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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

[Plugin]Throw_to.rb(Mar 31,2013.)

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  • E Offline
    Elibjr
    last edited by 1 Apr 2013, 13:44

    Wow this is a perfect 3D alignment tool. It's like drop in three dimensions and the plane doesn't even need to be flat! Great for cars on hills and landscape! Thanks!

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    • C Offline
      Chris Fullmer
      last edited by 1 Apr 2013, 16:26

      That's awesome! Very cool plugin tak2hata!

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • M Offline
        massimo Moderator
        last edited by 1 Apr 2013, 19:40

        Looks great, thanks. πŸ‘

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        • K Offline
          ken
          last edited by 1 Apr 2013, 20:35

          Thanks for this plugin. I do use it as a 3d positioning plugin. I also have, Rick Wilson's 2007, rotate3d.rb v 1.0, and with these two plugin, I can move an object and then rotate around a point to make the final alignments.

          Notice, that I can't get the infinity throw to work until I have used the "throw to plane". Also, sometimes the infinity movement, does not move the required distance. It takes a few steps to get it to move the total distance.

          Thanks for the plugin.

          Ken

          Fight like your the third monkey on Noah's Ark gangway.

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          • M Offline
            mitcorb
            last edited by 2 Apr 2013, 02:02

            Can you shove a sofa with this? πŸ˜†

            I take the slow, deliberate approach in my aimless wandering.

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            • L Offline
              laudhi
              last edited by 3 Apr 2013, 08:24

              woooowwwww...this is soooo cooollllll........thanxz tak2hata 😍

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              • U Offline
                unearthed
                last edited by 16 Apr 2013, 20:46

                Thanks Tak2hata, this saves so much time - no more turning things on their side (and other silliness to align things in x and y)

                Growplan - People ∩ Plants ∩ Place

                windows 7 64b, 4GB RAM, SU 8.0.16846
                Gimp, QGIS, Vectorworks 12, Bricscad 11

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                • R Offline
                  rv1974
                  last edited by 17 Apr 2013, 09:33

                  Perfect as usual. Thank you.
                  P.S. Much better than 'drop at intersection'- here we have one step undo.

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                  • E Offline
                    EarthMover
                    last edited by 24 Apr 2013, 03:31

                    Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. πŸ‘

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • T Offline
                      tak2hata
                      last edited by 28 Apr 2013, 02:45

                      @earthmover said:

                      Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. πŸ‘

                      Wow. It is interesting!
                      Very nice idea! πŸ˜‰


                      by TAK2HATA

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                      • E Offline
                        Elibjr
                        last edited by 3 May 2013, 20:12

                        Thank you Tak2hata! Your plugins are are always useful!

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                        • M Offline
                          mitcorb
                          last edited by 23 Feb 2014, 15:18

                          Hi, tak2hata:
                          I Autoinstalled this plugin from the Sketchucation Store to test.
                          I used 3 simple boxes each Grouped and positioned randomly.
                          The infinity option worked sporadically, but mostly did not work.
                          I do believe I followed the process in the video properly, but maybe not. Select entity, activate Infinity option, click 1,2 vector direction. The object should move/align to nearest surface.
                          [By the way, any face on an ungrouped mesh will respond to this plugin, when/ if it works.]

                          I thought then to open the Ruby Console to observe. The console remained blank. However, after doing this, and testing again, the Infinity option worked on a path non orthogonal. But then, did not work on ortho path.
                          In fact, during all of this, the console remains inactive.

                          Another strange occurrence: if I extend the directional vector too far in the scene, it is clipped.
                          Does that mean that the outer bounds of the objects in the scene define the maximum extent of "infinity"? and clicking "beyond" the objects is why the vector is clipped? I know you need only to establish the direction with some small distance.

                          I am now going to uninstall, then reinstall and test.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • T Offline
                            tak2hata
                            last edited by 27 Feb 2014, 14:13

                            Hi,mitcorb.
                            I think that is bug.
                            This plugin check the collision between vertices and faces(plane).
                            So the collision between faces and faces is not valid.
                            I all improve this problem in future version.
                            Thanks!


                            by TAK2HATA

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                            • M Offline
                              mitcorb
                              last edited by 27 Feb 2014, 19:34

                              Ok. I did not see, or pay attention, that this script addressed vertices and not faces. I figured if you select a face, the vertices were understood.
                              Keep in mind that I was throwing Groups. It just so happened that I did have an exploded group in one of my attempts and one face of that was selected. That volume was "extruded" or flattened as I repeated the vector clicks randomly. I was simply watching the behavior.
                              Thanks for your attention to this.

                              By the way, this script wouldn't have any issues with other plugins that may use a projection method(?), would it? Such as perhaps Didier Bur's Projections, or Fredo's Joint Push Pull by Vector?

                              I take the slow, deliberate approach in my aimless wandering.

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