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    Adding slopes to non-perpendicular arcs and objects

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    • Dave RD Offline
      Dave R
      last edited by

      You could look at Fredo's Curvishear plugin. Maybe it'll do what you want.

      Etaoin Shrdlu

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      • T Offline
        TECHDAVE02
        last edited by

        2 this is the optionradiaus bending.JPG1 a.JPG

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        • T Offline
          TECHDAVE02
          last edited by

          sent you a PM of my latest project

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          • M Offline
            mac1
            last edited by

            bickerchris;
            What is the ultimate application of your model? Does it need to meet road intersection / interchage design? If it does then there are a number of other criteria that may impact what you are trying to do??

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            • D Offline
              dtrarch
              last edited by

              bikerchris

              Tak2hata's Draw_Slope_Normals will work too.
              http://www.youtube.com/watch?v=c9qzsLg1ii0%26amp;feature=share%26amp;list=UU7HM1vF707x5nSWuhhxZedg

              dtr

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              • bikerchrisB Offline
                bikerchris
                last edited by

                Hi TechDave and Dave,

                Again, thank you both for your massive amounts of help.

                Dave R, I went down the route of Curvishear and it was perfect, what a find and definitely a donation going towards Fredo6 as he's incredibly worthy of it.

                Mac1 - the application of the model is for proposals for new development, what helps less is the severe amount of different levels around the site, one of which is a ramped curved access road into a lower part of the site. The combination of the Fredo Curvishear and Curviloft skinning is the perfect solution to make the mapping data into 3D, when things aren't just straight lines.

                TechDave, I'm still really grateful for all of your help, please don't take offence at me going to Dave R's solution, yours was great, but too complicated for my brain πŸ˜„

                dtrarch, thanks for your suggestion, I'll keep a note!

                You're all great people and I'm so grateful for your help!

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                • bikerchrisB Offline
                  bikerchris
                  last edited by

                  Hi TechDave and Dave,

                  Again, thank you both for your massive amounts of help.

                  Dave R, I went down the route of Curvishear and it was perfect, what a find and definitely a donation going towards Fredo6 as he's incredibly worthy of it.

                  Mac1 - the application of the model is for proposals for new development, what helps less is the severe amount of different levels around the site, one of which is a ramped curved access road into a lower part of the site. The combination of the Fredo Curvishear and Curviloft skinning is the perfect solution to make the mapping data into 3D, when things aren't just straight lines.

                  TechDave, I'm still really grateful for all of your help, please don't take offense at me going to Dave R's solution, yours was great, but too complicated for my brain πŸ˜„

                  dtrarch, thanks for your suggestion, I'll keep a note!

                  You're all great people and I'm so grateful for your help!

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                  • T Offline
                    TECHDAVE02
                    last edited by

                    All good; Happy New Year!!

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                    • bikerchrisB Offline
                      bikerchris
                      last edited by

                      Hi All, thought I would return to this topic, as it seems that my prayers weren't 100% answered - pretty damn close though! Curvishear works perfectly when curves only are in use. Unfortunately the entity I wanted to extrude to different heights is a combination of straight and curved components...typical!

                      Anyway, just thought I'd update ye' olde thread. πŸ˜„

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Divide the straight line segments into a number of short ones and then weld them back together. Divide by right clicking on the line and choosing Divide. Use TIG-Weld to weld the line segments together.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

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                        • bikerchrisB Offline
                          bikerchris
                          last edited by

                          You are so clever it's frightening Dave, sounds like a great solution, I'll give it a go. Thank you for thinking about it!

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            @bikerchris said:

                            You are so clever it's frightening Dave, sounds like a great solution, I'll give it a go. Thank you for thinking about it!

                            Just wait until I really get going! 🀣 🀣

                            Please report your results. I want to know if it works for you. πŸ˜‰

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • BoxB Offline
                              Box
                              last edited by

                              Just to add to that, By welding several straights and/or curves together you create a curve, so don't feel you need to divide the straights to begin with. You only need to divide and re weld if the straights are individual.

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Good point, Box. I should have added that you could weld the straight section to an existing curve which would just extend the curve.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  Which just goes to show, if you are frighteningly clever I must be terrifying.

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                                  • bikerchrisB Offline
                                    bikerchris
                                    last edited by

                                    @dave r said:

                                    @bikerchris said:

                                    You are so clever it's frightening Dave, sounds like a great solution, I'll give it a go. Thank you for thinking about it!

                                    Just wait until I really get going! 🀣 🀣

                                    Please report your results. I want to know if it works for you. πŸ˜‰

                                    Hehe, I think you've already got going...and then stoppped πŸ˜‰ Cheers matey, I'll let you know how I get on πŸ˜‰

                                    @box said:

                                    Which just goes to show, if you are frighteningly clever I must be terrifying.

                                    Thanks for your contribution Box, I regret you're not terrifying, 'shockingly' is next...takes a lot of effort to be terrifying...few have achieved it.

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      I'll do my best to live up to frighteningly, small children have been known to run screaming from the room at my approach, could be my jokes though.

                                      Another tool you may want to look at is shape bender, very handy for making curved ramps and such.

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