New Pattern Fill feature in Layout
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The patterns are alpha PNG files. You can do the same thing in SU through materials application. The slight disappointment depending on what you want to do is the LO patterns aren't vector fills which could then be easily exported to DWG. As an addition to LO the patterns do help with different textures which you may want to vary from the SU model.
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@unknownuser said:
Would this help? arail1
viewtopic.php?p=341461#p341461
Should I continue development further you think ?
@unknownuser said:
The patterns are alpha PNG files. You can do the same thing in SU through materials application
Yes, noticed that to. This tool already excisted in TIG's 2dtools ?
(I'll try to stay objective since I'm developping a plugin for hatching).
PROS:
I think if one stay inside the Sketchup-Layout domain, and can accept the fact that one cannot alter the linethickness in hatches. I do think it is a very nice new feauture of Layout. It may do for most people, and I thinking of dropping my plugindevelopment(OT).CONS:
If I'm not misstaken one have to draw the fill-shapes oneself. It would be helpful if hatching was a separate tool detecting boundaries(like a face) but that might be to much to ask for. (one can explode stuff, but.... )Given that, it is still much faster to texture all faces(from a TIG sectioncutface for ex) in Sketchup and import that into Layout instead of drawing new shapes and pattern them.
Just my point of view.. I'm happy Layout getting some attention in this update.
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@unknownuser said:
The patterns are alpha PNG files. You can do the same thing in SU through materials application
True, however you can't change to vector and keep the hatch. And personally I don't want to hand build a hatch and then have to modify it once I get to Layout.
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@jolran said:
If I'm not misstaken one have to draw the fill-shapes oneself. It would be helpful if hatching was a separate tool detecting boundaries(like a face) but that might be to much to ask for. (one can explode stuff, but.... )
Given that, it is still much faster to texture all faces(from a TIG sectioncutface for ex) in Sketchup and import that into Layout instead of drawing new shapes and pattern them.
Just my point of view.. I'm happy Layout getting some attention in this update.
ThatĀ“s also my point of view and that of many architects out here.
ItĀ“s an incredible waste of time drawing point by boint the hatch over the walls in LO. LetĀ“s just think about how much time it takes for a complex Plan, I donĀ“t even dare think if in the same Plan constant changes occur... Nonsense!TIG Sectioncutface still do the job better and quicker!
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@gjenio said:
ThatĀ“s also my point of view and that of many architects out here.
ItĀ“s an incredible waste of time drawing point by boint the hatch over the walls in LO. LetĀ“s just think about how much time it takes for a complex Plan, I donĀ“t even dare think if in the same Plan constant changes occur... Nonsense!TIG Sectioncutface still do the job better and quicker!
you don't have to draw point to point... like other parts of SU and Layout, I have found that if you believe there should be a method for something there normally is.
When needing to hatch in Layout, import or "insert" your model, then convert it to vector, explode the group of vectored lines. use the "Glue" tool to merge lines into one continuous line, then use the pattern tool to hatch the area. It's not a fill tool with ray tracing, but it works.
Otherwise your method of hatching in SU leaves you with only Raster Rendering in Layout.
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I did try the exploding/gluing method like you mentioned and thought it took longer then actually drawing new shapes on top of sketchup geometry, sometimes. And it's also a destructive method.
But nevertheless it's a good solution too. And I guess what works best depends on what kind of geometry one is dealing with.
LO 2013 is pretty new. I'm sure after some time there will some nice new workflow ideas
that will improve things. -
@jolran said:
I did try the exploding/gluing method like you mentioned and thought it took longer then actually drawing new shapes on top of sketchup geometry, sometimes. And it's also a destructive method.
But nevertheless it's a good solution too. And I guess what works best depends on what kind of geometry one is dealing with.
LO 2013 is pretty new. I'm sure after some time there will some nice new workflow ideas
that will improve things.It is and I find it quicker to draw new ones as well... Whatsmore I can keep hatching on a separate layer than linework which is also convenient.
This as well as the dimension style is a little convoluted.
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@jolran said:
Should I continue development further you think ?
I have not had time to download the plugin, maybe over the weekend. But, in general, yes you should continue development. In an area like this where none of the available solutions are real solutions, any new ideas would be welcome.
