Make component"?
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Not all SketchUp commands are available from the Ruby API. If the API does not support a command, as it does not with Make Component, then the command will need to be recreated from the beginning. It is possible to recreate the Make Component command in Ruby. I will work on it this coming week, unless someone has already written such and and would be kind enough to share it.
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I'm a bit confused Jim, Make component is available in your toolset.
Perhaps the question is what Key stroke is Make Component, the default for that is g. -
@box said:
I'm a bit confused Jim, Make component is available in your toolset.
Perhaps the question is what Key stroke is Make Component, the default for that is g.Heh, so it is. it's called "makeComponent" of all things.
Unfortunately, it uses a send_action which does not appear to work in SketchUp 2014.
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