[Plugin]Throw_to.rb(Mar 31,2013.)
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That's awesome! Very cool plugin tak2hata!
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Looks great, thanks.
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Thanks for this plugin. I do use it as a 3d positioning plugin. I also have, Rick Wilson's 2007, rotate3d.rb v 1.0, and with these two plugin, I can move an object and then rotate around a point to make the final alignments.
Notice, that I can't get the infinity throw to work until I have used the "throw to plane". Also, sometimes the infinity movement, does not move the required distance. It takes a few steps to get it to move the total distance.
Thanks for the plugin.
Ken
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Can you shove a sofa with this?
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woooowwwww...this is soooo cooollllll........thanxz tak2hata
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Thanks Tak2hata, this saves so much time - no more turning things on their side (and other silliness to align things in x and y)
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Perfect as usual. Thank you.
P.S. Much better than 'drop at intersection'- here we have one step undo. -
Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model.
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@earthmover said:
Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model.
Wow. It is interesting!
Very nice idea! -
Thank you Tak2hata! Your plugins are are always useful!
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Hi, tak2hata:
I Autoinstalled this plugin from the Sketchucation Store to test.
I used 3 simple boxes each Grouped and positioned randomly.
The infinity option worked sporadically, but mostly did not work.
I do believe I followed the process in the video properly, but maybe not. Select entity, activate Infinity option, click 1,2 vector direction. The object should move/align to nearest surface.
[By the way, any face on an ungrouped mesh will respond to this plugin, when/ if it works.]I thought then to open the Ruby Console to observe. The console remained blank. However, after doing this, and testing again, the Infinity option worked on a path non orthogonal. But then, did not work on ortho path.
In fact, during all of this, the console remains inactive.Another strange occurrence: if I extend the directional vector too far in the scene, it is clipped.
Does that mean that the outer bounds of the objects in the scene define the maximum extent of "infinity"? and clicking "beyond" the objects is why the vector is clipped? I know you need only to establish the direction with some small distance.I am now going to uninstall, then reinstall and test.
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Hi,mitcorb.
I think that is bug.
This plugin check the collision between vertices and faces(plane).
So the collision between faces and faces is not valid.
I all improve this problem in future version.
Thanks! -
Ok. I did not see, or pay attention, that this script addressed vertices and not faces. I figured if you select a face, the vertices were understood.
Keep in mind that I was throwing Groups. It just so happened that I did have an exploded group in one of my attempts and one face of that was selected. That volume was "extruded" or flattened as I repeated the vector clicks randomly. I was simply watching the behavior.
Thanks for your attention to this.By the way, this script wouldn't have any issues with other plugins that may use a projection method(?), would it? Such as perhaps Didier Bur's Projections, or Fredo's Joint Push Pull by Vector?
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