None of the workarounds would be applicable to me, much as they're appreciated. If you're looking to produce one finished set of drawings then exploding and rebuilding, etc. might work but I sit between the designers and the fabricators. My drawings can easily go through half a dozen major revisions in a day. That's why I'm always forced to go back to AutoCAD from SketchUp. Annotations and hatches in SketchUp are way too primitive to have a place in my workflow.
That's why I'm learning Rhino - Rhino has a modeling environment that's similar to SketchUp but with real annotations and hatches. The hatching and annotation aren't yet at the level of functionality that AutoCAD has achieved but it's much further along than SketchUp.
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@jolran said:
Should I continue development further you think ?
Please do. For me as an architect real hatches in SketchUp are way better than those in LayOut:
- they can be exported to third party programs
- SU line-hatches in LayOut are much more crisp lines (no jaggies)
- if I draw a section in SU and apply real hatches in SU those two are re-used multiple times in LayOut: once for the section 1:100 and fragments of the same section multiple times as details scale 1:10
Doing the hatches in LayOut is a no-go for me because of nr 3) If I would have to make changes I would have to do them on multiple parts in LayOut which would increase the risks of forgetting something / making errors etc.
Greetings
Max
edit: quote-code went wrong
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Point taken, I'll continue development then
It may delay though, working on some other stuff right now.
Thanks for showing interest.
/Joel
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- SU line-hatches in LayOut are much more crisp lines (no jaggies)
New Layout Hatch does not have "Jaggies", The old Raster Imports of SU models do.
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@jolran said:
Point taken, I'll continue development then
Absolutely wonderful. Highly appreciated! The process of hatching 2d sections of buildings would take a fraction of time with a plugin like the one you are developing (doing it by hand at the moment). The screenshot http://sketchucation.com/forums/viewtopic.php?f=323&t=38637&start=270#p365946 you released some time ago already made me drool
greetings, Max
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I guess I'm just missing the point of the pattern/hatching tool in Layout, if you can only use it on shapes created in Layout. If you wanted to hatch a model that you brought in, you'd have to explode it which would eliminate the ability to update the model.
I guess I just don't use Layout shapes too much, so I've never had a need to apply hatching to them. Most of what I put in Layout are Sketchup models and annotations, so I'd just apply hatching as a material in Sketchup.
Confused...
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@unknownuser said:
I guess I'm just missing the point of the pattern/hatching tool in Layout, if you can only use it on shapes created in Layout. If you wanted to hatch a model that you brought in, you'd have to explode it which would eliminate the ability to update the model.
I guess I just don't use Layout shapes too much, so I've never had a need to apply hatching to them. Most of what I put in Layout are Sketchup models and annotations, so I'd just apply hatching as a material in Sketchup.
Confused...
The main reason I do it it is because with your method you are left with raster images and not vector lines. I want vector.
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I appreciate your confusion Matt. I've just found myself completely reviewing my workflow for the 2013 release. Without getting bogged down in detail I have now resolved my LO layers from bottom to top to include 1.Views, 2. fills and 3. linework for producing sections.
Import the full section view onto layer 1. In SU create group from slice, save as component and import onto layer 3. and align with layer 1. Turn off layer 1. Switch to layer 2 and trace areas that need filled including masking parts of layer 1. Turn on layer 1. Job done. If you update the slice it is a quick operation to save it and the changes will normally be immediately obvious unless you are using black fills.
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Any one know how to decrease the line-weight/ Transparency of the LO hatch fills?
P.
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The hatch fills are image files. As such they don't really have a line weight to adjust. You could edit the fill image in an external image editor to adjust those things, though.
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Thanks, I assume I just lower the opacity in ps? will give it a go.
P.
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In a similar vein, in Layout 2013, my pattern fills seems to become grey (lighter in value) the smaller they are rendered. For example, I'm importing a .bmp that's 425 x 283 at 120KB and in my Layout file, into a section detail that is 3" = 1'-0" scale, the pattern (hatch) is barely visible while viewing the page at full size. Should the pattern fills (all of them exhibit this including the default patterns) be black and white, not grey? Unless I set the pattern scale to 1.0x or higher, it can't be seen. And in details, many patterns need to be scaled down to .25 or lower to be seen. I guess the next step is to create my own, smaller, finer, greater resolution patterns... Am I missing something?
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The fills are just raster images so it shouldn't be surprising that they appear to get lighter the smaller they are on screen.
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