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    [Plugin]Throw_to.rb(Mar 31,2013.)

    Scheduled Pinned Locked Moved Plugins
    16 Posts 11 Posters 19.7k Views 11 Watching
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    • mitcorbM Offline
      mitcorb
      last edited by

      Can you shove a sofa with this? 😆

      I take the slow, deliberate approach in my aimless wandering.

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      • L Offline
        laudhi
        last edited by

        woooowwwww...this is soooo cooollllll........thanxz tak2hata 😍

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        • U Offline
          unearthed
          last edited by

          Thanks Tak2hata, this saves so much time - no more turning things on their side (and other silliness to align things in x and y)

          Growplan - People ∩ Plants ∩ Place

          windows 7 64b, 4GB RAM, SU 8.0.16846
          Gimp, QGIS, Vectorworks 12, Bricscad 11

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          • R Offline
            rv1974
            last edited by

            Perfect as usual. Thank you.
            P.S. Much better than 'drop at intersection'- here we have one step undo.

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. 👍

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • T Offline
                tak2hata
                last edited by

                @earthmover said:

                Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. 👍

                Wow. It is interesting!
                Very nice idea! 😉


                by TAK2HATA

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                • ElibjrE Offline
                  Elibjr
                  last edited by

                  Thank you Tak2hata! Your plugins are are always useful!

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Hi, tak2hata:
                    I Autoinstalled this plugin from the Sketchucation Store to test.
                    I used 3 simple boxes each Grouped and positioned randomly.
                    The infinity option worked sporadically, but mostly did not work.
                    I do believe I followed the process in the video properly, but maybe not. Select entity, activate Infinity option, click 1,2 vector direction. The object should move/align to nearest surface.
                    [By the way, any face on an ungrouped mesh will respond to this plugin, when/ if it works.]

                    I thought then to open the Ruby Console to observe. The console remained blank. However, after doing this, and testing again, the Infinity option worked on a path non orthogonal. But then, did not work on ortho path.
                    In fact, during all of this, the console remains inactive.

                    Another strange occurrence: if I extend the directional vector too far in the scene, it is clipped.
                    Does that mean that the outer bounds of the objects in the scene define the maximum extent of "infinity"? and clicking "beyond" the objects is why the vector is clipped? I know you need only to establish the direction with some small distance.

                    I am now going to uninstall, then reinstall and test.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • T Offline
                      tak2hata
                      last edited by

                      Hi,mitcorb.
                      I think that is bug.
                      This plugin check the collision between vertices and faces(plane).
                      So the collision between faces and faces is not valid.
                      I all improve this problem in future version.
                      Thanks!


                      by TAK2HATA

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Ok. I did not see, or pay attention, that this script addressed vertices and not faces. I figured if you select a face, the vertices were understood.
                        Keep in mind that I was throwing Groups. It just so happened that I did have an exploded group in one of my attempts and one face of that was selected. That volume was "extruded" or flattened as I repeated the vector clicks randomly. I was simply watching the behavior.
                        Thanks for your attention to this.

                        By the way, this script wouldn't have any issues with other plugins that may use a projection method(?), would it? Such as perhaps Didier Bur's Projections, or Fredo's Joint Push Pull by Vector?

                        I take the slow, deliberate approach in my aimless wandering.

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