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    Spots of light in my render

    Scheduled Pinned Locked Moved V-Ray
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    • J Offline
      JennySkullDoll
      last edited by

      Hi guys, I am sorry if making a new topic is overkill, but I have a problem with lights. I can´t figure out hot to get rid of the spots of light in my scene. Pleases if somebody knows what am I doing wrong let me know. Thanks 😄
      In the picture you can see it well on the ceiling.


      prdelec.jpg

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      • massimoM Offline
        massimo Moderator
        last edited by

        Hi Jenny, which render application do you use?

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        • soloS Offline
          solo
          last edited by

          Vray?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • J Offline
            JennySkullDoll
            last edited by

            Yes Vray, I dont know if the picture here is showing. Because in my browser it is not 😕

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            • massimoM Offline
              massimo Moderator
              last edited by

              Ok, moved to Vray sub-forum.

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              • V Offline
                valerostudio
                last edited by

                Which version of V-Ray?
                Are you using an emissive material in the scene?
                What are you render settings?

                Generally, it could be just low render settings. You need to increase your Light Cache to 12-1800 for final interiors and set you DMC sampler thresh to .005 or less.

                If you are using VR 2.0 then try to load in one of the interior presets (Either High or Very High)

                Note - This will increase render times significantly.

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                • J Offline
                  JennySkullDoll
                  last edited by

                  I am using Vray 1.48, And I am using emissive material for the lights next to the mirrors.
                  My rendering settings should be good (I was following instructions on a youtube tutorial.)
                  I will try to increase the Light Cache (It is on 1000 right now).
                  The DMC sampler thresh is on 0.005.
                  We will see, thank you so much for responding.

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                  • J Offline
                    JennySkullDoll
                    last edited by

                    It still looks more or less the same, should I try rendering it without the emissive material ?

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                    • J Offline
                      JennySkullDoll
                      last edited by

                      This is after changing the setting. It looks better 😄 but I am not sure if it is because of the low resolution of the picture or if it is an actual improvement.


                      picakuradevka.jpg

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                      • V Offline
                        valerostudio
                        last edited by

                        Your 2 problems are the version you are using 1.48 and emissive materials. You cannot use emitters as light sources in that version. They are better in 2.0 but you still should not light a scene with them. It is not the same a VRay light material in Max. We don't have this feature yet.

                        Some tips

                        • Use IES, spots, omnis, rect lights, to light your scene

                        Add a rect light at all of your window openings and set to light portal setting

                        Update to 2.0 when you can or at least 1.49.01 (1.48 is old old old)

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                        • J Offline
                          JennySkullDoll
                          last edited by

                          Thank you so much for your feedback, I will let you know about my progress.

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                          • J Offline
                            JennySkullDoll
                            last edited by

                            So I updated my V-ray to 1.6, added lights and changed the settings. Now I can just wait 😄

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                            • V Offline
                              valerostudio
                              last edited by

                              1.6 is the beta version with many bugs. You need to be on the latest 2.0 to take full advantage of the bug hunt that went on during beta.

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